Index
Gaming and the Virtual Sublime: Rhetoric, Awe, Fear, and Death in Contemporary Video Games
ISBN: 978-1-83867-432-8, eISBN: 978-1-83867-431-1
Publication date: 28 August 2020
Citation
Spokes, M. (2020), "Index", Gaming and the Virtual Sublime: Rhetoric, Awe, Fear, and Death in Contemporary Video Games, Emerald Publishing Limited, Leeds, pp. 169-170. https://doi.org/10.1108/978-1-83867-431-120201001
Publisher
:Emerald Publishing Limited
Copyright © 2020 Matthew Spokes
INDEX
Index
- Prelims
- Chapter 1: Introduction: What are Games for?
- Chapter 2: The Classical Sublime
- Chapter 3: The Contemporary Sublime
- Chapter 4: The Affective and the Virtual
- Chapter 5: Rhetoric
- Chapter 6: Awe
- Chapter 7: Fear
- Chapter 8: Failure, Repetition and Death
- Chapter 9: Towards the Virtual Sublime
- References
- Index