Gaming and the Virtual Sublime: Rhetoric, Awe, Fear, and Death in Contemporary Video Games

Cover of Gaming and the Virtual Sublime: Rhetoric, Awe, Fear, and Death in Contemporary Video Games

Synopsis

Gaming and the Virtual Sublime considers the ‘virtual sublime’ as a conceptual toolbox for understanding our affective engagement with contemporary interactive entertainment.

Read more

Table of contents

(12 chapters)
Chapters:
Loading...
Citations:
Loading...
Cover of Gaming and the Virtual Sublime: Rhetoric, Awe, Fear, and Death in Contemporary Video Games
DOI
10.1108/9781838674311
Publication date
2020-08-28
Author
ISBN
978-1-83867-432-8
eISBN
978-1-83867-431-1