Academic research
, 280–281
Across global cultures and racial divides
, 10–11
Action/fantasy/shooter esports
, 274
Active learning
environment, service learning and DT
, 616–618
innovation through collaboration and
, 613–614
service learning and DT
, 618–620
Addiction
, 329
addiction
, 329
Additional resources
, 414
Advertisements (Ads)
, 37, 323
Advertising
, 3, 323
social media
, 323–324
unintended effects of advertising on consumers
, 324
Advertising Federation (AdFed)
, 487–488
Advertising value equivalencies (AVEs)
, 400
Affordance
, 52–53, 198, 200
diversity of
, 200
of texting
, 58
African Public Relations Association (APRA)
, 663
Agency
, 549
bot invasion
, 553–557
challenges and opportunities
, 561–562
four A’s of
, 554–555
future directions in
, 559–562
implication in CMC research
, 557–559
MS
, 552–553
ST
, 551–552
views of
, 551–553
Agenda setting
, 237–240
power of fake news propagation
, 519
theory
, 8, 10, 240
Aging adults
communicating with
, 451–452
engaging with
, 459–460
healthcare social media perspectives from
, 455–457
and social media
, 452–453
AIoT technologies
, 481–482
Alexa (voice assistance)
, 420
Algorithm
, 307, 533
risk scores
, 648–649
Algorithmic gatekeeping
, 103, 531–532, 534
Algorithmic gatekeeping process
Algorithmic journalism
, 103, 109, 114, 544
algorithms and social media
, 109–110
cognate processes
, 110–112
possible solutions
, 113–114
radicalization
, 112–113
Algorithmic news recommendations
, 532–534
Amazon
, 38–39, 495, 689
Amazon Prime
, 272
Echo device
, 484
American Advertising Federation (AAF)
, 673–674
American Marketing Association (AMA)
, 487–488, 645, 673–674
American Society of Newspaper Editors (ASNE)
, 216
Analysis of variance (ANOVA)
, 540–541
Annenberg Public Policy Center
, 104
Anxiety
, 324, 330
social media
, 329–330
Apple
, 689
Apple Podcasts platform
, 433
Apple TV+
, 273
in design thinking
, 609
Arab Spring protests
, 237
Arab women’s emerging self-(re)presentations on Instagram
, 141
conceptual framework and methods
, 144–146
critical conversations
, 151–154
findings
, 146–154
influencer corpus
, 145
literature review
, 142–144
refracted publics
, 154–155
visual inquiry
, 146–151
“Architecture of listening”
, 465
Artificial Intelligence (AI)
, 14, 16–17, 271, 275–276, 481–482, 485, 487, 531, 625, 639–641, 653, 655–656, 671, 687
algorithm manufacturer
, 649
bias
, 649
communication professionals
, 659–660
dark side of
, 672–673
ethical codes
, 645–646
ethical concerns with
, 631–632
ethical implications
, 688–689
ethical questions
, 632–633
ethics, and public relations professionals
, 656–657
fake news detection via
, 519–521
within health care industry
, 642–643, 648
health equality
, 643–644
industry-wide AI ethical considerations
, 673–674
professional development
, 674–676
proliferation of
, 685
proliferation within organizations
, 631–635
public relations, AI and ethics
, 658–659
in public relations
, 625–627
public relations and social media data economy
, 628–630
public relations practice
, 630–631
reducing barriers of
, 676–677
stakeholder engagement and discourse
, 633–635
storage and privacy issues
, 643
ASEAN Public Relations Network
, 663, 665
Asexual identity
, 189–190
Asexual representation
, 177–178
Asexuality
, 7, 177–178, 189–190
asexuality-focused Reddit sites
, 180–181
representation
, 178
Asexuality research questions
, 183
Asexuality Visibility and Education Network (AVEN)
, 177
Associated Press journalism style
, 215
Athletes
, 269, 271, 277
brand
, 275
as role models
, 269
as social influencers
, 269
Attention, audience engagement in marketplace of
, 536–537
Audience gatekeeping theory
, 532, 535
Audience Response Thresholds (ART)
, 598
Audience(s)
, 275
engagement in marketplace of attention
, 536–537
factors
, 28–29
sentiments
, 503
Augmented reality (AR)
, 275–276
‘Australian sport-gambling operators’
, 280
Authenticity
, 9, 310–311, 360
of voice
, 464
Call and response system
, 590–591, 598–599
blockchain-automated social media performer compensation
, 597
development of
, 591
real-time social media audience responses turned into money
, 598–599
real-time social media audience responses turned into sound
, 600–602
silenced virtual audiences
, 594–596
social contracts and payment friction
, 592–594
social media audience data conversion with
, 596–603
social media’s socioeconomic and sonic divides
, 591–596
sonic interaction through digital signal processing
, 599–600
sonified social media audience interaction
, 602–603
Cambodian Sign Language (CSL)
, 346
Cancel culture
, 370, 386–387
and influencer case studies
, 367–370
and influencers
, 360–362
J. K. Rowling
, 367–369
James Gunn
, 369–370
literature review
, 359
psychology of
, 362–366
Shane Gillis
, 370
within social media practices
, 371
CareMore and National Institute on Aging
, 457–459
“Catch 22” situation
, 414
Ceci CChen (vWOM creator and influencer for makeup products)
, 42
Cellular connectivity
, 485–486
Centers for Diseases Control and Prevention (CDC)
, 72–73, 90
Channel-created conflict
, 59–60
Cisco (technology companies)
, 485
Citizen journalism
, 233, 235–236, 240
agenda setting and salience features
, 237–240
Classic Stanley Milgram shock experiments
, 363–364
Classical agenda setting scholarship
, 241
Click-through likelihood of news
, 534–535
Cognate processes
, 110–112
Cognitive dissonance
, 110–111
Cognitive stimulation
, 26–27
Colin Kaepernick (Football player)
, 275
Collaboration, innovation through active learning and
, 613–614
Collaborative problem solving, innovation through
, 615
Coming Out theme
, 185–186
Common misinformation communicated through social media
, 108
Communal relationship
, 289
Communicating with aging adults
, 451–452
Communication
, 495
professionals
, 505–506
professionals
, 659–660
technology
, 273
two-step flow in
, 307
Community
, 437–439
engagement
, 473
in of YouTube
, 44–45
sharing
, 121
Compound annual growth rate (CAGR)
, 486
Comprehensive global standard-setting instrument
, 489
Computational text analysis study
empirical findings from edible-related tweets
, 573–575
key findings
, 575–582
marijuana edible products
, 570–571
social influence and social contagion of risky behaviors on social media
, 572–573
social media conversations about edibles
, 571–572
Computer-aided form of communication
, 270
Computer-mediated communication (CMC)
, 3–4, 51–52, 117, 141, 167, 170, 197, 213, 269–271, 276, 361, 383, 531, 549, 653, 685
affordances and conflict
, 57–58
defining constructs
, 277–279
disenfranchised grief and SMM
, 127–128
emerging research streams
, 279–281
fifth “A” antidote
, 558–559
future for computer-mediated communication and mourning
, 134
grief policing and offline mourning rules influencing SMM
, 125–130
grief trolls, grief tourists, and emotional rubberneckers
, 129–130
habitual communication
, 124–125
immortality SMM communication
, 123–124
implication for agency in
, 557–559
legal and ethical considerations and industry application
, 278
lessons from CMC and social media research development
, 9–18
mediated online communication
, 270
nature of social media
, 277
online dating as
, 199–200
organizational SMM
, 130–132
pedagogies
, 117
scholarship
, 278
SNS responded to social media mourners
, 132–134
social media as tools
, 277
and social media mourning
, 119–120
and social media trends in sport industry
, 271–275
state of CMC and SM research in sport communication
, 276–277
theories and research methods
, 278–279
transformational technology
, 275–276
trends-driven, innovative CMC, and Social Research Agenda in Sport Comm
, 281–282
unacknowledged relationships and unrecognized losses
, 128–129
Computers as social actors (CASA)
, 557
“Conditional reference frame”
, 536
Conflict
, 539
tactics
, 53
Connected white goods
, 483
Conspiracy theories
, 67–68, 75, 77, 252, 512–513
consequence of conspiracy beliefs and possible solutions
, 77
conspiracy theories during public health crises
, 75–76
groups
, 29
social media and
, 76
Consumer
, 571
decision-making across sectors
, 288
processing of ads
, 323
psychological well-being of
, 333, 335
well-being
, 332
Contemporary approaches
, 531
Contemporary influencers
, 307
Content
content-based methods
, 519
generation
, 326
genre of
, 348
strategy
, 501
themes
, 348–349
Content analysis
, 215, 240, 279, 499
Continued social actors
, 123–124
Conversation control
, 57–58
Corporate conscience
, 17, 639
Corporate social responsibility in eSports
, 404–405
“Corporate thinking”
, 611
Cost-benefit analysis
, 450
Couples’ interpersonal conflict, case study of
, 57–60
channel-created conflict
, 59–60
CMC affordances and conflict
, 57–58
observing relationship phenomena longitudinally with CMC
, 58–59
COVID
deniers
, 111
responders
, 111
COVID-19 Rapid Task Force
, 86
COVID-19 Relief Bill
, 592–593
COVID-19
, 75–76, 85, 251, 269–272
algorithmic journalism
, 109–114
in-depth interviews during
, 501
infodemic
, 74–75
lockdown
, 279
pandemic
, 67, 550
social identity theory
, 105–106
social media, social identity, and COVID-19 pandemic
, 108–109
social media and viral disinformation spread
, 103–105
social media during
, 105–107, 109
social media during COVID-19 pandemic
, 105–109
virus
, 589–590
Creator
content and eWOM
, 41–42
identity
, 347
level
, 521
Critical Race Theory (CRT)
, 343–344
Cronbach’s alpha measures
, 295
Cultural socialization
, 382–383
Culturally and linguistically diverse (CALD)
, 463
Cyberbullying
, 361, 377–379, 381, 383, 391
cultural socialization
, 382–383
look like
, 383–385
social communication
, 381–382
types of
, 383–385
CyberstalkingDanish independent podcast
, 391, 432
dApp (blockchain networked distributed application)
, 590–591
Data
collection and analysis
, 612–613
data-driven society
, 531
ethics of
, 487–488
privacy of
, 488–489
security of
, 489–490
slices
, 601
statistics
, 481
visualizations
, 494–495
Dating
, 198–199
conceptualizing Tinder effect
, 203–205
conceptualizing Tinder fatigue
, 205–206
future of
, 206
game of
, 200–203
media
, 198
online dating as CMC phenomenon
, 199–200
Dating and Having Sex theme
, 186–187
Deaf creators
, 341
TikTok and
, 343
Deaf Critical Theory (DeafCrit)
, 341, 343–344
audism
, 344
#DeafAndHOHCommunity
, 347
Death
communication
, 118–119
systems
, 117
Decentralized app (dApp)
, 602–603
Deception in online dating
, 163–165
Design thinking (DT)
, 609, 613–615
and active learner, service learning
, 618–620
in active learning environment, service learning and
, 616–618
data collection and analysis
, 612–613
in education
, 610–612
innovation through collaboration and active learning
, 613–614
innovation through individualized application and collaborative problem solving
, 615
innovation through scaffolding concepts with industry partners
, 614–615
Maryland book bank virtual book drive
, 613
method
, 612–613
participants
, 612
results
, 613–615
theoretical framework
, 609–610
urban digital analytics fellowship program
, 608–609
Diasporic ethnic groups in Europe
, 213
Diffusion of innovations paradigm
, 30
Digital affordances of online dating
, 165–166
Digital analytics
, 613–614
Digital communities
, 359–360
Digital misinformation
, 511
Digital public relations
, 608
Digital remains on SNS
, 133
Digital signal processing
algorithms
, 590–591
sonic interaction through
, 599–600
Digital storytelling
, 494, 509
adapting to change in
, 496
communications professionals
, 505–506
emergence of user-generated content
, 495
need for more user-friendly content
, 504
in public relations space
, 502–504
relationship building with
, 495
reputation in
, 496
shift to digital communications
, 495
strong relationships come from meeting audiences’ needs
, 496–501
value and use in emerging technologies
, 493–494
Digital technology
, 275, 493
Digital transformation
, 4
of romance
, 200
Digital well-being
, 687–688
Digital wellness
, 687–688
Disability and social media
, 341–342
Disaster Management Act
, 5–6
Disenfranchised grief and SMM
, 127–128
Disinformation
, 67–68, 71, 74, 103, 105, 511, 688
combating
, 519–521
examples of
, 512–513
and health crisis
, 72–73
proliferation of
, 512–515
social media and
, 74
theory of content consistency
, 520–521
types of
, 514
Distributive tactics
, 53, 58
Diversity
of dating services
, 199
and social media communication
, 7–9
Tweets
, 216–219
Do-it-yourself health apps
, 641
Doppelganger effect and mimicry
, 325
Downward comparisons
, 326
Dubbed Call and Response
, 597
eBay
, 38–39
E-commerce websites
, 38–39
Ebola
outbreaks
, 75
vaccination
, 86
“Economy of visibility”
, 143
Edible-related tweets
central keywords appearing in network
, 580
descriptive statistics of degree
, 581
empirical findings from
, 573–575
frequently appearing words
, 578
LIWC
, 575
N-gram analysis
, 574
results of semantic network analysis
, 579
results of semantic network analysis of
, 576
results of Tri-gram analysis
, 577, 581
semantic network analysis
, 574
social media conversations about edibles
, 571–572
Education, design thinking in
, 610–612
Elderly
, 451–452
patient care
, 457–458
Electronic bulletin boards (EEB)
, 241
Electronic sports
, 271–274, 279–280, 282, 397–398
fast food integrations and corporate social responsibility in
, 404–405
matrix
, 279–280
rise of
, 274
Electronic word-of-mouth (eWOM)
, 4–5, 37, 534
case study on Ceci CChen
, 42
community
, 44–45
creators’ content and
, 41–42
credibility
, 45
freedom
, 43
research and applications
, 37–39
social media and
, 39–45
strategy
, 42–43
Elevator pitch approach
, 500
Emerald Handbook of Computer-Mediated Communication and Social Media, The
, 4
Emotion(al)
contagion
, 519
process
, 118
rubberneckers
, 129–130
rules
, 125
social support
, 25
Energy drink
applying Barcelona Principles 3. 0 to energy drinks in online gaming category
, 407–408
partnerships in gaming industry
, 405–408
Energy Management System (EMS)
, 484
“Entrepreneurial femininity”
, 306
Epidemic Diseases Act
, 86
Erosion of trust
, 512–515
Esports. See Electronic sports
Eternal remembrance
, 123–124
Ethereum (ETH)
, 597–599
network
, 598–599
Ethical codes
AI ethical codes
, 645–646
health care ethics codes
, 645
PR ethical codes
, 644–645
Ethical landscapes
, 653–654
Ethics
, 653–654
of data
, 487–488
and public relations professionals
, 656–657
Ethics Guide to Artificial Intelligence
, 639–640
“Evolution of Ethics”
, 639
Exchange relationship
, 289
Explicability
, 54–55, 400, 656–657
External leisure displacement
, 23
Fabricated content
, 514–515
Face-to-face conflict
, 58
communication
, 53
Face-to-face interaction (FtF interaction)
, 161
Facebook
, 4–6, 10, 16, 21, 23–24, 28, 37, 39, 113, 253, 270–271, 277–278, 280–281, 378–379, 400, 419–421, 432, 434–437, 452–453, 532, 607, 617
advertisement
, 614
aging adults on
, 460
Assessment Index
, 278
business model
, 628–629
marijuana-related posts on
, 571
Messenger
, 21
News Feed
, 629
Facebook Ad setup workshop
, 615
Facebook Addiction Disorder (FAD)
, 415
Facebook Ads Business Manager (digital analytics platforms)
, 608–609
Fake news
, 511–513, 685
characterization of
, 513–514
conceptualizing fake news dissemination
, 515–517
contributes to fake news dissemination
, 517–519
detection via artificial intelligence
, 519–521
typology of
, 514–515
False connection
, 514–515
Family
caregivers
, 86
family-centered communication
, 86
Fan(s)
, 273, 277, 282
engagement
, 273–274
Fantastical authenticity
, 147–148
Fast food integrations in eSports
, 404–405
Fear missing out (FOMO)
, 686
Federal Trade Commission (FTC)
, 28, 41, 489, 628–629
Feminist transnational visual inquiry
, 144–145, 154
Feminist transnationalism
, 141
Fictional stories
, 272–273
FIVE 5G Network
, 14, 275–276, 481–482, 485
For You Page (#FYP)
, 342–343
Framing in social media networks
, 254–255
“Freemium”
model
, 273
monetization principle
, 203
Functional magnetic resonance imaging (fMRI)
, 364
I Hear NY 4D project
, 602
“Ice-bucket” challenge
, 106–107
Identity
, 310–311
building on TikTok
, 351–352
strategies and tactics of
, 312–313
“If-then” logic protocols
, 533
Image-based social media platforms
, 324
Immigration tweets
, 220–226
celebrating Latino Journalists’ tweets
, 223–224
jobs and mentoring tweets
, 225–226
Palabra and resources tweets
, 226
Puerto Rico tweets
, 222–223
Immortality
communication
, 119, 123
continued social actors and eternal remembrance
, 123–124
SMM communication
, 123–124
Imposter content
, 514–515
In-depth interviews
, 431–432
during COVID-19 pandemic
, 501
In-depth qualitative interviews
, 309
Independent podcasters
, 432–433
Independent sports podcasters
community
, 437–439
findings
, 436–443
independent podcasters
, 432–433
literature review
, 432–435
methodology
, 435–436
new development
, 442–443
no soliciting
, 441–442
podcasting and social media
, 433–435
Twitter Town Square
, 439–441
India fights corona on social media platforms
literature review
, 87–91
method
, 91–92
pandemic events
, 92–93
research questions
, 91–92
response to government communication
, 90–91
risk communication
, 89
risk communication through Twitter and response
, 89–90
role of social media
, 88–89
sentimental analysis related to Tweets
, 94–95, 97
themes and topics
, 93
Indian Council of Medical Research (ICMR)
, 86
Individual journalists role
, 236–237
Individual’s subjective well-being
, 324
Individualized application, innovation through
, 615
Industry-wide AI ethical considerations
, 673–674
Influencer and online gaming measurement
, 402–404
Influencer marketing
, 288, 297, 299–300, 323–324, 327
persuasion process of
, 324
Influencer(s)
, 290–292, 306–307, 359–360
cancel culture and
, 360–362
case studies
, 367–370
in driving behavior
, 328
local
, 310
methods
, 309–317
nano-& micro-influencers
, 305, 307–308
U&G theory
, 308
Influencer–brand relationship
, 288–289, 292–293
assessing defining characteristics of
, 296
data collection and sample information
, 294–297
future research
, 299–300
influencer perceptions of brand partner relationships
, 296
influencers and followers
, 291–292
job satisfaction and
, 296–297
measures and scale reliability
, 295
recommendations for brands
, 298–299
relationship management theory
, 289–290
research questions
, 293–294
social media influencers
, 290–291
Infodemic
, 6, 9, 87, 103, 107
Information Accountability Foundation (IAF)
, 488
Information box (info-box)
, 45
Innovation
through collaboration and active learning
, 613–614
through individualized application and collaborative problem solving
, 615
through scaffolding concepts with industry partners
, 614–615
Innovative communication channels
, 493–494
Inquiry into self-(re)presentation
, 142–144
Instafamous phenomenon
, 40–41, 327–328
Instagram
, 4–6, 16, 21, 30, 37, 39–41, 104, 202, 277, 307, 323–324, 343, 400, 420–421, 434–437, 614
advertisement
, 614
aging adults on
, 460
story
, 46
Institute for Public Relations
, 288
Integrated technology adoption model
, 4
Integrated Technology Adoption Model
, 22
Integrated technology adoption paradigm
, 27, 30–31
Integrative Evaluative framework
, 401
Integrative tactics
, 53, 58
Intensive English Centers (IEC)
, 466, 470
Intentional communication
, 72
technology adoption model
, 27
Inter-coder reliability
, 257
Inter-mass gratifications for social media
, 30
Interledger Protocol
, 597
International Advertising Association (IAA)
, 673–674
International Association for Measurement and Evaluation of Communication (AMEC)
, 400
International Institute of Marketing Professionals (IIMP)
, 673–674
International Public Relations Association (IPRA)
, 673–674
Internet of Things (IoT)
, 14, 481–483, 485, 487, 685
bad
, 487
ethics of data
, 487–488
future advancement
, 486–490
good
, 487
personal devices & interaction
, 485–486
privacy of data
, 488–489
security of data
, 489–490
smart cities
, 482
smart homes
, 482–484
Internet Research Agency (IRA)
, 74
Internet-connected objects
, 482–483
Interpersonal communication theory (IPC theory)
, 159, 167, 170, 270
Interpersonal conflict
, 5
Interpersonal influence
, 287
Interpersonal interactions
, 51–52
“Interrelationship between sport and social media”
, 276
Intracommunity dynamics
, 243
Investment Model
, 169–170
“Isolation pressure”
, 362
Machine learning (ML). See also Active learning
, 482, 485, 519–521, 677
Machine-To-Machine (M2M)
, 485–486
MailChimp (email marketing company)
, 614–615, 617
Mainstream media
, 235–236
Manipulated content
, 514–515
Manipulative approach
, 634
Marijuana
edible products
, 570–571
marijuana-related posts on Facebook
, 571
Marketing. See also Influencer marketing
, 3
Marketplace of attention, audience engagement in
, 536–537
Maryland Book Bank virtual book drive
, 613
Mass communication
, 237–238
match. com (first online dating website)
, 199
Media
gatekeepers
, 213
measurement
, 400
technologies
, 281–282, 607
Mediated communication
, 392
in life and death
, 6–7
Mediated interpersonal conflict
, 52–53
Medical professionals
, 107
Megan Rapinoe (Soccer star)
, 275
Mental health and social media
, 387, 389, 687–688
Mentoring tweets
, 225–226
Micro-influencers
, 305–308
in 1955
, 307–308
Microblogging sites
, 270–271
Middle East North African (MENA)
, 142, 147–148
Mimicry, Doppelganger effect and
, 325
Misinformation
, 67–68, 71, 103, 105, 511, 685, 688
combating
, 519–521
coming from all directions
, 70–71
proliferation of
, 512–515
threat to audiences and scientific community
, 71
typologies of
, 512, 514–515
Misleading content
, 514–515
Mixed methods approach
, 215
Mobile data donation
, 5, 54, 62
of couples’ text messages
, 53–56
procedure
, 55–56
sample details
, 55
Mobile dating applications
, 197
Modality switching
, 166–167
Modularity
, 256, 574, 578
Montréal School (MS)
, 15, 551
MS’s sociotechnical plenum of agencies
, 556–557
MS–based view of agency
, 552–553
#MoreLatinosInNews
, 8, 214–215
diversity tweets
, 216–219
immigration tweets
, 220–226
methodology
, 215–216
politics and presidential debate tweets
, 219–220
research findings
, 216–219
Morphological earcon
, 589
Mourning
, 118
evade or acknowledge
, 120
organizational social media
, 130
Multi-modal collections
, 521
Multicultural social media
, 465–466
Multiculturalism
, 463
multiculturalism and government schools in Australia
, 465–466
Multifunctional content
, 646–648
Multimedia
approach
, 343
multimedia-multitasking transmutability
, 29
platforms
, 493–494
Music
, 598–599
space
, 593–594
venue performance contracts center
, 593
Nano-influencers
, 305–308
in 1955
, 307–308
Narrative transportation theory
, 494
National Association of Hispanic Journalists
, 215–216
National Basketball Association (NBA)
, 214
NBA app
, 595
National Independent Venue Association’s pandemic-era survey
, 590
National Institute of Health (NIH)
, 457
National Institute on Aging (NIA)
, 451, 457
CareMore and
, 457–459
Natural Language Generation (NLG)
, 689
Natural language processing (NLP)
, 54–55, 485, 519, 625, 676–677
Network
, 310, 316
density
, 256
level
, 521
strategies and tactics of
, 317
New South Wales (NSW)
, 465
official school Facebook pages
, 470–471
other community engagement
, 473
parents and caregivers
, 472–473
school staff
, 472
social media policy for public schools in NSW
, 468–470
students
, 471–472
New South Wales Department of Education (NSW DoE)
, 463, 466
News agenda setting in social media era
citizen journalism
, 236–240
social media in communication, news agencies and organizations
, 233
Twitter as news source
, 234–236
Twitter features as public salience variable
, 240–243
News Feed Optimization (NFO)
, 533
Non-fictional stories
, 272–273
Nonadopters of social media
, 30
Nonfungible tokens (NFT)
, 598–599, 687
emergence of
, 687
Noon-Chorus (web-based performance platforms)
, 591
Normalized degree centrality
, 574
North American professional sports
, 280
Nurture, bullies
, 385–387
Offline
mourning rules influencing SMM
, 125–130
networking
, 317
One-way ANOVA
, 296, 540–541
One-way communication
, 119
One-way SMM communication. See also Two-way SMM communication
, 119
controlling narrative
, 119
evade or acknowledge mourning
, 120
permission for dialogue
, 120
Online asexual representation
asexuality
, 189–190
asexuality research questions
, 183
coming out theme
, 185–186
conceptual links
, 189
culture and representation
, 188–189
dating and having sex theme
, 186–187
literature review
, 179–183
online performance of sexuality
, 181–182
pride/community theme
, 187
questioning
, 185
Reddit as site of research
, 182
research design
, 183–184
results
, 184–189
symbolic annihilation and asexual representation
, 179–181
venting theme
, 187–188
Online communication
, 24, 241, 270
Online communities
, 10, 106, 270, 450
Online dating
, 6–7, 159–160
as CMC phenomenon
, 199–200
current research
, 161–167
deception in
, 163–165
digital affordances of
, 165–166
interpersonal and computer-mediated communication theory
, 167–170
modality switching
, 166–167
research
, 9–10
self-presentation in
, 161–163
services
, 197
technology
, 197
Online gaming measurement, influencer and
, 402–404
Online gatekeeping mechanisms
algorithmic news recommendations and algorithmic gatekeeping
, 532–534
audience engagement in marketplace of attention
, 536–537
click-through likelihood, newsworthiness, and news values
, 534–535
confirmation bias and filter bubble
, 535–536
data collection
, 539–540
limitations and future research
, 545
measurement and success indices to news organizations
, 537–539
online news gatekeeping process
, 543–544
results and analysis
, 540–543
sample
, 538
stimuli
, 539–540
study
, 538–539
Online health support networks
, 25
Online media
, 252
facilitate process
, 251
Online misinformation
, 104
Online news gatekeeping process
, 543–544
Online performance
, 306
of sexuality
, 181–182
Online popularity study
, 287
Online role models
, 180–181
Online self-branding
, 287–288
Online social capital
, 23
Online social networks
, 27
Online support chatrooms
, 117
Open-ended interview guide
, 321
Organization’s social media manager
, 415
Organizational SMM
, 130–132
Organization–public relationships
, 289–290
Over-the-top offerings (OTT offerings)
, 272
Overarching framework
, 520
“Overarching principle”
, 656–657
Paid, earned, shared, and owned media (PESO media)
, 401
Palabra
, 222
and resources tweets
, 226
Parameter-mapping data sonification (PMDS)
, 601
Parasocial interaction
, 328–329
Parasocial relationships (PSR)
, 4–5, 41, 46, 127
Parental involvement in children’s schooling
, 464
Paris Climate Agreement
, 243
Passive-aggressive (covert bullying)
, 392
Patient-centered communication
, 86
Payment friction
, 592–594
Peer-to-peer communications
, 288
Performance rights organizations (PRO)
, 594
Personal devices & interaction
, 485–486
wearables
, 485–486
Personal satisfaction
, 449
Persuasion theories and social media
, 325
Doppelganger effect and mimicry
, 325
Pew Research Center
, 159, 452–453
Physical abuse/bullying
, 392
Pinterest
, 16, 277, 420–421, 607
Platform-level consistency
, 521
Podcast listenership
, 431
Podcasting and social media
, 433–435
“Podcasting: The Audio Media Revolution” (Spinelli and Dann)
, 433
Polarity
, 94–95
sentiment analysis
, 95
Polarization in social media
, 109, 111
Political communication
, 87, 89
“Political correctness”
, 72
Political cynicism
, 67–68
Politics and presidential debate tweets
, 219–220
Post-analysis reporting
, 499
Presentation-tier level
, 521
Pride/Community theme
, 187
Prime storytelling platforms
, 495
Principles of Medical Ethics
, 645
Privacy
, 54–55
concerns
, 122–123
of data
, 488–489
Private monitoring companies
, 404
Problematic social media use (PSMU)
, 329–330
Professional athletes
, 274
Professional communicators
, 654
Professional esports athletes
, 274
Professional journalism
, 8
practices
, 235
Professional musicians
, 592–593
Prominence
, 539
dimension
, 238–239
Psychology of cancel culture
, 362–366
Public health
, 73
crises, conspiracy theories during
, 75–76
messages
, 86
messaging
, 88–89
Public online communication analysis
, 241–242
Public Opinion (Lippmann)
, 237–238
Public relations (PR)
, 3, 289, 625–626
agencies
, 660–661
AI in
, 626–627, 658–659
digital storytelling in public relations space
, 502–504
ethical codes
, 644–645
ethics
, 658–659
implications for
, 630–631
implications for
, 664–665
measurement in
, 398–404
peak bodies
, 661, 663, 665–666
practitioners
, 493–494
professionals
, 656–657
scholars
, 402
and social media data economy
, 628–630
Public Relations Society of America (PRSA)
, 289, 487–488, 644, 673–674
Public schools, social media policy for
, 468–470
Puerto Rico tweets
, 222–223
Samsung in design thinking
, 609
Save Our Stages Act (2021)
, 592–593
Scaffolding concepts with industry partners
, 613–6145
Schools’ use of social media
cultural diversity
, 473
data and methodology
, 466–468
evidence of schools using social media
, 475–476
findings
, 468–473
infrastructures for engagement
, 468–470
literature review
, 463–466
multicultural social media
, 465–466
schools and social media community engagement
, 464
social media for building trust and valuing diverse voices
, 464–465
Sci-fi (television genre)
, 483
Search Engine Optimization
, 533
Second-screen consumption of sporting events
, 273–274
Second-screen fan engagement
, 271
Security of data
, 489–490
Self-(re)presentation, inquiry into
, 142–144
Self-categorization theory
, 105
Self-presentation
, 143
in online dating
, 161–163
Self-reported texting behaviors
, 56
Semantic network analysis
, 574
Semi-structured interview guide
, 321
Sensationalized content
, 515
Sentimental analysis related to Tweets
, 94–95, 97
Service learning
approach
, 616
DT and active learner
, 618–620
and DT in active learning environment
, 616–618
project
, 619
tenets of
, 617–618
Severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2)
, 85
Sexuality, online performance of
, 181–182
Silenced virtual audiences
, 594–596
Silent generation
, 452–453
Siri (voice assistant)
, 484
Smart cities
, 482
applications
, 482
Smart homes
, 482–484
appliances & utilities
, 484
speakers
, 484
Smartphones
, 487
communication
, 51
technology
, 415
Snapchat
, 21, 24, 30, 277–278, 378–379, 400, 436–437, 607
Social bots
, 549, 551, 558
Social capital and social media
, 22–24
Social Capital Theory
, 4, 22
Social communication
, 381–382
Social comparison (SC)
, 326–327
Social contagion of risky behaviors on social media
, 572–573
Social contagion theory
, 569–570, 573
Social contracts
, 592–594
of global pandemic
, 4–6
Social exchange theory (SET)
, 450
SET and social networks
, 450–451
Social identity
, 26–27, 103
and COVID-19 pandemic
, 108–109
theory
, 105–106, 112
Social influence of risky behaviors on social media
, 572–573
Social learning theory (SLT)
, 383, 392, 569–570, 572
Social media (SM)
, 3–4, 21, 103, 251–252, 269–271, 273, 275, 323–324, 361, 419–420, 455, 569–570, 573, 607–608, 653, 686
acted as “super-spreaders” of malignant information
, 103
addiction
, 329
aging adults and
, 452–453
algorithms and
, 109–110
another task
, 414–415
anxiety
, 329–330
athlete brand
, 275
audience data conversion with call and response
, 596–603
betting, fantasy mania and rise of esports
, 274
bridging industry and academia for social media pedagogy
, 689–690
for building trust and valuing diverse voices
, 464–465
bullies
, 385–387
bullying/cyberbullying
, 379
communication, diversity and
, 7–9
in communication, news agencies and organizations
, 233
concerts
, 589
conspiracy theories and
, 76
conversations about edibles
, 571–572
during COVID-19 pandemic
, 105–109
cyberbullying
, 381–383
deaf people use
, 349
department manager
, 417
disability and
, 341–342
disinformation and
, 74
and eWOM
, 39–45
examiner
, 419
fan everything
, 273–274
fatigue
, 206
future of
, 418–419
by government secondary schools
, 463
healthcare and
, 453–455
homophily and framing in social media networks
, 254–255
integrated technology adoption paradigm
, 27–30
in Kuwait
, 234
limitations and future studies
, 335
listening
, 608
literature review
, 324, 330, 378, 390
management
, 397, 413
manager
, 415
managerial and policy implications
, 334
measurement
, 331, 402
and mental health
, 387, 389, 687–688
method
, 330–332
misinformation and
, 68–71
and monitoring, management
, 397
nature of
, 277, 573
parasocial interaction
, 328–329
participants
, 330
performance platforms
, 596
persuasion theories and social media
, 325
platforms
, 413–414, 418, 535, 589
podcasting and
, 433–435
professionals
, 419
public relations and social media data economy
, 628–630
recommended measures to maintain currency as
, 419–423
research
, 685
research in sport communication context
, 270, 276–277
research questions for future
, 690
results
, 331–332
role in disseminating health crisis information
, 5
scholarship
, 276
self-check
, 380
self-efficacy
, 29
sites
, 180–181
social capital and
, 22–24
social comparison
, 326–327
social identity, COVID-19 pandemic and
, 108–109
social influence and social contagion of risky behaviors on
, 572–573
social media generalist
, 415–416
social support
, 24–25
socioeconomic and sonic divides
, 591–596
source characteristics
, 327–328
specialists, team of
, 416–418
in sport industry
, 271–275
state of sports industry
, 271–272
study design and procedure
, 330
team
, 416–418
theories
, 3–4
theory of reasoned action and social norms
, 325–326
today
, 419
tools
, 16, 607
as tools
, 277
types of bullying
, 380–381
ubiquitous in digital environment
, 69
uses and gratifications from social media
, 25–27
variety of sports-related content
, 272–273
and viral disinformation spread
, 103–105
Social media influencers (SMIs)
, 270–271, 287, 290–291, 300, 359–360
entrepreneurial nature of
, 294
power of
, 288
prevalence of
, 288–289
Social media mourning (SMM)
, 118
CMC and
, 119–120
disenfranchised grief and
, 127–128
grief policing and offline mourning rules influencing
, 125–130
one-way SMM communication
, 119
two-way SMM communication
, 120–123
Social Network Analysis (SNA)
, 265
Social networking sites (SNS)
, 6, 117, 270–271, 378–379, 607
digital remains on SNS
, 133
legacy contacts and memorials
, 133–134
responded to social media mourners
, 132–134
Social networks
, 4, 21
SET and
, 450–451
Social norms
, 569–570, 572
theory of reasoned action and
, 325–326
Social Research Agenda in Sport Comm
, 281–282
Social studio (digital analytics platforms)
, 608–609
Social support constructs
, 4, 22, 24–25
Socialization
cultural
, 382–383
Society of Professional Journalists (SPJ)
, 673–674
Socio-technological approaches
, 625
Sonic interaction through digital signal processing
, 599–600
Sonified social media audience interaction
, 602–603
Sound
, 596
real-time social media audience responses turned into
, 600–602
Spearman’s correlation
, 56–57
Sports
, 269
communication
, 270, 274
communication literature
, 270
communication literature
, 278
industry
, 281
industry, state of
, 271–272
law
, 270
marketing
, 270
organizations
, 271
sector
, 269–270
social media trends in sport industry
, 271–275
variety of sports-related content
, 272–273
Sprout social (digital analytics platforms)
, 608–609
StageIt (web-based performance platforms)
, 591
Starbucks’ social media
, 416–417
State censorship of social media
, 28
State Education Research Applications Process (SERAP)
, 467
Storytelling
, 493–494, 496
in digital media
, 494
Structuration Theory (ST)
, 15, 551–552
Subjective assessment
, 29
Subjectivity
, 95–97
sentiment analysis
, 96
Symbolic annihilation
, 179–181
Systematic analysis
, 341–342
Tangible/material bullying
, 392
Technology
factors
, 29
fluidity
, 29
in relationships
, 51
Tetrahydrocannabinol (THC)
, 570
Text message-based conflict
, 58
Text-mining process
, 91–92
Texting’s editability
, 52–53
Thematic analysis
, 346, 436
Theory of Content Consistency (ToCC)
, 14, 511–512, 520–521
Theory of reasoned action and social norms
, 325–326
Threats
, 380
to audiences
, 71
TikTok (video-sharing app)
, 4–6, 16, 30, 277, 323–324, 341, 378–379, 400, 420–422, 607
building brand on
, 350–351
building identity on
, 351–352
and Deaf Creators
, 343
language modalities and TikTok features
, 348
navigating identities and communities on
, 349–350
Timbre
, 596
analysis and classification toolkit for pure data
, 601–602
Tinder (mobile-first online dating application)
, 168, 197–198, 200, 203
Tinder effect
, 7, 197–198
conceptualizing
, 203–205
Tinder fatigue
, 7, 197–198
conceptualizing
, 205–206
Tracking applications
, 483
Traditional linear storytelling
, 494
Traditional matchmaking
, 159–160
Traditional media
, 119
on Twitter
, 234–235
Traditional mourning
, 126
Trans-exclusionary radical feminist (TERF)
, 368
Transaction per-second (TPS)
, 599
Transformational technology
, 275–276
Transparency. See Explicability
Trolls
, 550–551
ST view of
, 553–556
True Biz Deaf
#DeafTok
, 349–350
building brand on TikTok
, 350–351
building identity on TikTok
, 351–352
content themes
, 348–349
creator identity
, 347
data analysis
, 346–347
DeafCrit
, 343–344
disability and social media
, 341–342
findings
, 347–349
genre of content
, 348
language modalities and TikTok features
, 348
limitations and future research
, 352–353
methodology
, 343–344
role of researchers
, 346–347
sample
, 345–346
textual analysis and data collection
, 345
TikTok
, 342–343
TikTok and Deaf Creators
, 343
Trust
, 289
erosion
, 512–515
social media for building
, 464–465
Twitch
, 279, 436–437, 443
streamers
, 404
Twitter
, 4–6, 10, 16, 21, 28, 39–40, 85, 104, 233, 252, 254, 270–271, 277, 280–281, 343, 378–379, 420, 432, 434–437, 532, 535, 569, 607
aging adults on
, 460
at English-and Spanish-language television stations
, 214
features as public salience variable
, 240–243
networks
, 262
as news source
, 234–236
QAnon social networks on
, 251
risk communication through Twitter and response
, 90
ties
, 256
traditional media on
, 234
used by most journalists
, 213
Twitter Town Square
, 439–441
Two-step flow in communication
, 307
Two-way communication
, 119
Two-way SMM communication. See also One-way SMM communication
, 120–123
community sharing
, 121
relationship formation
, 121–122
right to remember and privacy concerns
, 122–123