Index
Mobile Technologies in Children’s Language and Literacy
ISBN: 978-1-78714-880-2, eISBN: 978-1-78714-879-6
Publication date: 21 November 2018
This content is currently only available as a PDF
Citation
(2018), "Index", Oakley, G. (Ed.) Mobile Technologies in Children’s Language and Literacy, Emerald Publishing Limited, Leeds, pp. 177-184. https://doi.org/10.1108/978-1-78714-879-620181011
Publisher
:Emerald Publishing Limited
Copyright © 2019 Emerald Publishing Limited
INDEX
Aan Khmer app
, 167
Aboriginal community
, 108
ABS. See Australian Bureau of Statistics (ABS)
Active learning
, 143–144
Adult literacy
, 163–164
Adults’ mediation of children’s technology
, 139–140
African Storybook project
, 160, 166
Alborough, Jez
, 44
Alpha
, 53
Alpha 1 app
, 60–61
Animalia app
, 39, 44
Antura and the Letters
, 166, 168
‘App smashing’
, 104
AR. See Augmented reality (AR)
Artefacts
, 76
Arts (K-6)
, 29–45
Atchley, Dana
, 68–69
Audio recorder
, 4
Augmented reality (AR)
to learn animals at zoo
, 106–113
trail by the Swan river
, 115–116
Augmented Reality apps
, 4
Aurasma app
, 106–108
Australian National Curriculum
, 33
Authenticity
, 6–7
Authentic learning
, 6
Balloon power
, 41
Base, Graeme
, 39, 44
Bilingual children
, 41, 42
Blabey, Aaron
, 36
Blend English
, 109
Blending technology
, 110–112
Blue-Bot robotic toy
, 53
moving from symbol cards
, 57
programming language
, 55
TacTile Reader
, 57
Blue Hat app
, 44
Bluetooth
, 4
Book Creator app
, 22, 34, 104
Boynton, Sandra
, 45
BridgeIT India project
, 169
Browne, Anthony
, 36
Burningham, John
, 36
Camera
, 4
Campbell, Rod
, 44
Cellular connections
, 4
Centre for Digital Storytelling
, 68–69
ChatterPix
, 22
Childhood education and care (ECEC) services
, 55
ciNyanja
, 167
Class
art
, 106–108
discussions
, 78
Classroom
, 139–140
design-based
, 123
examples of reading and writing multimodally with
, 91–94
participation in arts inside and outside
, 42–45
Club session
, 125
Code Karts app
, 53
Coding
introducing young children to
, 55–56
as literacy in early years
, 53–54
as literacy with mobile device
, 60–62
‘Cognitive space’
, 6
Collaboration
, 6–7
Collaged faces
, 37
Community literacy
, 163–164
Composing
, 92–93
Concept mapping
, 104
Connecting literacy
, 31–33
Constructivist approaches
, 34
Context aware learning
, 6
Contextualising play
, 18–19
Contingent learning
, 5–6
Creating flowcharts
, 104
Creative Book Builder app
, 115
Creativity
, 31
Critical literacy
, 120
Cubetto robots
, 53, 58–60
123D modelling app
, 110
Data charting
, 104
Data collection/analysis
, 141
David Wiesner
, 36
Dear Zoo app
, 44
Departures
, 121–122
Design-based classroom experiments
, 123
Design thinking
, 71, 77–79
Develop dramatic play
, 39–40
Developing language
, 38–39
Developing literacy, resources for
, 42–45
Development of rich task
, 101–103
Digital age, dynamic literacy practices in
, 15–26
Digital documentation
, 20
Digital format
, 36
Digitally enriched imaginative play
, 16
Digital resources
constraints of
, 90–91
Digital storytelling
, 68–69, 70
approach
, 75–76
Digital technology
, 20, 120, 134–135, 142
classroom examples of reading and writing multimodally with
, 91–94
personalised learning with
, 143
Digital text provision
, 164–166
Digitisation
, 21
Discipline-specific literacy
, 100
Dodd, Lynley
, 39, 44
Don’t Let the Pigeon Run this App app
, 45
Drama
, 31
Drawing app
, 31, 36, 92–93
Duck in the Truck
, 44
Dynamic literacy
, 16, 18–20
in early childhood education
, 20–25
in early years pedagogy
, 21–24
practices in digital age
, 15–26
space
, 17
EAL/D. See English as Additional Language/Dialect (EAL/D)
Early childhood
classrooms, critical literacy in
, 120
education
, 21
dynamic literacy in
, 20–25
Early Years Learning Framework
, 33
Early years pedagogy, dynamic literacy in
, 21–24
e-book
, 91–92, 115, 161, 163
ECEC services. See Childhood education and care (ECEC) services
Edmodo
, 76
EduApp4Syria competition
, 168
Educational story booklet
, 58–59
Educators
, 87, 136
Encompassing formal/informal learning
, 8
Encompassing multiple pedagogical/learning activity models
, 8
Encompassing personalised/social learning
, 8
Encompassing physical/digital worlds
, 8
English as Additional Language/Dialect (EAL/D)
, 123
English as a Second Language (ESL)
, 166
e-portfolio app
, 115–116
e-pub app
, 104
e-readers
, 165
ESL. See English as a Second Language (ESL)
Explain Everything app
, 36, 41, 43
Exploring arts
, 30–33
Exploring skills for reading
, 85
Faces iMake
, 36
Falconer, Ian
, 36, 44
Feed the Monster
, 166, 168
Floyd
, 36
Formative assessment approach
, 76
Foster imagination
, 18
French, Jackie
, 36
FreshAiR
, 114
Friendly-looking robot
, 58
FutureSchools@Singapore program
, 69–70
Game-based phonics app
, 166
Games
, 94
Gates, Bill
, 53
Giant fantastic interactive map
, 110–112
Giuseppe Arcimboldo
, 36
Goodnight Safari app
, 40, 45
Google Classroom
, 76
Google Earth (Google)
, 112
Google Hangout
, 74
Governments and non-governmental organisations (NGOs)
, 156
GPS (Global Positioning System)
, 4
Graphic organisers
, 104
GraphoGame
, 167
Gravett, Emily
, 36
Hairy Maclairy
, 39
Hairy Maclary from Donaldson’s Dairy app
, 44
The Heart and the Bottle app
, 44
HI. See High transactional distance individualised m-learning (HI)
High transactional distance individualised m-learning (HI)
, 6
High transactional distance socialised m-learning (HS)
, 6
Holy Roman Emperor Rudolf II
, 36
HS. See High transactional distance socialised m-learning (HS)
Hybrid literacy practices
, 16
ICT. See Information and communication technology (ICT)
I Imagine app
, 38, 39, 44
Illustrations
, 54
Imaginative play
, 16–18, 18–20
Individualisation
, 134
Infographics
, 104
Information and communication technology (ICT)
, 2, 68, 106
Innovative Pedagogy in Preschool and Primary Education
, 1
Instagram
, 87
Instruction
approach
, 89
considerations and reflection
, 91
contribution to
, 90
goal
, 88–89
Internet
, 87
Internet-based texts
, 161
‘Internet of things’ (IoT)
, 159
IoT. See ‘Internet of things’ (IoT)
iPAC framework
, 7
iPads
, 8, 106
iREAD 2 project
, 165
Jeffers, Oliver
, 36, 44
Kibo robot
, 53, 58–60
Kidz Story
, 44
Kimberley Region community school
, 108
Kirk, David
, 45
Knowledge synthesis
, 8
Lambert, Joe
, 68–69
Language development
, 30–33
Learning
active
, 143–144
environments
, 20
literacy
, 18–20, 38–42, 157–158
nature-based
, 110–112
personalised
, 136–137
play-based
, 54
self-directed
, 144
self-paced
, 143–144
teaching activities
, 72
testing pathway to independence in
, 115–116
Learning to Write in the Early Years (LWEYs)
, 123
LI. See Low transactional distance individualised m-learning (LI)
Linoit
, 75
Literacy
, 3–4
adult and community
, 163–164
emerging conceptions of
, 83–85
introducing coding as, early years
, 53–54
introducing robots to teach
, 56–57
learning
, 18–20, 38–42, 157–158
mobile resources for
, 160–162
technology for
, 122–124
starting with child and introducing
, 55–56
LMI countries. See Low- and middle-income (LMI) countries
Lola’s alphabet train app
, 43
The Lost Thing
, 109
Low- and middle-income (LMI) countries
, 156
Lower primary, implementing digital storytelling at
, 73–74
Low transactional distance individualised m-learning (LI)
, 6
Low transactional distance socialised m-learning (LS)
, 6
LS. See Low transactional distance socialised m-learning (LS)
LWEYs. See Learning to Write in the Early Years (LWEYs)
Markers of agency
, 144
Maxqda data analysis tool
, 141
MeraSABAQ
, 168
Microsoft Photo Story 3 software application
, 75
Microsoft PowerPoint
, 75, 77, 78
Middle primary, making thinking visible at
, 74
MILLEE project. See Mobile and Immersive Learning for Literacy in Emerging Economies (MILLEE) project
Miss Spider’s Tea Party app
, 45
Mobile
devices
, 2, 105–106
coding as literacy with
, 60–62
in literacy learning
, 103–104
planning instruction with
, 87–91
writing multimodal texts with
, 85
learning
, 29–45
definitions and theory
, 5–8
and literacy learning in children
, 2–3
mobile devices, pervasiveness of
, 2
theory
, 159–160
toolkit website
, 7
lessons and content for teachers and students
, 168–169
resources for literacy learning
, 160–162
technology
, 21, 33–38, 136, 159
defining
, 4–5
to develop dramatic play
, 39–40
to support engagement with learning
, 40–42
tools for literacy learning
, 99–103
Mobile and Immersive Learning for Literacy in Emerging Economies (MILLEE) project
, 166
Mobile Pedagogical Framework (MPF)
, 6
Mobile Seamless Learning (MSL)
, 8, 160
MobiLiteracy Uganda
, 164
MoMA. See Museum of Modern Art (MoMA)
Mother tongue language teachers
, 75
Motivation to Write tubs
, 127
MPF. See Mobile Pedagogical Framework (MPF)
MSL. See Mobile seamless learning (MSL)
Multiliteracies
, 20
Multimodal text
, 32, 85
environment
, 20
planning instruction with
, 87–91
Multiple device types
, 8
Multitude of different forms of expression
, 21
Museum of Modern Art (MoMA)
, 37
My Story
, 34, 40
Myths
, 22
Namatjira app
, 42, 43
Narrative play
, 18
Nature-based learning
, 110–112
Neomad app
, 42, 43
NGOs. See Governments and non-governmental organisations (NGOs)
NP3 project
, 140
Olivia Acts Out app
, 44
Online
blogs
, 74
graphic organisers
, 75
social learning platform
, 76
Oral storytelling
, 84
Padlet
, 75
Paper-based template reflection sheet
, 108
Personalisation
, 6–7, 144
Personalised learning
, 6, 136–137
children agency in
, 138–139
with digital technology
, 143
programmatic versus participatory
, 137–138
Personalised pluralisation
, 134
Photography
, 19–20
Photostory
, 3, 78
Play-based learning
, 54, 55
Playschool Art Maker app
, 40, 43
Playschool Play Time app
, 39, 44
PopOut! The Tale of Peter Rabbit app
, 45
Popplet
, 75
Popplet app
, 41, 44
Potter, Beatrix
, 45
Presentation app
, 36
Print-based texts
, 92
Promo toys
, 58
Psychological distance
, 6
Puppet Pals app
, 39, 40, 41, 44, 109
Puppets drama
, 31–32
QR codes
, 105
Reading in a Mobile Era
, 163–164
Ready-made content
, 24
Remote aboriginal community
, 108–110
Research
design
, 70–71
framework
, 71–72
Restrictions of agency
, 145–148
Rich cross-curricular learning activities
, 99–100
Rich task
development of
, 101–103
process
, 104–105
Riddle, Tohby
, 36
The Road Map for Arts Education
, 30
Robots
, 56–57
Rogers, Libby Hathornand
, 115
The Room app
, 44
Rubrics
, 104
SAMR model. See Substitution, Augmentation, Modification and Redefinition (SAMR) model
School
, 140–141
based project
, 164–165
ethos
, 142
ScratchJr app
, 53
Scratch programming
, 76
Seamless
learning
, 7
switching between multiple learning tasks
, 8
Self-directed learning
, 144
Self-paced learning
, 143–144
The Shape Game
, 36
SimpleMind app
, 106, 108
Situated learning
, 5
Sketches app
, 36, 44
Smartphones
, 4, 19, 161
Smart technology
, 20, 120
Smith, Craig
, 45
Social learning
, 6
platforms
, 76
Socio-cultural models
, 32
Socio-cultural practices
, 29
Sock Puppets app
, 32, 44
Speech-to-text (STT) tools
, 161
Standardisation
, 134
Story Dice app
, 44
Storytelling
, 18, 41
in school, design and developments of
, 72–74
Storyweaver app
, 166
STT tools. See Speech-to-text (STT) tools
Stuck
, 36
Study participants
, 141
Substitution, Augmentation, Modification and Redefinition (SAMR) model
, 71, 77–79
Support rich task process
, 104–105
Tablet computers
, 4
TacTile Reader
, 57
TD theory. See Transactional distance (TD) theory
Teacher professional learning
, 8–9
Teaching
, 157–158
coding
, 55
learning activities
, 72, 77–79
Technology Integration Planning Cycle (TIPC)
, 88
Telling multimodal tales of lost things
, 108–110
Text-to-speech (TTS) tools
, 161
ThingLink
, 22, 24
Think & Learn Code-apillar app
, 53
1001 Stories
, 161
Timelines
, 104
TIPC. See Technology Integration Planning Cycle (TIPC)
Toontastic app
, 44
Total Reading Approach for Children Plus (TRAC + )
, 166–167
TRAC + . See Total Reading Approach for Children Plus (TRAC + )
Traditional alphabetic text
, 85
Traditional literacy activities
, 111
Transactional distance (TD) theory
, 6
Transparent orthography
, 167
TTS tools. See Text-to-speech (TTS) tools
Twitter
, 87
2-in-1 devices
, 4
Typology of play
, 18
Ubiquitous
knowledge access
, 8
learning
, 8
Upper primary level
, 76
Video viewing/production
, 93
‘Viral learning’
, 9
Visual art
, 31
app
, 37
Visual image
, 39
Voices in the Park
, 36
The Waterhole app
, 45
Way Home
, 115
Whisper of the Spirit
, 21, 22, 24
Wiesner, David
, 36
Wifi
, 4
Willems, Mo
, 45
Willy’s Pictures
, 36
The Wonky Donkey app
, 45
Worldreader Mobile (WRM) app
, 160, 163–164
WowWee Elmoji
, 53
Writer’s club
, 124–127
Writing multimodal texts
, 85
XPT software
, 106
YouTube video
, 35
Zukerburg, Mark
, 53
- Prelims
- Introduction: Mobile Technologies in Language and Literacy Practice and Learning in Preschool and Primary School Children
- Chapter 1 Young Children’s Imaginative Play and Dynamic Literacy Practices in the Digital Age
- Chapter 2 A Gallery of Practices – Mobile Learning, Language, Literacy and the Arts (K-6)
- Chapter 3 Introducing Coding as a Literacy on Mobile Devices in the Early Years
- Chapter 4 Digital Storytelling as a Pedagogy to Develop Literacy and Twenty-first Century Competencies in a Singapore Primary School: Teachers as Designers
- Chapter 5 Mobile Devices and Multimodal Textual Practices
- Chapter 6 Mobile Tools for Literacy Learning across the Curriculum in Primary Schools
- Chapter 7 Mobilising Critical Literacies: Text Production in Children’s Hands
- Chapter 8 Personalised Learning with Digital Technologies at Home and School: Where is Children’s Agency?
- Chapter 9 Supporting Children’s Literacy Learning in Low- and Middle-income Countries through M-learning
- Index