Index

Mobile Technologies in Children’s Language and Literacy

ISBN: 978-1-78714-880-2, eISBN: 978-1-78714-879-6

Publication date: 21 November 2018

This content is currently only available as a PDF

Citation

(2018), "Index", Oakley, G. (Ed.) Mobile Technologies in Children’s Language and Literacy, Emerald Publishing Limited, Leeds, pp. 177-184. https://doi.org/10.1108/978-1-78714-879-620181011

Publisher

:

Emerald Publishing Limited

Copyright © 2019 Emerald Publishing Limited


INDEX

Aan Khmer app
, 167

Aboriginal community
, 108

ABS. See Australian Bureau of Statistics (ABS)

Active learning
, 143–144

Adult literacy
, 163–164

Adults’ mediation of children’s technology
, 139–140

African Storybook project
, 160, 166

Alborough, Jez
, 44

Alpha
, 53

Alpha 1 app
, 60–61

Animalia app
, 39, 44

Antura and the Letters
, 166, 168

‘App smashing’
, 104

AR. See Augmented reality (AR)

Artefacts
, 76

Arts (K-6)
, 29–45

Atchley, Dana
, 68–69

Audio recorder
, 4

Augmented reality (AR)

to learn animals at zoo
, 106–113

trail by the Swan river
, 115–116

Augmented Reality apps
, 4

Aurasma app
, 106–108

Australian National Curriculum
, 33

Authenticity
, 6–7

Authentic learning
, 6

Balloon power
, 41

Base, Graeme
, 39, 44

Bilingual children
, 41, 42

Blabey, Aaron
, 36

Blend English
, 109

Blending technology
, 110–112

Blue-Bot robotic toy
, 53

moving from symbol cards
, 57

programming language
, 55

TacTile Reader
, 57

Blue Hat app
, 44

Bluetooth
, 4

Book Creator app
, 22, 34, 104

Boynton, Sandra
, 45

BridgeIT India project
, 169

Browne, Anthony
, 36

Burningham, John
, 36

Camera
, 4

Campbell, Rod
, 44

Cellular connections
, 4

Centre for Digital Storytelling
, 68–69

ChatterPix
, 22

Childhood education and care (ECEC) services
, 55

ciNyanja
, 167

Class

art
, 106–108

discussions
, 78

Classroom
, 139–140

design-based
, 123

examples of reading and writing multimodally with
, 91–94

participation in arts inside and outside
, 42–45

Club session
, 125

Code Karts app
, 53

Coding

introducing young children to
, 55–56

as literacy in early years
, 53–54

as literacy with mobile device
, 60–62

‘Cognitive space’
, 6

Collaboration
, 6–7

Collaged faces
, 37

Community literacy
, 163–164

Composing
, 92–93

Concept mapping
, 104

Connecting literacy
, 31–33

Constructivist approaches
, 34

Context aware learning
, 6

Contextualising play
, 18–19

Contingent learning
, 5–6

Creating flowcharts
, 104

Creative Book Builder app
, 115

Creativity
, 31

Critical literacy
, 120

Cubetto robots
, 53, 58–60

123D modelling app
, 110

Data charting
, 104

Data collection/analysis
, 141

David Wiesner
, 36

Dear Zoo app
, 44

Departures
, 121–122

Design-based classroom experiments
, 123

Design thinking
, 71, 77–79

Develop dramatic play
, 39–40

Developing language
, 38–39

Developing literacy, resources for
, 42–45

Development of rich task
, 101–103

Digital age, dynamic literacy practices in
, 15–26

Digital documentation
, 20

Digital format
, 36

Digitally enriched imaginative play
, 16

Digital resources

constraints of
, 90–91

Digital storytelling
, 68–69, 70

approach
, 75–76

Digital technology
, 20, 120, 134–135, 142

classroom examples of reading and writing multimodally with
, 91–94

personalised learning with
, 143

Digital text provision
, 164–166

Digitisation
, 21

Discipline-specific literacy
, 100

Dodd, Lynley
, 39, 44

Don’t Let the Pigeon Run this App app
, 45

Drama
, 31

Drawing app
, 31, 36, 92–93

Duck in the Truck
, 44

Dynamic literacy
, 16, 18–20

in early childhood education
, 20–25

in early years pedagogy
, 21–24

practices in digital age
, 15–26

space
, 17

EAL/D. See English as Additional Language/Dialect (EAL/D)

Early childhood

classrooms, critical literacy in
, 120

education
, 21

dynamic literacy in
, 20–25

Early Years Learning Framework
, 33

Early years pedagogy, dynamic literacy in
, 21–24

e-book
, 91–92, 115, 161, 163

ECEC services. See Childhood education and care (ECEC) services

Edmodo
, 76

EduApp4Syria competition
, 168

Educational story booklet
, 58–59

Educators
, 87, 136

Encompassing formal/informal learning
, 8

Encompassing multiple pedagogical/learning activity models
, 8

Encompassing personalised/social learning
, 8

Encompassing physical/digital worlds
, 8

English as Additional Language/Dialect (EAL/D)
, 123

English as a Second Language (ESL)
, 166

e-portfolio app
, 115–116

e-pub app
, 104

e-readers
, 165

ESL. See English as a Second Language (ESL)

Explain Everything app
, 36, 41, 43

Exploring arts
, 30–33

Exploring skills for reading
, 85

Faces iMake
, 36

Falconer, Ian
, 36, 44

Feed the Monster
, 166, 168

Floyd
, 36

Formative assessment approach
, 76

Foster imagination
, 18

French, Jackie
, 36

FreshAiR
, 114

Friendly-looking robot
, 58

FutureSchools@Singapore program
, 69–70

Game-based phonics app
, 166

Games
, 94

Gates, Bill
, 53

Giant fantastic interactive map
, 110–112

Giuseppe Arcimboldo
, 36

Goodnight Safari app
, 40, 45

Google Classroom
, 76

Google Earth (Google)
, 112

Google Hangout
, 74

Governments and non-governmental organisations (NGOs)
, 156

GPS (Global Positioning System)
, 4

Graphic organisers
, 104

GraphoGame
, 167

Gravett, Emily
, 36

Hairy Maclairy
, 39

Hairy Maclary from Donaldson’s Dairy app
, 44

The Heart and the Bottle app
, 44

HI. See High transactional distance individualised m-learning (HI)

High transactional distance individualised m-learning (HI)
, 6

High transactional distance socialised m-learning (HS)
, 6

Holy Roman Emperor Rudolf II
, 36

HS. See High transactional distance socialised m-learning (HS)

Hybrid literacy practices
, 16

ICT. See Information and communication technology (ICT)

I Imagine app
, 38, 39, 44

Illustrations
, 54

Imaginative play
, 16–18, 18–20

Individualisation
, 134

Infographics
, 104

Information and communication technology (ICT)
, 2, 68, 106

Innovative Pedagogy in Preschool and Primary Education
, 1

Instagram
, 87

Instruction

approach
, 89

considerations and reflection
, 91

contribution to
, 90

goal
, 88–89

Internet
, 87

Internet-based texts
, 161

‘Internet of things’ (IoT)
, 159

IoT. See ‘Internet of things’ (IoT)

iPAC framework
, 7

iPads
, 8, 106

iREAD 2 project
, 165

Jeffers, Oliver
, 36, 44

Kibo robot
, 53, 58–60

Kidz Story
, 44

Kimberley Region community school
, 108

Kirk, David
, 45

Knowledge synthesis
, 8

Lambert, Joe
, 68–69

Language development
, 30–33

Learning

active
, 143–144

environments
, 20

literacy
, 18–20, 38–42, 157–158

nature-based
, 110–112

personalised
, 136–137

play-based
, 54

self-directed
, 144

self-paced
, 143–144

teaching activities
, 72

testing pathway to independence in
, 115–116

Learning to Write in the Early Years (LWEYs)
, 123

LI. See Low transactional distance individualised m-learning (LI)

Linoit
, 75

Literacy
, 3–4

adult and community
, 163–164

emerging conceptions of
, 83–85

introducing coding as, early years
, 53–54

introducing robots to teach
, 56–57

learning
, 18–20, 38–42, 157–158

mobile resources for
, 160–162

technology for
, 122–124

starting with child and introducing
, 55–56

LMI countries. See Low- and middle-income (LMI) countries

Lola’s alphabet train app
, 43

The Lost Thing
, 109

Low- and middle-income (LMI) countries
, 156

Lower primary, implementing digital storytelling at
, 73–74

Low transactional distance individualised m-learning (LI)
, 6

Low transactional distance socialised m-learning (LS)
, 6

LS. See Low transactional distance socialised m-learning (LS)

LWEYs. See Learning to Write in the Early Years (LWEYs)

Markers of agency
, 144

Maxqda data analysis tool
, 141

MeraSABAQ
, 168

Microsoft Photo Story 3 software application
, 75

Microsoft PowerPoint
, 75, 77, 78

Middle primary, making thinking visible at
, 74

MILLEE project. See Mobile and Immersive Learning for Literacy in Emerging Economies (MILLEE) project

Miss Spider’s Tea Party app
, 45

Mobile

devices
, 2, 105–106

coding as literacy with
, 60–62

in literacy learning
, 103–104

planning instruction with
, 87–91

writing multimodal texts with
, 85

learning
, 29–45

definitions and theory
, 5–8

and literacy learning in children
, 2–3

mobile devices, pervasiveness of
, 2

theory
, 159–160

toolkit website
, 7

lessons and content for teachers and students
, 168–169

resources for literacy learning
, 160–162

technology
, 21, 33–38, 136, 159

defining
, 4–5

to develop dramatic play
, 39–40

to support engagement with learning
, 40–42

tools for literacy learning
, 99–103

Mobile and Immersive Learning for Literacy in Emerging Economies (MILLEE) project
, 166

Mobile Pedagogical Framework (MPF)
, 6

Mobile Seamless Learning (MSL)
, 8, 160

MobiLiteracy Uganda
, 164

MoMA. See Museum of Modern Art (MoMA)

Mother tongue language teachers
, 75

Motivation to Write tubs
, 127

MPF. See Mobile Pedagogical Framework (MPF)

MSL. See Mobile seamless learning (MSL)

Multiliteracies
, 20

Multimodal text
, 32, 85

environment
, 20

planning instruction with
, 87–91

Multiple device types
, 8

Multitude of different forms of expression
, 21

Museum of Modern Art (MoMA)
, 37

My Story
, 34, 40

Myths
, 22

Namatjira app
, 42, 43

Narrative play
, 18

Nature-based learning
, 110–112

Neomad app
, 42, 43

NGOs. See Governments and non-governmental organisations (NGOs)

NP3 project
, 140

Olivia Acts Out app
, 44

Online

blogs
, 74

graphic organisers
, 75

social learning platform
, 76

Oral storytelling
, 84

Padlet
, 75

Paper-based template reflection sheet
, 108

Personalisation
, 6–7, 144

Personalised learning
, 6, 136–137

children agency in
, 138–139

with digital technology
, 143

programmatic versus participatory
, 137–138

Personalised pluralisation
, 134

Photography
, 19–20

Photostory
, 3, 78

Play-based learning
, 54, 55

Playschool Art Maker app
, 40, 43

Playschool Play Time app
, 39, 44

PopOut! The Tale of Peter Rabbit app
, 45

Popplet
, 75

Popplet app
, 41, 44

Potter, Beatrix
, 45

Presentation app
, 36

Print-based texts
, 92

Promo toys
, 58

Psychological distance
, 6

Puppet Pals app
, 39, 40, 41, 44, 109

Puppets drama
, 31–32

QR codes
, 105

Reading in a Mobile Era
, 163–164

Ready-made content
, 24

Remote aboriginal community
, 108–110

Research

design
, 70–71

framework
, 71–72

Restrictions of agency
, 145–148

Rich cross-curricular learning activities
, 99–100

Rich task

development of
, 101–103

process
, 104–105

Riddle, Tohby
, 36

The Road Map for Arts Education
, 30

Robots
, 56–57

Rogers, Libby Hathornand
, 115

The Room app
, 44

Rubrics
, 104

SAMR model. See Substitution, Augmentation, Modification and Redefinition (SAMR) model

School
, 140–141

based project
, 164–165

ethos
, 142

ScratchJr app
, 53

Scratch programming
, 76

Seamless

learning
, 7

switching between multiple learning tasks
, 8

Self-directed learning
, 144

Self-paced learning
, 143–144

The Shape Game
, 36

SimpleMind app
, 106, 108

Situated learning
, 5

Sketches app
, 36, 44

Smartphones
, 4, 19, 161

Smart technology
, 20, 120

Smith, Craig
, 45

Social learning
, 6

platforms
, 76

Socio-cultural models
, 32

Socio-cultural practices
, 29

Sock Puppets app
, 32, 44

Speech-to-text (STT) tools
, 161

Standardisation
, 134

Story Dice app
, 44

Storytelling
, 18, 41

in school, design and developments of
, 72–74

Storyweaver app
, 166

STT tools. See Speech-to-text (STT) tools

Stuck
, 36

Study participants
, 141

Substitution, Augmentation, Modification and Redefinition (SAMR) model
, 71, 77–79

Support rich task process
, 104–105

Tablet computers
, 4

TacTile Reader
, 57

TD theory. See Transactional distance (TD) theory

Teacher professional learning
, 8–9

Teaching
, 157–158

coding
, 55

learning activities
, 72, 77–79

Technology Integration Planning Cycle (TIPC)
, 88

Telling multimodal tales of lost things
, 108–110

Text-to-speech (TTS) tools
, 161

ThingLink
, 22, 24

Think & Learn Code-apillar app
, 53

1001 Stories
, 161

Timelines
, 104

TIPC. See Technology Integration Planning Cycle (TIPC)

Toontastic app
, 44

Total Reading Approach for Children Plus (TRAC + )
, 166–167

TRAC + . See Total Reading Approach for Children Plus (TRAC + )

Traditional alphabetic text
, 85

Traditional literacy activities
, 111

Transactional distance (TD) theory
, 6

Transparent orthography
, 167

TTS tools. See Text-to-speech (TTS) tools

Twitter
, 87

2-in-1 devices
, 4

Typology of play
, 18

Ubiquitous

knowledge access
, 8

learning
, 8

Upper primary level
, 76

Video viewing/production
, 93

‘Viral learning’
, 9

Visual art
, 31

app
, 37

Visual image
, 39

Voices in the Park
, 36

The Waterhole app
, 45

Way Home
, 115

Whisper of the Spirit
, 21, 22, 24

Wiesner, David
, 36

Wifi
, 4

Willems, Mo
, 45

Willy’s Pictures
, 36

The Wonky Donkey app
, 45

Worldreader Mobile (WRM) app
, 160, 163–164

WowWee Elmoji
, 53

Writer’s club
, 124–127

Writing multimodal texts
, 85

XPT software
, 106

YouTube video
, 35

Zukerburg, Mark
, 53