Kybernetes: Volume 32 Issue 1/2
Strapline:
The international journal of cybernetics, systems and management sciencesTable of contents
StarLogo under the hood and in the classroom
Eric Klopfer, Andrew BegelStarLogo is a computer modeling tool that empowers students to understand the world through the design and creation of complex systems models. StarLogo enables students to program…
Exploring self‐organized emergence in an agent‐based synthetic warfare lab
Andrew IlachinskiArtificial‐life techniques – specifically, agent‐based models and evolutionary learning algorithms – provide a potentially powerful new approach to understanding some of the…
Discrete dynamics lab: tools for investigating cellular automata and discrete dynamical networks
Andrew WuenscheDDLab is interactive graphics software for creating and visualizing discrete dynamical networks, and studying their behavior in terms of both space‐time patterns and basins of…
Exploring cellular automata with MCell
Mirek Wo´jtowiczDiscusses MCell (version 4.2), a popular cellular automata explorer for Windows™. Gives a brief overview of the program, demonstrates its capabilities and shows possible…
On wonder and betrayal: creating artificial life software to meet aesthetic goalsaland@csse.monash.edu.au
Alan DorinExamines the way in which works of generative computer‐based art, specifically those which reference Artificial Life, may gain aesthetic appeal through instilling a sense of…
Aesthetic selection of morphogenetic art forms
Dale ThomasDescribes a system designed for public use as an “edutainment” system. It allows a user to direct the evolution of three‐dimensional shapes as a form of interactive art. The…
The Framsticks system: versatile simulator of 3D agents and their evolution
Maciej Komosin´skiVarious aspects of the Framsticks system are described. The system is a universal tool for modeling, simulating and optimizing virtual agents, with three‐dimensional body and…
Nerve garden: germinating biological metaphors in net‐based virtual worlds
Bruce Damer, Karen Marcelo, Frank ReviNerve Garden is a biologically‐inspired multi‐user collaborative 3D virtual world available to a wide Internet audience. The project combines a number of methods and technologies…
Evolving sonic ecosystems
Jon McCormackA novel type of artistic Artificial Life environment is introduced and where evolving agents, who have the ability to make and listen to sound, populate a synthetic world are…
Simulated breeding – a framework of breeding artifacts on the computer
Tatsuo UnemiA basic framework of Simulated Breeding, a type of interactive evolutionary computing to breed artifacts of which origin is Blind Watchmaker by R. Dawkins is considered. These…
ISSN:
0368-492Xe-ISSN:
1758-7883ISSN-L:
0368-492XOnline date, start – end:
1972Copyright Holder:
Emerald Publishing LimitedOpen Access:
hybridEditor:
- Prof. Dr. Gandolfo Dominici