Simulated breeding – a framework of breeding artifacts on the computer
Abstract
A basic framework of Simulated Breeding, a type of interactive evolutionary computing to breed artifacts of which origin is Blind Watchmaker by R. Dawkins is considered. These methods, make it easy for humans; to design a complex object adapted to his/her subjective criteria, just similar to agricultural products that we have been developing over thousands of years. Starting from randomly initialised genome, the solution candidates are improved through several generations with artificial selection. Graphical user interface helps the process of breeding with techniques of multi‐field user interface and partial breeding. The former improves the diversity of individuals that prevents being trapped at local optimum. The latter makes it possible for the user to fix features that he/she already satisfied. These methods were examined through artistic applications by the author, SBART for graphics art and SBEAT for music. Combining with direct genome editor and exportation to another graphical or musical tool on the computer, they can be powerful tools for artistic creation. These systems may contribute to create a type of new culture.
Keywords
Citation
Unemi, T. (2003), "Simulated breeding – a framework of breeding artifacts on the computer", Kybernetes, Vol. 32 No. 1/2, pp. 203-220. https://doi.org/10.1108/03684920310452418
Publisher
:MCB UP Ltd
Copyright © 2003, MCB UP Limited