Index
Eleonora Pantano
(University of Bristol, UK)
Kim Willems
(Vrije Universiteit Brussel, Belgium)
ISBN: 978-1-80117-847-1, eISBN: 978-1-80117-846-4
Publication date: 24 January 2022
This content is currently only available as a PDF
Citation
Pantano, E. and Willems, K. (2022), "Index", Retail in a New World, Emerald Publishing Limited, Leeds, pp. 125-128. https://doi.org/10.1108/978-1-80117-846-420221015
Publisher
:Emerald Publishing Limited
Copyright © 2022 Eleonora Pantano and Kim Willems. Published under exclusive licence by Emerald Publishing Limited
INDEX
Access subscriptions
, 116
Agile approach
, 4–6
Amazon’s AI-supported supply chain
, 114–115
Anxiety
, 34–35
Artificial intelligence (AI)
, 98–99, 109–111
Augmented Reality enabled try-on
, 68
Behavioural actions to regain control
, 17–18
Behavioural targeting
, 112–113
‘Behind the Drive’ technology-enriched customer solution
, 78–79
Big Data
, 109, 111
Bullwhip-effect
, 113–114
Business analysis
, 87
Business model innovation (BMI)
, 108–109
Closed-Loop Model
, 115
Clothing
, 19–20
Comfort-ability
, 45–46
Compact-ability
, 45–46
Computer sciences
, 68–69
Consumer behaviour
, 13–15, 18, 21
consumer behavioural data
, 111
Consumer experience (CX)
, 65
Consumer(s)
choice of shopping centres
, 95–98
environmental factors impacting on consumers’ fear of contagion and death
, 31–34
interaction with technology
, 82–83
needs
, 83
uncertainty
, 29–31
Consumers’ perceived store density
, 46–47
new tools to manage
, 47–51
Contamination fear in social interactions in physical environments
, 32–34
Coping
mechanisms
, 13–14, 20
strategy of revenge buying
, 19
Cosmetic surgery
, 18
COVID-19
, 1–2, 60
COVID-19-lockdown
, 18
infection
, 17–18
pandemic
, 5–7, 13–14, 19, 82–83, 107–108
‘COVID-proof’ shopping
, 66
COVID-safe
, 58
Crowding
, 46–47
Crowdless app
, 81–82
Curation subscriptions
, 116
Customer experience (CX)
, 108
balancing relevance and privacy
, 111–113
gathering and leveraging information for enhanced
, 109–113
new metrics and business models for competitiveness
, 109–111
Demand shocks
, 17
Deprivation of sensory input
, 66
Destin-ability
, 45–46
Digital Business Transformation (DBT)
, 109
Digital channels
, 2–3
Digital shopping
, 57–60
Digital technologies
, 68, 109
Digital transformation
, 63–64
Digitalization
, 111
Disease-avoidance system
, 32–33
Disposal behaviour
, 21
Doing-it-yourself products
, 17–18
E-commerce
, 58
Emotional reactance response
, 15
Etsy
, 63–64
European Space Agency (ESA)
, 81–82
European Union (EU)
, 57–58
Evolutionary psychology
, 14–15
Experiential value online
, 66
Facebook shops
, 67
Fear
, 32, 34–35
Fitness apparel
, 17–18
Hedonic shoppers
, 58
Hedonic value online
, 66
Honeypot effect
, 46–47
Human crowding
, 46–47
Human retail density
, 43–46
Human-computer interaction (HCI)
, 68–69
ICONSIAM in Bangkok
, 95–96
Image interactivity
, 68
Impulsive buying
, 13–17
In-store social density
, 46
Infodemic
, 31–32
Local products and brands
, 20
Lockdowns
, 1–3
Mark and Spenser Food (M&S Food)
, 4–5
Market acceptance testing
, 87–88
Materialism
, 18
Mobile channel
, 65–66
Mobile commerce (M-commerce)
, 59
Mobile personal consumer devices
, 65–66
Mobile shopping
, 59–60
Modern shopping centres
, 97–98, 101
Mortality salience
, 31–32
Multi-actor multi-criterion method
, 86
Multisensory environments
, 4–5
Natural language processing (NLP)
, 110
New normal
, 4–6
New Order’, The system
, 65–66
New retail business models, phygitalization in
, 107–109
Nicholsons Maidenhead Shopping centre
, 94–95
Non-customer-facing AI applications
, 114
Nostalgic products
, 18
Obsessive compulsory disorders symptoms (OCD)
, 32
Online shopping
, 57–59
Online transition of retail businesses
differences across retail formats and sectors
, 60–62
lessons learned
, 64
successes and failures in
, 60–64
third-party services in going online
, 62–64
Panic buying
, 13–17
Phygitalization
future directions for phygitalizing retail value delivery network
, 113–117
mobile channel
, 65–66
in new retail business models
, 107–109
suggestions for phygitalization of retailing
, 65–69
Webshop
, 66–69
wheel of retailing
, 69
Physical shopping
, 57–60
Platforms
, 63
Pre-COVID-19 pandemic studies
, 78
Predictive analytics
, 114
Privacy calculus theory
, 112
Prosperity
, 18
Psychological reactance theory
, 15
Reactance Theory
, 19
Replenishment subscriptions
, 116
Retail
apocalypse
, 93–94
business models
, 5–6
differences across retail formats and sectors
, 60–62
disinvestment in shopping centres
, 95
landscape during pandemic
, 1–3
metrics and analytics
, 111
technology during/post-COVID-19
, 80–83
technology pre-COVID-19
, 77–80
Retailers
, 3, 6, 8, 51, 60, 78–79
guidelines and support for
, 4–6
recommendations for
, 7
Retailing
, 60, 93–94
Revenge buying
, 18–19
Revenge shopping
, 18–19
Risk
aversion
, 30–31
perceptions
, 29–31
Second-hand and recycling stores
, 21
Self-disclosure
, 21
Sensory-enabling technologies (SETS)
, 68–69
Sharing economy
, 20–21
Shop windows
, 65–66
Shopify
, 63–64
Shopping anxiety
, 35
consumers’ sense
, 34–35
consumers’ uncertainty and risk perceptions
, 29–31
environmental factors impacting on consumers’ fear of contagion and death
, 31–34
Shopping centres
, 93–95
attribute
, 95
consumers’ choice
, 95–98
experience
, 96–97
image
, 95
updated set of consumer choice attributes for modern shopping centres
, 98–101
Shopping experience. See also Customer experience (CX)
, 1–2, 44, 50–51
Short-chain organic farming and food
, 19–20
Small and medium-sized enterprises (SMEs)
, 62–63
Smart demand forecasting
, 113–115
Social approval
, 34–35
Social commerce
, 62–63
Social proof signal
, 15
Spatial crowding
, 44, 46–47
Store layout
, 50–51
Subscription-based online services
, 115–117
Supply chain disruptions
, 17
Sustainable consumption
, 20
Technology
, 8
adoption
, 88
business analysis
, 87
development
, 87
implementation process
, 84, 88
initial development and testing
, 86
market acceptance testing
, 87–88
need recognition
, 85
screening
, 85–86
Terror management theory
, 34
Third-party services in going online
, 62–64
3D virtual online fitting rooms
, 68
Traditional retail business models
, 5–6
Uncertainty avoidance
, 29–31
Unpackaged fruit and vegetables
, 20–21
Utilitarian shopping value
, 66
Virtual Reality
, 67
Virtual worlds
, 67
Visit-ability
, 45–46
Walk-ability
, 45–46
Webshop
, 66–69
Window shopping
, 65–66
World Health Organization (WHO)
, 1–2, 31–32
- Prelims
- 1 Introduction
- 2 How Pandemic Crisis Times Affects Consumer Behaviour
- 3 Shopping Anxiety
- 4 Managing Crowding and Consumers' Perceived Store Density
- 5 Pandemic Acceleration of Retail Phygitalization
- 6 Technological Solutions in Physical Retailing
- 7 Re-designing Shopping Centres
- 8 Retail in a Brand-New World
- Index