Index
Industry 4.0 and Global Businesses
ISBN: 978-1-80117-327-8, eISBN: 978-1-80117-326-1
Publication date: 21 January 2022
This content is currently only available as a PDF
Citation
(2022), "Index", Yakut, E. (Ed.) Industry 4.0 and Global Businesses, Emerald Publishing Limited, Leeds, pp. 229-234. https://doi.org/10.1108/978-1-80117-326-120211013
Publisher
:Emerald Publishing Limited
Copyright © 2022 Enis Yakut. Published under exclusive licence by Emerald Publishing Limited
INDEX
Acceptability
, 149–150
Accessibility
, 75
Additive manufacturing
, 112, 116
industry
, 118–122
Advertising opportunities
, 46
Agile workers
, 9–10
Amazon Mechanical Turk platform tasks
, 10–11
American Sign Language (ASL)
, 145
Analytical hierarchy process (AHP)
, 119
determination of criteria weights with
, 122
Analytics and attribution
, 46–47
Artificial intelligence (AI)
, 22–23, 33, 59, 62–63, 173
Assistive technology
, 139
Augmented reality (AR)
, 59, 64
Autonomous robots
, 115
Autonomous vehicles/drones
, 61–62
Barcodes
, 138
Basic data collection methods
, 72–73
Big Data
, 33, 38–39
Analytics
, 50–51, 66
effects
, 41–48
technology
, 34
theoretical framework
, 35–38
Binance Coin (BNB)
, 25–26, 28
Bitcoin. See also Cryptocurrency
, 21
Blockchain
, 20–21
Brand identity
, 59
Brand image
, 59
Brand integrity
, 59
Brand interaction
, 59
Business-to-business (B2B)
, 66, 70
conceptual framework
, 71–72
e-marketplaces
, 70–71
findings
, 75–79
literature
, 72
methodology
, 72–75
websites
, 74
Carbon dioxide (CO2)
, 82, 89
Carbon emission
, 82
data and estimation results
, 88–91
literature overview
, 82–86
methodology
, 86–88
Central banking
, 22–23
Chain structure
, 21–23
potential pathways
, 22
Chain-based systems
, 29
Chaos
, 20–21
Cloud computing system
, 64, 115–116
Cloud marketing
, 64–65
Cloud technologies
, 64–65
Club convergence test
, 86–87
Cocreation
, 58
Cognitivity
, 58
Collaborative economy
, 10–11
Commerce in turbulent times
, 106–108
Communication
, 144–146
Community principles
, 103
Company information
, 75
Computable general equilibrium model (CGE model)
, 130
Concept of limits
, 82
Connectivity
, 58
Consortium-based electronic marketplace
, 71–72
Consumer behavior
, 60–67
Content analysis
, 72, 74
Conventional convergence test
, 86
Conversation
, 58
principles
, 103
Cooperation
, 58
Coronavirus disease
, 126
COVID-19 pandemic
, 29, 48–51, 85–86, 96–97, 106, 108, 126
effects
, 127–128
empirical findings
, 133–135
implications for
, 151–152
literature review
, 129–131
methodology
, 131–133
Crowdsourcing
, 10–11
Crowdwork
, 10–11
Cryptocurrency
, 22
markets
, 25–27
obliteration of free-form markets
, 26
organic evolution
, 26–27
survival of the fittest
, 26
Customer
demand
, 20
interface monopolization
, 28
Cyber-physical system (CPS)
, 70, 165
Cyberglove
, 145
Cybersecurity
, 114
Decentralized cryptocurrency exchanges (DEX)
, 26
Decentralized finance
, 21
chain structure
, 21–23
cryptocurrency markets
, 25–27
regulatory response
, 23–25
revolution of financial intermediation
, 27–28
Decision-making trial and evaluation laboratory methodology (DEMATEL methodology)
, 116–118
determining criteria with
, 119–121
direct relationship matrix
, 116–117
normalized direct relationship matrix
, 117
send and receive groups
, 118, 120
threshold value and impact relationship network map
, 118
total impact matrix
, 117
Diffusion of Innovation Theory (DIT)
, 66–67
Diffusion of innovations (DOI)
, 61
Digital electronics
, 31–32
Digital supply chain
, 166, 168–170
Digital transformation
, 39–41
challenges and opportunities in organizations
, 48–52
Digitalization
, 39, 127, 164
Digitization
, 39
Direct marketing
, 75
Direct relationship matrix
, 116–117, 119
Disability
, 138–139
Discomfort
, 57
Dropbox
, 64–65
Dumitrescu and Hurlin’s panel causality test
, 133
E-commerce. See also Social commerce
, 96, 99, 101
in social media
, 102–106
Education
, 146–147
Electronic data interchange (EDI)
, 99
Electronic fund transfer (EFT)
, 99
Electronic word-of-mouth (E-WoM)
, 103–104
Emission cost of sourcing (ECS)
, 84
Emotional intelligence (EI)
, 6–8
Enterprise resource planning (ERP)
, 28, 175
Environmental destruction
, 82
Environmental Kuznets curve (EKC)
, 83
Environmentalist approaches
, 85–86
ESPN
, 160
European Union (EU)
, 85–86
Exchange currencies
, 25
Extended market
, 149–150
Extended Modularity, Functional Accessibility, and Social Integration Strategy (EMFASIS)
, 149–150
Facebook
, 64–65, 103–104
Financial intermediation
customer interface monopolization
, 28
niche market centralization
, 28
potential pathways
, 27
revolution of
, 27–28
smart contract domination
, 27
Financial services
, 20
Football industry
, 154
impacts of COVID-19 on
, 154, 157–158, 160
Football trends
, 160
Foreign direct investment (FDI)
, 84
Foreign trade operations
, 70
Formal employment
, 4–5
Fourth-party logistics (4PL)
, 181
Fox Sports
, 160
Freelancers
, 9–10
Functional acceptability
, 149–150
Gig economy
, 4
and constituents
, 9–11
platforms
, 11–12
Gig work
, 13
Gig workers
, 13–14
Gigosphere
, 10–11
Global business
critical events for
, 28–29
implications for
, 151
Global carbon emission
, 93
Global monetary system
, 20–21
Global Positioning System (GPS)
, 143
Global supply chain
, 126
Global warming and export
, 85
GlobalBox (gBox)
, 142–143
Globalization
, 96
Globalization 1.0
, 97
Globalization 2.0
, 97
Globalization 3.0
, 97
Globalization 4.0
, 97
interplay of globalization and internet and effects
, 97–99
Global–local (glocal)
, 105–106
Glocalization
, 105–106
Google Drive
, 64–65
Gross domestic product (GDP)
, 83–84, 127
High-tech assistive technologies
, 139
Human resources (HR)
, 43
iCloud
, 64–65
Impact relationship network map
, 118, 121
Inclusion
, 139
Independent contractors
, 9–10
Independent e-marketplaces
, 71–72
Individuals with disabilities, internet of things technologies for
, 139–147
Industrial Revolution
, 56, 113
Industry
, 111–112
Industry 1.0
, 56
Industry 2.0
, 56
Industry 3.0
, 56
Industry 4.0
, 40, 56, 58, 70, 112, 116, 126, 138, 164
basics
, 114–116
changing fabric of skills on demand
, 6
five skills of human capital 4.0
, 8
flexibility, technological displacement, insecurity, and other issues
, 11–14
gig economy and constituents
, 9–11
jobs in high vs. low demand
, 7
new world of work
, 4–9
technology
, 2
work arrangements
, 2
Informal employment
, 4–5
Information security
, 176
Information system (IS)
, 61
Information technology (IT)
, 32
Initial coin offering (ICO)
, 26
Innovative business management by reengineering processes
, 42–45
Innovativeness
, 57
Insecurity
, 57
Instagram
, 103–104
Instant service
, 46
Institutional centralization
, 22
Integration
, 24
Intelligent transportation systems (ITS)
, 173–176
International trade
, 70
International trade volume
, 127
Internet
, 57, 97, 99
Internet concept
, 31–32
Internet of things (IoT)
, 31–32, 38–39, 59–61, 114–115, 138, 165
effect of
, 33
effects
, 41–48
implications
, 150–152
importance of IoT technologies and universal design
, 147–150
IoT-connected devices
, 32
key elements
, 60
technologies for individuals with disabilities
, 139–147
technology
, 34
theoretical framework
, 34–35
Intervention
, 24
Interventionist integration
, 24–25
Life Fits Home
, 51–52
“Limits to Growth” report
, 83
Localization
, 96–97
Log(t)
, 86–87
Logistics
, 164
COVID-19 implications
, 181–182
historical evolution
, 172
Logistics 1.0
, 171, 173
Logistics 2.0
, 171, 173
Logistics 3.0
, 171, 173
Logistics 4.0
, 165, 173
applications
, 173–176
development of logistics management and
, 170–176
literature
, 166–168, 170
Low-tech assistive technologies
, 139
Machine learning
, 62–63
Machine-to-machine platform (M2M platform)
, 114–115, 175–176
Marketing
, 58
Marketing 4.0
, 58–59
Marketing 5.0
, 59
strategies dynamics
, 46–47
Marketplaces
, 71
Mean responsiveness factor (MFR)
, 88
Mechanization of transport
, 171, 173
Micro-electromechanical system (MEMS)
, 31–32
Microtasking
, 10–11
Mid-tech assistive technologies
, 139
Mobile technologies
, 66–67
Mobility
, 140–141
Modular design
, 149–150
Monitoring
, 143–144
Motivated consumer innovativeness (MCI)
, 63
Multicriteria decision-making methods
, 112
Near field communication (NFC)
, 138
Neoclassical economics
, 82
Netflix
, 64–65
New world of work
, 4–9
Niche market centralization
, 28
Normalized direct relationship matrix
, 117, 120
North American Free Trade Agreement (NAFTA)
, 83
Obliteration of free-form markets
, 26
Obliteration prediction
, 26
Office 365
, 64–65
On-demand economy
, 10–11
“One crypto to rule them all” prophecy
, 26
Online advertising features
, 75
Online information distribution. See Cloud computing system
Open Source
, 26
Optimism
, 57
OrCam MyEye
, 140
Ordinary least squares (OLS)
, 87
Organic evolution
, 26–27
Organizational culture to new business model
, 45–46
Pandemic
, 154–155
Participant identification principles
, 103
Participation principle
, 103
Peer-to-peer traffic (P2P traffic)
, 22
Perfect decentralization
, 23
Personalization
, 46
Pesaran’s CADF estimation method
, 132
Pinterest
, 103–104
Platform economy
, 10–11
Pollution haven hypothesis (PHH)
, 83
Post Covid-19
, 93
Precarity
, 9–10
Private e-marketplace
, 71–72
Production
, 126
Prototype financial system
, 20–21
Qualitative data
, 72–73
Qualitative research
, 72–73
Quality of information shared
, 75
Quick response codes (QR codes)
, 138
Race-to-the-bottom hypothesis
, 83
Radio-frequency identification system (RFID)
, 41, 138, 174–175
Random coefficient regression (RCR)
, 87–88
Reddit
, 20–21
Reengineering
, 40
Regression line
, 87–88
Regulatory response
, 23–25
integration
, 24
intervention
, 24
interventionist integration
, 24–25
potential pathways
, 24
Reliable secure systems
, 48
Remote working
, 49–50
Resource planning
, 174
Responsiveness score (RS)
, 86
regression
, 87–88
Robotic smart home (RSH)
, 142
Robotics
, 63
Sales development features
, 75
Scanmarker Air
, 146–147
Securities and Exchange Commission (SEC)
, 23
Self-regulatory decentralization
, 22–23
Semistructured data
, 37
Sharing economy
, 10–11
Smart city
, 143
Smart contract domination
, 27
Smart environments
, 141–143
Smart factory
, 41, 115
Smart homes
, 142
Smart platforms
, 47
Smart SCM
, 165
technologies
, 179–181
Smart supply chain
, 166, 168–170
Smart wheelchair
, 140–141
Smart/digital supply chain management
, 176–182
Social business. See Social commerce
Social Cognitive Theory (SCT)
, 64–65
Social commerce
, 96, 102, 106
design principles
, 103
practices
, 103
Social integration
, 149–150
Social media, E-commerce in
, 102–106
Social welfare
, 51
Speed
, 75
Structured data
, 36
Supplementary data collection methods
, 72–73
Supply chain management (SCM)
, 164
Survival of the fittest
, 26
Sustainable trade policy
, 92
System integration
, 116
System quality principles
, 103
T-Fashion
, 62–63
Task Technology Fit (TTF)
, 64
Technological displacement
, 2
Technological innovations
and consumer behavior
, 60–67
literature
, 56–59
Technological unemployment
, 13
Technology
, 3–6
readiness
, 57
Technology Acceptance Model (TAM)
, 61, 66–67
TAM2
, 64
TAM3
, 64
Temporary workforce
, 9–10
Theory of Reasoned Action (TRA)
, 61
Third-party logistics (3PL)
, 181
3D printer. See Additive manufacturing
Threshold value
, 118, 121
Thrust-building features
, 75
Total impact matrix
, 117, 120
Transactions in logistics
, 165
Transportation management systems (TMS)
, 171, 175–176
Tripartite model
, 16–17
Twitter
, 64–65, 103–104
Uberization of economy
, 10–11
Unified Theory of Acceptance and Use of Technology (UTAUT)
, 61, 66–67
UTAUT2
, 61, 64, 66–67
United Nations (UN)
, 88–89
Universal design
, 147–150
Unstructured data
, 36–37
US Centers for Disease Control and Prevention (CDC)
, 51–52
Uses and Gratifications Theory (U>)
, 64
Value
, 37–38
creation
, 58
Variety
, 37
Velocity
, 37
Veracity
, 37
VIKOR methodology
, 122
Virtual clinics
, 52
Virtual objects
, 138
Virtual Personal Assistants (VPAs)
, 47
Virtual Reality (VR)
, 65–66
Voice Assistant (VA)
, 43
Volatility
, 20–21
Volume
, 35–36
Warehouse management systems (WMS)
, 171, 174–175
Web of Science Core Collection database
, 166
Web-specific features
, 75
Websites
, 70
West-centered globalization phenomenon
, 126
Westerlund cointegration test
, 132
WeWalk
, 140
Wheelchair Initiative New Generation (WHING)
, 149–150
Wireless communications
, 31–32
Wireless sensor networks (WSN)
, 138
Work
, 2
Work-on-demand
, 10–11
World Health Organization (WHO)
, 138
World Trade Organization (WTO)
, 89–90
World Wide Web functions
, 70
“World3” model
, 83
YouTube
, 64–65
Zero volatility
, 25
- Prelims
- Chapter 1 Industry 4.0 and the New World of Work
- Chapter 2 Decentralization of Finance and Global Businesses
- Chapter 3 Internet of Things and Big Data Analytics
- Chapter 4 Effects of Technological Innovations on Consumer Behavior: Marketing 4.0 Perspective
- Chapter 5 Industry 4.0 and B2B Websites as Global Marketplaces: A Content Analysis
- Chapter 6 Carbon Emission and Global Trade Sustainability
- Chapter 7 From Commerce to E-Commerce and Social Commerce: How Global? How Local?
- Chapter 8 Industry 4.0 and Applications in Manufacturing Industry
- Chapter 9 The Effects of COVID-19 Pandemic on International Trade and Production in the Age of Industry 4.0: New Evidence from European Countries
- Chapter 10 Internet of Things for Individuals with Disabilities
- Chapter 11 The Impact of COVID-19 on Football Industry: Implications and Future Perspectives
- Chapter 12 Logistics 4.0 and Smart Supply Chain Management
- References
- Index