Martin Götz and Ernest H. O’Boyle
The overall goal of science is to build a valid and reliable body of knowledge about the functioning of the world and how applying that knowledge can change it. As personnel and…
Abstract
The overall goal of science is to build a valid and reliable body of knowledge about the functioning of the world and how applying that knowledge can change it. As personnel and human resources management researchers, we aim to contribute to the respective bodies of knowledge to provide both employers and employees with a workable foundation to help with those problems they are confronted with. However, what research on research has consistently demonstrated is that the scientific endeavor possesses existential issues including a substantial lack of (a) solid theory, (b) replicability, (c) reproducibility, (d) proper and generalizable samples, (e) sufficient quality control (i.e., peer review), (f) robust and trustworthy statistical results, (g) availability of research, and (h) sufficient practical implications. In this chapter, we first sing a song of sorrow regarding the current state of the social sciences in general and personnel and human resources management specifically. Then, we investigate potential grievances that might have led to it (i.e., questionable research practices, misplaced incentives), only to end with a verse of hope by outlining an avenue for betterment (i.e., open science and policy changes at multiple levels).
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AFTER the trenchant paper by Mr. A. O. Jennings, read at the Brighton meeting of the Library Association, and the very embarrassing resolution which was carried as a result, one…
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AFTER the trenchant paper by Mr. A. O. Jennings, read at the Brighton meeting of the Library Association, and the very embarrassing resolution which was carried as a result, one can only approach the subject of the commonplace in fiction with fear and diffidence. It is generally considered a bold and dangerous thing to fly in the face of corporate opinion as expressed in solemn public resolutions, and when the weighty minds of librarianship have declared that novels must only be chosen on account of their literary, educational or moral qualities, one is almost reduced to a state of mental imbecility in trying to fathom the meaning and limits of such an astounding injunction. To begin with, every novel or tale, even if but a shilling Sunday‐school story of the Candle lighted by the Lord type is educational, inasmuch as something, however little, may be learnt from it. If, therefore, the word “educational” is taken to mean teaching, it will be found impossible to exclude any kind of fiction, because even the meanest novel can teach readers something they never knew before. The novels of Emma Jane Worboise and Mrs. Henry Wood would no doubt be banned as unliterary and uneducational by those apostles of the higher culture who would fain compel the British washerwoman to read Meredith instead of Rosa Carey, but to thousands of readers such books are both informing and recreative. A Scots or Irish reader unacquainted with life in English cathedral cities and the general religious life of England would find a mine of suggestive information in the novels of Worboise, Wood, Oliphant and many others. In similar fashion the stories of Annie Swan, the Findlaters, Miss Keddie, Miss Heddle, etc., are educational in every sense for the information they convey to English or American readers about Scots country, college, church and humble life. Yet these useful tales, because lacking in the elusive and mysterious quality of being highly “literary,” would not be allowed in a Public Library managed by a committee which had adopted the Brighton resolution, and felt able to “smell out” a high‐class literary, educational and moral novel on the spot. The “moral” novel is difficult to define, but one may assume it will be one which ends with a marriage or a death rather than with a birth ! There have been so many obstetrical novels published recently, in which doubtful parentage plays a chief part, that sexual morality has come to be recognized as the only kind of “moral” factor to be regarded by the modern fiction censor. Objection does not seem to be directed against novels which describe, and indirectly teach, financial immorality, or which libel public institutions—like municipal libraries, for example. There is nothing immoral, apparently, about spreading untruths about religious organizations or political and social ideals, but a novel which in any way suggests the employment of a midwife before certain ceremonial formalities have been executed at once becomes immoral in the eyes of every self‐elected censor. And it is extraordinary how opinion differs in regard to what constitutes an immoral or improper novel. From my own experience I quote two examples. One reader objected to Morrison's Tales of Mean Streets on the ground that the frequent use of the word “bloody” made it immoral and unfit for circulation. Another reader, of somewhat narrow views, who had not read a great deal, was absolutely horrified that such a painfully indecent book as Adam Bede should be provided out of the public rates for the destruction of the morals of youths and maidens!
Pamela Jo Brubaker, Michael Horning and Christopher M. Toula
The growth in popularity of new media has led some television networks in the United States to experiment with alternative forms of political debate by encouraging viewers of all…
Abstract
The growth in popularity of new media has led some television networks in the United States to experiment with alternative forms of political debate by encouraging viewers of all ages to submit video questions to political candidates. Surprisingly, however, experimentation with this new type of debate format in the 2008 U.S. presidential election cycle did not lead to the adoption of new debate formats in the subsequent 2012 election cycle, despite its success with viewing audiences. This study examines various debate formats to understand the value of participatory, user-generated debate question formats versus more traditional debate question formats whereby moderators or live audience members ask presidential candidates scripted questions.
Using a between-subjects experiment, this study examines four types of televised debate formats to assess young adult viewers’ impressions of each format as well as image perceptions of a political candidate and the individual posing the debate question.
The findings suggest debate formats impact perceptions of a political candidate’s image differently for young men and young women. In addition, varying the debate format impacts young voters’ perceptions of debate questioners as well as their overall perceptions of the debate. Implications for viewing audiences are discussed.
U.S. presidential candidates should embrace presidential debate formats that encourage citizens to participate in the political process via new media technologies.
This study shows implementing more engaging and interactive presidential debate formats can positively impact young voters’ perceptions.
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Wheelchairs and mobility devices are important to enable mobility for students who are unable to functionally walk by themselves to fully participate in daily life. However, they…
Abstract
Wheelchairs and mobility devices are important to enable mobility for students who are unable to functionally walk by themselves to fully participate in daily life. However, they can be enablers or barriers to inclusion and participation for students. Children and adolescents, like other wheelchair users, have a varying number of reasons to use chairs, but what type of chair, how it is used and what type of participation it encourages or discourages is as individual as the child themselves. This is an area of practice that has little evidence on which to base decisions, leading to inconsistencies of provision practice and inclusion in mainstream environments. This chapter will discuss why children use wheelchairs in the first place, then outline some of the typical types of wheelchair available and discuss matching the child to their wheelchair. Barriers to appropriate use of wheelchairs include policy, funding, attitudes and perceived skill set. Children who use wheelchairs often do not gain the motor experiences that their peers do yet are expected to perform skilled wheeled mobility, often without training. Finally, inclusion in school is about inclusion not only in the classroom but also in all activities to do with their school-based communities.
The choice of what type of mobility a child needs is down to their self-defined goals in the context of their school environment, family and general ecosystem. Other forms of wheeled mobility included adaptive bicycles for children who are unable to utilise nonadapted bikes. The basis for assessment for wheeled mobility is the student. The most important part of adaptive seating is to match the student, their self-defined goals and their developmental needs. Barriers to inclusion are discussed. The final section of this chapter includes a discussion of where wheeled mobility is going into the future.
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IN 1957, when the Engine Overhaul Facility of British Airways was set up at London Airport, its brief was relatively straight‐forward, namely to overhaul and repair Dart…
Abstract
IN 1957, when the Engine Overhaul Facility of British Airways was set up at London Airport, its brief was relatively straight‐forward, namely to overhaul and repair Dart turbo‐prop engines and, later on, Garrett Airborne Auxiliary Power Units (APU's) up to performance certification stage.
Purpose – There are many unknowns about the obstacles as well as the resilient characteristics that vulnerable youth possess as they engage in the transition to adulthood. This…
Abstract
Purpose – There are many unknowns about the obstacles as well as the resilient characteristics that vulnerable youth possess as they engage in the transition to adulthood. This chapter seeks to address some of these unknowns.
Methodology/approach – This chapter is based on qualitative interviews with 60 youths residing in a homeless shelter and follow-up interviews with 39 of these youths after they left the shelter.
Findings – This chapter presents the difficult life histories of these youths and how these histories affect their ability to successfully transition into adulthood. Youths reported elevated levels of instability, most often due to physical, emotional, and sexual abuse, as well as parental drug abuse, poverty, and transience. From these experiences, youths learned to rely only on themselves for support and believe resiliently in their own ability to achieve their goals. However, when located after they had left the shelter, many were still struggling mightily to achieve these goals. Post shelter, the most stable group of participants was women with children and many young mothers spoke evocatively about the support and motivation given to them by their children.
Research limitations/implication – This chapter is limited by its small, nonrandom sample. Future research on the transition to adulthood would benefit from analyzing the transition for youths with diverse backgrounds and experiences.
Originality/value of paper – The sample population and the use of qualitative, longitudinal data make this paper an important contribution to the broader transition to adulthood literature as well as the growing sociological literature on homeless youth.
Ajmal Saeed Mian, Mohammed Bennamoun and Robyn Owens
In this paper, we review the process of “3D modeling” and “model‐based recognition” along with their potential industrial applications. We put a particular emphasis on the case…
Abstract
In this paper, we review the process of “3D modeling” and “model‐based recognition” along with their potential industrial applications. We put a particular emphasis on the case scenario of robot grasp analysis for which 3D model‐based object recognition seems to be a more palpable choice compared with the conventional tactile sensors solutions. We also put a particular emphasis on the main challenges in the areas of 3D modeling and model‐based recognition and give a brief literature review of the latest research that was carried out to respond to these challenges.
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Ajmal Saeed Mian, Mohammed Bennamoun and Robyn Owens
In model‐based recognition the 3D models of objects are stored in a model library during an offline phase. During the online recognition phase, a view of the scene is matched with…
Abstract
Purpose
In model‐based recognition the 3D models of objects are stored in a model library during an offline phase. During the online recognition phase, a view of the scene is matched with the model library to identify the location and pose of certain library objects in the scene. Aims to focus on the process of 3D modeling and model‐based recognition.
Design/methodology/approach
This paper discusses the process of 3D modeling and model‐based recognition along with their potential applications in industry with a particular emphasis on robot grasp analysis. The paper also emphasises the main challenges in these areas and give a brief literature review.
Findings
In order to develop an automatic 3D model‐based object recognition system it is necessary to automate the process of 3D modeling and recognition. The challenge in automating the 3D modeling process is to develop an automatic correspondence technique. The core of recognition is the representation scheme. Recognition is an online process. Therefore, representation and matching must be very fast in order to facilitate real time recognition.
Practical implications
There are numerous applications of 3D modeling in a variety of areas ranging from the entertainment industry to industrial automation. Some of its applications include computer graphics, virtual reality, medical imaging, reverse engineering, and 3D terrain construction.
Originality/value
Provides information on 3D modeling which constitutes an important part of computer vision or robot vision.
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Bruno Benegra Denadai, José Aguiomar Foggiatto, Peterson Triches Dornbusch, Maria Fernanda Pioli Torres and Marco Antônio Luersen
This paper aims to design and manufacture an equine hand prosthesis using additive manufacturing, with an estimated useful life of one year. This approach offers a fast and…
Abstract
Purpose
This paper aims to design and manufacture an equine hand prosthesis using additive manufacturing, with an estimated useful life of one year. This approach offers a fast and affordable manufacturing alternative while ensuring the horse's safety, comfort and functionality.
Design/methodology/approach
The ground reaction force and the frequency of a horse’s walking were obtained from the literature. Mechanical tests were conducted on specimens with different manufacturing directions to determine the mechanical properties of the printed material. Finite element simulations, along with fatigue equations were used to design a geometry that respected the stress constraints. Subsequently, a prototype was manufactured in thermoplastic polyurethane using additive manufacturing technique.
Findings
With the aid of the proposed methodology, a new low-cost equine hand prosthesis is developed, and a prototype is manufactured. And in accordance with the design requirements, this prosthesis is intended to exhibit proper durability.
Social implications
This work presents an alternative way for horses facing amputation, offering a solution where euthanasia can be avoided through the use of a prosthesis to replace a part of the amputated limb. This approach could not only extend the reproductive life of matrices with high commercial value but also preserve the lives of animals with sentimental value to the owner.
Originality/value
To the best of the authors' knowledge, this is the first study of an equine hand prosthesis model designed for and manufactured by additive manufacturing.
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Rouhollah Khodabandelou, Parastoo Roghanian, Hamed Gheysari and Azadeh Amoozegar
Gamification appears to be one of the most important levers for improving performance and engagement in training programs. Moreover, gamification has been considered as critical…
Abstract
Purpose
Gamification appears to be one of the most important levers for improving performance and engagement in training programs. Moreover, gamification has been considered as critical to researchers in organizational learning. The main purpose of this study is to provide a general overview of gamification studies in the organizational context.
Design/methodology/approach
This systematic literature review has been synthesized by reviewing the majority of literature reviews as well as carefully selected primary research studies published between 2010 and 2020.
Findings
The result of the study revealed that gamification has become a popular technique to improve employee and organizational capabilities. The features of the gamification have been reviewed from three mechanics, dynamics and aesthetics perspectives. Additionally, three primary, middle and optimal affordances and core functions of gamification in organizational learning have been identified and examined.
Originality/value
This paper fills a gap in the literature regarding the gamification field for systematic review results in an organizational learning context.