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1 – 2 of 2Cor van Dijkum and Johannes J.F. Schroots
To demonstrate that the past of the social sciences contains all the elements of sociocybernetics and that those elements combined with the logic of modern interdisciplinary…
Abstract
Purpose
To demonstrate that the past of the social sciences contains all the elements of sociocybernetics and that those elements combined with the logic of modern interdisciplinary simulation research will meet challenges modern society poses to those sciences.
Design/methodology/approach
A historical analysis, leading to an outline of advanced logic of social science research, shows the way to modern (computer) simulation research.
Findings
When the theoretical principles of sociocybernetics are put into practice by doing (empirically based) simulation research, it can handle in a scientifically valid way a number of research questions modern complex society poses, such as how processes of selfâorganization in individuals, groups and institutes can be described and understood; selfâorganization of autobiographic memory of individuals can be simulated in a computer; these individual memories are related to collective memories of generations; these different generations of social researchers can work together and balance in a creative synergy between the wisdom of the past and surprising hypotheses of the future.
Research limitations/implications
Social sciences researchers have to work with advanced logic of research such as is propagated in simulation research and by sociocybernetics.
Practical implications
Different generations of sociocyberneticians here to work together in (empirically based) simulation research to demonstrate the usefulness of sociocybernetical theory and logic.
Originality/value
Sociocybernetics is not an exotic field but a normal legitimate constituent of the social sciences.
Details