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1 – 6 of 6This paper aims to explore and better understand the workplace experiences of young professional women, as they relate to their leadership ambition. Research has shown that women…
Abstract
Purpose
This paper aims to explore and better understand the workplace experiences of young professional women, as they relate to their leadership ambition. Research has shown that women graduate from college with equal or greater leadership ambition than men. By mid-career, however, a significant gender ambition gap emerges, which may be a contributing factor to the gender leadership gaps that persist across all sectors of the economy.
Design/methodology/approach
In-depth interviews were conducted with young American professional women who excelled and had leadership ambition in college. The theoretical framework is the expectancy–value–cost model of motivation.
Findings
Analysis reveals a consistent decline in the young women’s leadership ambition after entering their professional career, stemming from a general sense of dissatisfaction with their jobs, a lack of connection with their organizations’ leadership and culture and an expectation that moving up the ladder would result in a less satisfying personal life.
Research limitations/implications
Although this study is not statistically generalizable to a broader population, the findings are relevant for colleges and universities that prepare women for their careers, and organizations that seek to recruit and retain female talent.
Originality/value
By focusing on the experiences of young professional women, this paper contributes to the exploration of gender leadership gaps as well as to the discussion of policies and programs that may contribute to keeping more women in the leadership trajectory.
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Keywords
This paper aims to review the latest management developments across the globe and pinpoint practical implications from cutting-edge research and case studies.
Abstract
Purpose
This paper aims to review the latest management developments across the globe and pinpoint practical implications from cutting-edge research and case studies.
Design/methodology/approach
This briefing is prepared by an independent writer who adds their own impartial comments and places the articles in context.
Findings
Interviews with six professional women revealed a consistent decline in their leadership ambitions after entering their careers. The decline was caused by dissatisfaction with their jobs, a lack of connection with management and organizational culture, and a belief that climbing the ladder would negatively impact their personal lives.
Originality/value
The briefing saves busy executives, strategists and researchers hours of reading time by selecting only the very best, most pertinent information and presenting it in a condensed and easy-to-digest format.
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Veronique Cova and Bernard Cova
The purpose of this paper is to investigate the phenomenon of experience copycats. Despite being a growing problem for organisations selling extraordinary experiences, it remains…
Abstract
Purpose
The purpose of this paper is to investigate the phenomenon of experience copycats. Despite being a growing problem for organisations selling extraordinary experiences, it remains a largely under-researched field of study. By analysing consumers’ sense of the extraordinary brand experience copycats in which they have participated, it becomes possible to detect the meanings they ascribe to imitations of experiential features as opposed to experiential themes.
Design/methodology/approach
The paper is based on the ethnographic study of a group of individuals who spent 12 days on a Québec copycat of the Way to Compostela. The methods include participant observation, photos, non-directive interviews, semi-directive interviews and introspection.
Findings
The paper’s main contribution is to demonstrate that participants in extraordinary experience copycats do not ascribe meanings to them based solely on their own personal feelings. Instead, their appraisals tend to be intersubjective, with each individual judgment being influenced by other participants’ opinions. This explains why copycat experiences can, for instance, be valued very positively at a thematic level even as consumers’ individual appraisals might hightlight negative differences in terms of features.
Practical implications
The battle against experience copycats does not, on the face of things, seem very useful insofar as consumers attribute copycats a meaning that complements the way in which they view original brands. Consumers tend to neither conflate nor contrast the two but instead consider them complementary. The end result is that original brands should seek more to cohabit with these copycats than to treat them aggressively, even as they develop a defensive posture to avoid excessive value slippage.
Social implications
The study demonstrates that the battle against experience copycats becomes more difficult once participants who appreciate and defend the imitation have developed a sense of community
Originality/value
This paper focuses on copycats, a topic where very little research exists. It seeks to transcend customary economic and socio-psychological approaches by examining deliberate lookalike uses and experiences via the ethnographic method.
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This year’s annual bibliography includes materials reflecting various aspects of library instruction and information literacy. The academic literature continues to generate the…
Abstract
This year’s annual bibliography includes materials reflecting various aspects of library instruction and information literacy. The academic literature continues to generate the greatest number of citations in these areas, but a small increase in the special libraries area was noted for 2000. The themes of standards for information literacy and assessment were apparent in all areas of the literature.
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Devlyn Thomas Courtier and John DeLooper
The purpose of this paper is to describe how the Hudson County Community College Library hosted a Super Smash Bros. for Wii U Tournament as part of its Fall 2015 and Spring 2016…
Abstract
Purpose
The purpose of this paper is to describe how the Hudson County Community College Library hosted a Super Smash Bros. for Wii U Tournament as part of its Fall 2015 and Spring 2016 programming, and discuss what it learned from hosting the event.
Design/methodology/approach
This paper details how a community college library planned, hosted and learned from its experience running a Super Smash Bros. for the Wii U Tournament. It will also describe how the library continued to use this experience to plan additional video game-based programming.
Findings
The Super Smash Bros. for the Wii U Tournament was generally well received by student attendees. However, student feedback revealed a preference for less-competitive “friendly” events instead of tournaments. Students also requested the option of having several games available instead of one.
Originality/value
Thus far, there has been little research on academic or community college libraries organizing video game-based programming and activities event. There have also been few studies about whether gaming events work better in libraries as tournaments or “free play” activities.
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