Index
ISBN: 978-1-78743-782-1, eISBN: 978-1-78743-781-4
Publication date: 12 February 2018
This content is currently only available as a PDF
Citation
Canalichio, P. (2018), "Index", Expand, Grow, Thrive, Emerald Publishing Limited, Leeds, pp. 295-311. https://doi.org/10.1108/978-1-78743-781-420181014
Publisher
:Emerald Publishing Limited
Copyright © 2018 Emerald Publishing Limited
INDEX
Aaker, David
, xxi–xxii, 80
Ability
, 68–69, 74, 77, 109, 288–289
Ace Branded Products out of Milwaukee
, 165
ACS. See American Cancer Society (ACS)
Action-figure licensing program
, 59
Addictive brands
, xxix–xxx, 55, 58, 65, 72, 75, 158, 235, 262–264
ability
, 68–69
action-figure licensing program
, 59–60
album
, 67–68
authentic storytelling
, 64–65
box office revenues
, 60–61
brand as addictive as NFL
, 161
characters
, 158
event films
, 65–66
exertion
, 55–56
extending or expanding brand
, 156
licensable characters
, 61–63
licensing programs
, 58–59
Mind Candy
, 66–67
NFL business
, 159
power of
, 58
quality
, 70–72
superhero characters
, 63–64
Addictive element
, 217
Addictive quality
, 70–71
Adidas
, 126
Adner, Ron
, 85
Adobe
, 140
Advertising
, 293
Agency finding
, 212–214
Agents and consultants
, 206, 210–211
Agreement between experts
, 281–283
Air New Zealand
, 127
Algorithm evaluation
, 283–284
Alibaba
, 243, 244, 250, 253, 254
“Alien Con”
, 255–256
Amazon
, 101, 123, 136, 250
American Cancer Society (ACS)
, 134
Americans, The (series)
, 79
Aminco
, 8, 10
Amuro, Namie
, 67
“Ancient Aliens”
, 255–256
Anpanman
, 222–223
Apple
, 83, 108, 117, 124, 129, 171, 193, 205
acquisitions
, 129
views IP as cornerstone of both ownership and expansion
, 129–130
Apple Care
, 25
Apple Music
, 25
Apple Pay
, 25
App Store
, 25
AR. See Augmented reality (AR)
Artificial neural networks
, 293
Audience Expansion (EA)
, 103
Augmented reality (AR)
, 56, 255
Automated brand self-evaluation algorithm
, 277
Availability
, 56
Avatar (film)
, 81
Avengers, The (film)
, 62, 236
Award winning product
, 207–208
B2B brands
, 83, 108
B2C brands
, 83, 108
Babin, Jean-Christophe
, 43, 234
Ball, Matthew
, 65
Bang & Olsen
, 103
Barnes & Noble
, 250
Batida de Coco
, 127
Batman (character)
, 63, 81
“Beatles Breath”
, 222
Beats Electronics
, 129
Beaupre, Kenneth
, 36
Bell-curve of popularity
, 21
Ben Hur (film)
, 43
Berger, Jonah
, 17
Better Homes
, 42–43, 173, 181
Bhasin cites
, 127
Bhasin, Hitesh
, 126
Big not-for-profit programs
, 134
Binary classification
, 151, 279
“Blockage points”
, 16
Bornstein, Steve
, 256–257
“Boxes”
, 140
Boy Scouts of America (BSA)
, 135
Brand(s)
, xxv, 21–22, 90, 91, 115, 117, 120, 124, 133–134
addictive brand
, xxix–xxx
additions
, 138
competitive advantage, license working to
, 204–206
consumers relationships with
, 38–39
diversification
, 46
enhancement in licensed category
, 207
equity
, 141
exertion
, 55–56
expansion point
, xxix
expansion riddle
, xv–xxviii
globalization
, 97–98
Graco brand
, 167
growth
, 35
implications for
, 23
lateral brand
, xxviii–xxix
license-able
, 174–176
using licensing
, 42
licensing strategists
, 45–49
loyalty of generations
, 24
motivations for connecting people
, 30
MSP brands
, 117
own-ability
, xxxiii–xxxv
using ownership structures and brand structures
, 139
protection
, 141, 167
scalability
, xxxii–xxxiii
scorecard
, 192–194
sort of
, 177–178
storied brand
, xxx–xxxi
strategy
, 141, 167
support
, 210
tweaking
, 122
valuation
, 141, 167
Brand ambassadors
, 251–252
BRANDchild
, 117
Brand expansion
, 36, 40, 41
ownership models and implications for
, 120
Brand extension
, 34–36, 277–278, 284
reasons for failure
, 35
Branding hierarchy
, 175
Brand licensing
, xxi–xxiii, 97, 181, 183
business planning
, 191–192
contract negotiation
, 188
due diligence, conducting
, 187
goal
, 170
licensing opportunity
, 187–188
orientation
, 188–191
play area identification
, 183–184
prospect licensees
, 186
winning process
, 184–186
Brand Licensing Expert
, 212
Brand optimization
agreement between experts
, 154
algorithm evaluation
, 154–172
data collection
, 147–150
LASSO model
, 145–147
model selection
, 151–154
Brand owners, key responsibility for
, 139
“Brands before Revenue”
, 168, 169
“Bring it! Live”
, 255–256
Bring-to-market cost
, xxii
Brooklyn Dodger
, 89–90
Brown Shoe Company
, 218
BSA. See Boy Scouts of America (BSA)
Buick
, 104
Bulgari firm
, 43, 44
Burrous III, Clayton
, 162
Burton, Katherine
, 109
Busch, Adolphus
, 218
Business
analytics
, 293
planning
, 191–192
unit
, 200
Busted Knuckle Garage
, 164–165
“Buster Brown”
, 218
Cadillac
, 104
Cafepress. com
, 136
CAGR. See Compounded Annual Growth Rate (CAGR)
Caldbeck, Ryan
, 124
Canadian brand Jones Soda
, 118
Capability
, 30
Capron, Laurence
, xv, xx, 133
Captain America
, 62
Captain Marvel
, 63
Carlos Saavedra
, 257
Cartoon Network (CN)
, 256
Category extension. See Brand expansion
Caterpillar
, 36–37, 173
Catwoman (character)
, 63
Certainty
, 101
Challenger brands
, 107
Cheetah Mobile
, 107
Chevrolet
, 105
China, e-Commerce marketplace in
, 254
China’s Black Friday
, 254
Chupa Chups
, 78
Circuit City
, 170
Cisco
, 119, 124
Clark, Sir Tim
, 101–102
CLC. See Collegiate Licensing Company (CLC)
CN. See Cartoon Network (CN)
Co-branding types
, 126–127
Co-innovation
, 91
Co-ventures
, 127, 128
Coca-Cola Company
, 18, 128, 133, 137, 139, 213, 238
Coca-Cola lapel pins
, 173
Coca-Cola Pin Trading Center
, 2–4, 9–10
Coca-Cola Shoes
, xxxii
Coherence
, 101, 138
Cohesion
, 21
Coke. See Coca-Cola Company
Collegiate Licensing Company (CLC)
, 229–230
Collins, Jim
, xvii
Community
, 30
Compounded Annual Growth Rate (CAGR)
, 248
Connective economy
, 22, 27
cater to customers across their lives
, 27–28
implications for brands
, 23
income source
, 25–27
loyalty of generations
, 24
motivations for connecting people
, 30
quick action
, 28–31
success in
, 29
Consolidation of capacity
, 123
Consumer packaged goods companies (CPGs)
, 124
Consumer products business
, 61
Consumers
, xxv
Consumers’ relationships with brands
, 38–39
Contagious: Why Ideas Catch On (Berger)
, 17
Contarsy, Elise
, 42
Continuity
, 30
Contract negotiation
, 188
Cool, Christine
, 78, 242
Cooney, Joan Ganz
, 223
Cooperstown Collection
, 90
Corporate Trademark licensing
, 237–244
Cost/benefit analysis
, 184
CPGs. See Consumer packaged goods companies (CPGs)
Credit and Financial Services (C&FS)
, xxxiii
Cremissimo ice cream line
, 127
Crocs
, 47–48
Cross-validation
, 153, 154, 280, 283
CrossFit, Inc.
, 140
Cult brands
, 107
Curiosity
, 30, 56, 69
Curve, The (Lovell)
, 26
Customers
, xv
Dali, Salvador
, 78
Data collection
, 278
DC Comics. See Detective Comics, Inc.
Decision making to license
agents and consultants
, 206, 210–211
brand license-able
, 174–176
brand licensing process
, 183–192
brand scorecard
, 192–194
critical success factors
, 178–182
expectations of licensees
, 206, 209–210
expectations of licensors
, 206, 207–209
finding agency
, 212–214
kinds of licensing arrangements
, 211–212
knowing license time
, 194–197
lessons and advice
, 203–204
licensing revenue
, 214–215
license working to brand’s competitive advantage
, 204–206
licensing
, 173–174
program management
, 202–203
role and importance of licensing agency
, 199–202
selecting categories
, 197–199
sort of brand
, 177–178
See also Licensed brand
de la Mare, Nick
, 13, 14
Dell
, 127
Deloitte
, 29
DePippo, Will
, 189, 203
Detective Comics, Inc.
, 63, 81, 220
Deus ex Machina
, 107
Di Somma, Mark
, xxvii
Digital models
, 117
Disney
, 61, 62, 80, 124, 126, 141
Di Somma, Mark
, 21, 24, 26, 105, 106–108
Diversification
, 46, 105
Donald Duck (character)
, 173
Dorian, Jennifer
, 41
Dubbs, Nicole
, 16
Due diligence
, 184, 185, 187
Dun and Bradstreet
, 186
Dunn, Mike
, 131
Dwyer, Kate
, 239–240
EA. See Audience Expansion (EA)
“Early Bird Certificate package”
, 60
Easterbrook (McDonald’s CEO)
, 122
E-commerce
, 249
Effinger, Anthony
, 109
Ekocycle brand
, 240
Ekstract, Steven
, 57
Electronic Arts FIFA game
, 180
Elvis
, 109
EMI. See Entrepreneur Media, Inc. (EMI)
Emmer, Marc
, xvi
Emotional brand connection
, 207
Empowerment goal
, 145–146
Enhancement
, 138
“Ensembling” technique
, 280
Entertainment
, 68
brands
, 83
Entrepreneur business coaching
, 174
Entrepreneur Coaching
, 182
Entrepreneur Media, Inc. (EMI)
, 182, 269
Excess capacity
, xxiv
Exclusivity
, 30
Execution
, 35
Expanded Universe
, 83
Expansion point
, xxix, 37
Expansion riddle
, xv–xxviii
Experience expansion
, 104
Expert panel
, 278
Extension
, 30
Facebook
, 24, 101, 123, 178, 256
“Fadar”
, 21, 24
Fahrion, Muriel
, 227
Familiarity
, 30, 221
Fantastic Four
, 62
Fashion brands
, 90
Federópticos license
, 225
Ferrari
, 37–39
FIFA World Cup
, 179, 180
Firefox
, 131–132
Flatarchy
, 119
Flat organizations
, 119
Flatter model
, 119
Flintstones (cartoon)
, 221
Fogg Behavior Model
, 68
Fogg, B. J.
, 68
Ford
, 181
Ford F-150 SVT Raptor
, 135
Ford, Harrison
, 59
Foulis, Patrick (Economist’s New York bureau chief)
, 122
Franchise
, 121
brand structured as
, 120
Fresh Market
, 107
Friend, John
, 83, 91
Frost & Sullivan
, 186
Frozen (movie)
, 64
Functional benefit brand connection
, 207
Galasso, Alberto
, 130
Gaming brands
, 83
Gardens brand
, 181
Gardens décor
, 173
Gardens Real Estate
, 42–43
Garnham, Darran
, 26, 66, 177, 178
GE Licensing
, 170
GEN1 Ventures
, 170
General Electric
, xvii
General Foods
, 49
General Motors (GM)
, 105, 181
Gen Z Effect, The
, 22–23
Gershbein, Denise
, 13, 14
Ghost Rider
, 62
G.I. Joe (character)
, 222
Girl Scouts of USA
, 134–135, 219
Gladwell, Malcom
, 17
Glassman, Greg
, 140
Globalization
, 100–102, 245
brands
, 97–98
Global players
, 106
GM. See General Motors (GM)
Godin, Seth
, 77
“Gold-standard”
, 285
dataset of brand evaluations
, 147
Goldner, Brian
, 62
Goodman, Martin
, 61, 221
Good Morning America
, 134
Google
, 24, 101, 131
GoPro
, 127, 128
Gore-Tex with North Face
, 127
Graco brand
, 169–170, 181
Great brand licensing program
, 1, 15
Great Gatsby, The
, 225
Green Lantern
, 63
Grover
, 224
Guardians of the Galaxy (film)
, 62
Guardian, The (film)
, 79–80
Halo effect
, 256
Halo MEGA Blocks franchise
, 70
Hamill, Mark
, 59
Harley-Davidson
, 39, 48
licensing program
, 48–49
Harnoss, Johann
, 99
Harry Potter (film)
, 60, 227–228
Harry Potter and the Philosopher’s Stone (film)
, 230–231
Hasbro
, 232
Hassenfeld, Alan
, 232
Hello Kitty (character)
, 225, 226
Hepburn, Audrey
, 109
High-media-consumption environment
, xxv
Hisense
, 107
HIT Entertainment
, 228
Hoeltje, Oliver
, xxxiii
Holacracy model
, 120
Hooters airline
, 34
Hoovers
, 186
House of Cards, series
, 79
Huckleberry Hound Show (cartoon)
, 221
Hulk
, 62
Human Torch character
, 61
Hunter, Mark
, 26–27
Hybrid presence
, 97
Hyper-awareness
, 56
iCloud
, 25
Iconix
, 251
Idea Channel
, 44
Iger, Robert
, 61
IKEA
, 46
Immediacy
, 30
Income source of brands
, 25–27
Ingredient branding
, 127
Ingress (game)
, 57
Intangible assets
, 173
Intel
, 127
Intellectual property (IP)
, xxvi
Interactivity
, 118
Invivo
, 103
Involvement
, 138
iPad
, 130
iPhone
, 130
iPod
, 205
Iron Man
, 61, 221
iTunes
, 25, 117
Jacadi
, 181
Jackson, Michael
, 109, 110
James Bond
, 60, 227–228
JCPenney
, 181
Jetsons (cartoon)
, 221
Jobs, Steve
, 83
Joint venture co-branding
, 127
Jones, Bill
, 14
Jones, Bryce
, 14
Jones, Dave
, 250–251
Kasznik, Efrat
, 130
Kathy Ireland makeup
, 173
Keldsen, Dan
, 22–23
Kenner Toys
, 59
KFC
, 127
Kilpin, Tim
, 49, 61, 225, 226, 235
Klein, Charles
, 211
Klum, Heidi
, 25
Kmart
, 181
Koulopoulos, Thomas
, 22–23
Lack of creativity
, xxiv
Lack of demand
, 35
La Dolce Vita (film)
, 43
Larkins, Ted
, 67
Lateral, Addictive, Storied, Scalable, and Own-able Model (LASSO Model)
, xxxv, 31, 33–34, 70, 93, 145, 146, 155, 172, 217, 242, 286
accuracy and real-world relevance
, 150
agreement between experts
, 281–283
algorithm evaluation
, 154–172, 283–284
brand extension
, 147, 277–278
data collection
, 278
development
, 147
elements of LASSO scoring framework
, 146–147
evaluation questions and scoring kit
, 261–275
high level of agreement in LASSO scoring metrics
, 154
lateral aspect
, 34
model selection
, 278–281
Q&A
, 285–294
Lateral brand
, xxviii–xxix, 33–34, 155–156, 235
brand expansion
, 36, 40, 41
brand extension
, 34–41
brand growth
, 35, 156
brand needs expansion point
, 156
expansion point
, 37
lateral category
, 157
licensing
, 42–50
Newell Brands
, 157
Lateral element
, 217
Lavazza Latte Macchiato (Italian coffee maker)
, 127
Leadership
, 138
LEGO
, xviii–xix, 71, 102, 126
LES
, 212
Lesser, Rich
, 99
Licensable characters
, 61–62, 63
License-able brand
, 174–176, 192
Licensed brand
addictive
, 235
“Buster Brown”
, 218
CLC
, 229–230
Corporate Trademark licensing
, 237–244
Federópticos license
, 225
HIT Entertainment
, 228, 231
LASSO structure
, 234–235
Licensing Corporation of America
, 220
LIMA
, 233–234
Marvel Comics
, 221
minecraft
, 65
NFL
, iii, xii, 87, 149, 159, 160, 173, 193, 222, 228, 257, 278
NFL Properties
, 222
NFLPA
, 87, 148
Pooh character
, 219
practice of granting rights in exchange for payment of “royalties”
, 217–218
social expression brand
, 226
See also Decision making to license
Licensed Superman merchandise
, 63, 220
Licensees expectations
, 206, 209–210
License working to brand’s competitive advantage
, 204–206
Licensing
, 173–174
agency
, 199–202
application
, 187
arrangements kinds
, 211–212
critical success factors for
, 178–182
opportunity
, 187–188
selecting categories for
, 197–199
See also Decision making to license
Licensing Corporation of America
, 220
Licensing Executives Society
, 212
Licensing Industry and Merchandisers’ Association (LIMA)
, 212, 233, 234
Licensing Journal, Licensing Letter, License Global!, and Total Licensing
, 212
Licensing Letter, The
, 62
Licensors
expectations
, 206, 207–209
Light, Larry
, 101
LIMA. See Licensing Industry and Merchandisers’ Association (LIMA)
Lindstrom, Martin
, xxxiii–xxxiv
Line extension. See Brand extension
LinkedIn Group
, 212
Lippincott, Charlie
, 59
Logistic regression
, 292
Loomis, Bernard
, 59
Looney Tunes (cartoon)
, 62–63, 220
Lord of the Rings (film)
, 81
Loss of trust
, xxiv
Lotman, Jeff
, 145
Lovell, Nicholas
, 26
Lowell Toy Corporation, The
, 222
Lucas, George
, 58, 59, 84, 227
Lukas, Amy
, xxvi
M&A. See Mergers and acquisitions (M&A)
Mac Cosmetics
, 126
Machine learning
, 292
Major League Baseball Properties (MLBP)
, 222, 228
Major League Gaming (MLG)
, 256
Activision Blizzard
, 257
Marketing support
, 210
Marriott International
, 125
Martha & Marley Spoon
, 253
Marvel Comics
, 61, 221
Marvel portfolio
, 124
Master Licensing arrangement
, 70–71
MasterChef Australia
, xxiii–xxiv
Matheny, Mark (Founder of Licensing Matters Global)
, 179, 213
Mattel
, 61, 70, 71, 223, 225, 231–233, 235
May, Theresa
, 101
McGeary, Kerry-Anne
, 16
McGuire, Tom
, 132, 238, 239
McKinsey article
, 105–106
Media/channel expansion
, 104
Merchandise
, 64
Meredith Corporation
, 42
Mergers and acquisitions (M&A)
, 122–126, 167
Meyers, Lisa Silverman
, 255
Mickey Mouse (character)
, 48, 49–50, 219
Milburn, Nat
, 167
Milka Kuhflecken
, 127
Milne, A. A.
, 58, 219
Mind Candy
, 66–67, 173, 177, 178
Minecraft
, 65
Minimal administrative requirements
, 209–210
MLBP. See Major League Baseball Properties (MLBP)
MLG. See Major League Gaming (MLG)
Model selection
, 278–281
Momentum
, 30
Monroe, Marilyn
, 109, 110
Moore’s Law
, 83, 252n7
Morphing
, 82
Morrisett Jr., Lloyd
, 223
Moshi Monsters (game)
, 66, 177–178
Motivations
, 68
for connecting people
, 30
Mozilla
, 131–132
Mr. Clean cleaning buckets
, 174
MSP brands
, 117
Multiple co-branding
, 127
Nagano Games brand
, 18
Nagano mascots. See Snowlets
Namor (character)
, 61
NASCAR replica die cast cars
, 173
National Football League (NFL)
, 87, 193, 222
apparel
, 173
brand as addictive as
, 161
business
, 159
experience
, 159
National/regional players
, 107
Neiman Marcus
, 181
Neoteny
, 69–70
“Netflix effect”
, 79–80
Newell Rubbermaid
, 40–41, 102, 157, 197, 202
New York City
, 231, 232, 247
New York Herald
, 218
NFL. See National Football League (NFL)
NFL Players Association (NFLPA)
, 87, 148
Niadna, Teri
, 159
Niantic Labs
, 57
Niche brands
, 107
Niederegger Marzipan
, 127
Nintendo
, 57, 103
“Non-broadcast” materials
, 223
Norton, Graham
, 103
Octane5
, 131
OEM. See Original equipment manufacturer (OEM)
Official Event Retailer
, 180
Oldsmobile
, 105
Oliver, Jamie
, 109
Olympic Games
, 18, 128, 139
Olympic pin
, 139
‘One-off’ encounter
, 66
Online self-evaluation tool
, 293
“Opportunity, Fit and Leverage”
, 40
Optimized scale
, 145, 154, 172
Organizational structures
, 119
Orientation conducting
, 188–191
Original equipment manufacturer (OEM)
, 85
Oscar
, 223
Over Optimized scale
, 145, 154
Own-ability
, xxxiii–xxxv, 115, 132, 137, 139–140, 141, 167, 235
avalanche in areas of consumer and retail brands
, 124
big not-for-profit programs
, 134
brand additions
, 138
brand potential
, 132
brand protection, brand valuation, and brand strategy
, 167
brands
, 115, 139, 142
characteristics of successful license
, 171
co-branding types
, 126–127
company to protecting brands
, 116
CrossFit
, 140
current valuation models
, 167
element
, 217
Girl Scouts of USA’s
, 134–135
Graco lacked manufacturing and sourcing capabilities
, 167
intellectual property lawyers
, 128–129
licenses for Graco-branded decorative bedding and nursery décor
, 169
maximization
, 141
maximizing own-ability
, 167
multi-dimensioned
, 166
organizational structures types
, 119–120
own-ability maximization
, 141
ownership models and implications for brand expansion
, 120
Pinewood Derby program
, 135
products make brands
, 170–171
quality
, 138
scarcity in brand modeling
, 123
“seal of approval” program
, 134
in several states
, 115–116
Smithsonian
, 135–136
tussle for IP rights
, 130
U. S. Army licensing program
, 136–137
use of freelancers and contractors
, 117
Own-able. See Own-ability
Ownership
, 117, 120, 129
models and implications for brand expansion
, 120
P&G. See Proctor & Gamble (P&G)
P&L
, 171
Pandora
, 119, 129
Panini football cards
, 180
Panther, Pink
, 67
Paper Mate leadership team
, 157
Parham, John
, 40, 42
PEI. See Professional Education Institute (PEI)
Perfetti Van Melle (PVM)
, 78, 242
Perplex City game
, 177
“Personality, design and purpose”
, 44
Peter Rabbit (character)
, 218, 254
Pevers, Marc
, 58
Pickering, Sandra
, 38, 39, 106
Pinewood Derby program
, 135
“Pitching and catching”
, 229
Pitts, Scott
, 1–19
Point of Sale (POS)
, 224
Pokémon Go (game)
, 56, 69, 71
Poltorak, Alexander
, 129
Pontiac
, 105
Pop culture phenomenon
, 57, 108, 109
Porter’s Five Forces analysis
, 206
POS. See Point of Sale (POS)
Potter, Beatrix
, 218
Powell, Jack
, 175–176
Power of Addictive
, 58
Proctor & Gamble (P&G)
, 125, 195
Product category
, 186
Professional Education Institute (PEI)
, 182
Proform
, 181
Promotional merchandising
, xxi
PVM. See Perfetti Van Melle (PVM)
Queen of Hip-Pop album
, 67
Rachael Ray
, 134
Ramsay, Gordon
, 109
Realogy Corporation
, 42
RedBull
, 127
Reeves, Martin
, 99
Relevance
, 35
Reliability
, 101
Resolution
, 25
Retail co-branding
, 127
Return on brand equity (ROBE)
, 140
Return on Investment (ROI)
, 146
Review sites
, 22
Ries, Al
, 35
Ries, Laura
, 47, 48
Ritson, Mark
, 125
Ritz Carlton, The
, 125
ROBE. See Return on brand equity (ROBE)
Robert W. D′Loren
, 252
Rogue One
, 83
ROI. See Return on Investment (ROI)
Roman Holiday (film)
, 43
Roosevelt, Teddy
, 218
Ross, Bonnie
, 71
Rowling, J. K.
, 230–231
“Royalties”
, 217
Rubbermaid branded closet storage
, 174
Rubin, Gerry
, xxii–xxiii
Sales support
, 210
Salter, Jamie
, 109–110
Samsung
, 130, 170
Samu, Sridhar
, 38, 39, 40
Sandwiches concept
, 121
Scalability
, xxxii–xxxiii, 97, 103, 107, 161, 164, 235
audience expansion
, 103
brand types
, 106–108
Busted Knuckle Garage
, 164, 165–166
catalyst
, 108–111
continuum
, 102–103
diversification
, 105
element
, 217
era of globalization
, 164
experience expansion
, 104
free-trade arrangements
, 99
globalization
, 97–102
licensing
, 160
media/channel expansion
, 104
scale in different ways
, 164
temptation
, 105–106
“think big” model
, 100
Scalable. See Scalability
Scarcity
, 123
Scebelo, Steve
, 87, 103
Schwarzenegger, Arnold
, 81
Scooby-Doo (cartoon)
, 62, 221
“Seal of approval” program
, 134
Sears
, 181
Self-reported LASSO scoring model
, 286
Sepso, Mike
, 256–257
Sequential Brands
, 253
Sequential engagement
, xx
Sesame Street
, 134, 189, 203, 223
Sesame Workshop
, 134
Share Coke campaign
, 118
Shaut, Anthony
, 241–242
Sheraton
, 125
Shmidman, Yehuda
, 249
Shulman, Holly Stein
, 231
Shuster, Joe
, 63, 220
Siegel, Jerry
, 63, 220
“Signature stories”
, 80
Simon, Danny
, 81
Sinatra, Frank
, 109
Singles Day. See China’s Black Friday
SKUs. See Stock Keeping Units (SKUs)
Slesinger, Stephen
, 58, 219
“Slightly-under-extended” category
, 154
Slightly Over Optimized scale
, 145, 154
Slightly Under Optimized scale
, 145, 154
SMART. See Specific, Measurable, Achievable, Relevant, and Time-bound (SMART)
Smith & Wesson clothing
, 34
Smithsonian
, 135–136
Snowlets
, 6
Social expression brand
, 226
Social media
, 26–27, 88
Specific, Measurable, Achievable, Relevant, and Time-bound (SMART)
, 163, 270
Spider-Man (film)
, 61, 62, 221, 236
SpongeBob
, 193
Sriracha
, 107
Star Trek
, 81
Star Wars: The Force Awakens
, 62, 85, 227, 236
Star Wars (film)
, 58–61, 84–85, 158, 227, 236
Star Wars figurines
, 173
State-of-the-art statistical techniques
, 147, 277
Statistical models
, 277, 292
Stevens, Jamie
, 254
Stewart, Martha
, 109
Stock Keeping Units (SKUs)
, 191, 202
Storied brand
, xxx–xxxi, 161
element
, 217
great marketers
, 161
using short stories
, 162
stories behind stories
, 162
Stories
, 77, 78, 93
B2B brand
, 86
brands
, 90–91
Chupa Chups brand
, 78
context of brand
, 82–83
contribution
, 93
EA Sports
, 87–88
heritage brands
, 89–90
listening
, 77
Netflix effect
, 79–80
social media
, 91–92
Star Wars universe
, 84–85
storytelling
, 80–81, 83–84
tennis tournament
, 88
Terminator movie
, 81–82
Storying
, 87, 93
Storylines
, 79, 80, 84, 97
Storytelling
, 77, 83, 87
authentic
, 64, 73
Storyworld
, 81
Strand, Robert
, 110
“Stratos project”
, 127
Strawberry Shortcake
, 227
Strengths, Weaknesses, Opportunities and Threats analysis (SWOT analysis)
, 206
Submariner character
, 61
Super Bowl
, 222
Superman (character)
, 63, 220
Supervised learning
, 147, 277
“Supply pressure”
, 123
Suzuki
, 39
SWOT analysis. See Strengths, Weaknesses, Opportunities and Threats analysis (SWOT analysis)
Taco Bell
, 127
Tangible assets
, 173
Tauber, Edward
, 40
TCM. See Turner Classic Movies (TCM)
Technology
, 69
“Teddy Bear”
, 218
Television series
, 79
Terminator 2 (T2): Judgment Day Film
, 81–82
“Testing” dataset
, 280
“Think big” model
, 100
Tipping Point, The (Gladwell)
, 17, 134
Toblerone
, 127
Top Cat (cartoon)
, 221
Tracy, Warren G.
, 164–165
Traditional hierarchical structure
, 119
Traditional statistical methods
, 292
“Training” data
, 280
Trekkie conventions
, 59
Trout, Jack
, 35
Trump, Donald J.
, 100–101
Trust in individuals, organizations, and brands
, 23
Tully, Jill
, 255
Turner Classic Movies (TCM)
, 41–42
2015 Ford Mustang GT Pinewood Derby kits
, 135
20th Century Fox
, 58, 59
22 Immutable Laws of Marketing (Ries and Trout)
, 35
UK Internet entrepreneur Michael Acton Smith
, 177
Under Optimized scale
, 145, 154, 172
Unilever’s Lagnese brand
, 127
Uninspiring supply
, 35
Ursini, Silvio
, 43
U. S. Army licensing program
, 136–137
Vault Reports
, 186
Vespa perfume
, 34
Vidal Sassoon
, xxii–xxiii
Virgin (brand name)
, 27–28, 39
Virtual Reality (VR)
, 255
Visual Identification System (VIS)
, 208
Volvo Trucks
, 94
von Stackelberg, Peter
, 81
Walt Disney Company
, 58, 61, 219, 227
Wang, Alexander
, 126
War and Peace (film)
, 43
Warner Bros (WB)
, 62, 63, 213, 220
Warner Bros. Consumer Products—International (WBCP)
, 213–214
Waters, Simon
, 64, 83
W. C. Bradley
, 8, 10
WeChat
, 255
Weedfald, Peter
, 170
Weight Watchers
, 15
Westin
, 125
Whirlpool
, 119
White, Rick
, 89
Whole Foods
, 107
W Hotels
, 125
Wide Lens, The
, 85
Wimbledon
, 88–89
Winnie the Pooh (character)
, 58, 219, 235
Wolverine
, 62
Women’s Wear Daily (WWD)
, 50
Wonder Woman (movie)
, 63
World of Coca-Cola, The
, 132, 239–240
World of Warriors (game)
, 66–67
Wulz, Nancy
, 35
Wyse, Ken
, 250
Xcel
, 252
X-Men
, 62
Yanase, Takashi
, 222–223
Yeti
, 107
Yoder, Pete
, 256
Yogi Bear Show (cartoon)
, 221
Zazzle. com
, 136
ZQQ
, 254–255
- Prelims
- 1 Pinning Their Hopes
- 2 Choose to Lead — How to Succeed in the Connective Economy
- 3 Lateral — Beyond Where They’ve Been
- 4 Addictive — Growing to Love
- 5 Storied — The Power of Heritage in a World of Action
- 6 Scalable — Achieving Your Best Size
- 7 Own-able — How You Expand and Stay True to Your DNA
- 8 Is Your Brand Optimized?
- 9 Making the Decision to License
- 10 License to Operate — The Future of the Licensed Brand
- 11 Epilogue
- Appendix A LASSO Evaluation, Questions and Scoring Kit
- Appendix B LASSO Methodology
- Appendix C LASSO Methodology Q&A
- Index