Vito Getuli, Pietro Capone and Alessandro Bruttini
Building construction is considered a complex, dynamic and highly hazardous process, which embraces many factors that are potentially dangerous to workers. Many studies proved…
Abstract
Purpose
Building construction is considered a complex, dynamic and highly hazardous process, which embraces many factors that are potentially dangerous to workers. Many studies proved that the improvement of preventive and proactive measures – dynamically included in the building design, planning and construction – could reduce site accidents as well as increase the site productivity. In this context, process management models and information visualization techniques such as building information modeling (BIM) and virtual reality (VR) seem to be devoted to strongly contribute to the advancement of the current safety management practices. For these reasons, the presented contribution is based on the assumption that a more nuanced approach for construction worker's safety training is warranted and the authors propose a safety training protocol based on BIM-enabled VR activity simulations.
Design/methodology/approach
The methodology comprised a safety training protocol based on BIM-enabled VR activity simulations. The protocol addresses three methodological issues: (1) Planning in terms of training typologies and related health and safety contents to be implemented in the VR construction site scenarios; (2) Management regarding the solution to integrate BIM and game technologies to deliver VR training experiences; (3) Administration in terms of definition of standardized rules to define a safety training schedule in a given construction project.
Findings
This work contributes to provide a standardized protocol for a viable integration of BIM and VR technologies for construction safety training in real projects.
Practical implications
The VR training protocol was applied to a construction project based in Italy that served as case study for the development of the training sessions' contents and their implementation. This case demonstrated the feasibility of the protocol's implementation and pointed out the drawbacks and limitations on which further efforts need to be spent in order to take the proposed protocol from a prototypical stage to a maturity for its larger-scale adoption from the practitioners involved in construction safety training.
Originality/value
The research gives a contribution to reduce the currently existing knowledge gap regarding how BIM and VR can be simultaneously integrated in real projects for construction safety training by using standardized rules to be extensively reproduced in different construction projects. It uses a customized toolkit with a mobile smartphone solution to administer Safety Training Scenarios which increases its portability in construction site compared to PC-based VR solutions.
Details
Keywords
Vito Getuli, Pietro Capone, Alessandro Bruttini and Tommaso Sorbi
Health and safety training via immersive virtual reality (VR) in the construction sector is still limited to few early adopters despite the benefits it could provide in terms of…
Abstract
Purpose
Health and safety training via immersive virtual reality (VR) in the construction sector is still limited to few early adopters despite the benefits it could provide in terms of training effectiveness. To foster its adoption, in this work, the authors address the lack of an organized asset of digital contents dedicated to the production of VR site scenarios that emerged as one of the most limiting factors for the implementation of building information modeling (BIM) and VR for construction workers’ safety training. To improve this critically time-consuming process, a dedicated site object library is proposed.
Design/methodology/approach
The development of the site object library for the production of BIM-based VR safety training experiences followed a four-step process: definition of the object list and categories from the analysis of heterogeneous knowledge sources – construction sectors’ regulations, case studies and site scenarios’ imagery; definition of the object requirements (e.g. information, graphics, sounds, animations and more); design of an object information sheet as a library implementation support tool; and library implementation and validation via collaborative VR sessions.
Findings
This work provides the definition of a structured library of construction site objects dedicated to the production of VR scenarios for safety training comprising 168 items, implemented and validated.
Originality/value
The research contributes to facilitate and standardize the time-consuming contents’ production and modeling process of site scenarios for VR safety training, addressing the lack of a dedicated site object library. Furthermore, the novel library framework could serve as a base for future extensions dedicated to other applications of VR site simulations (e.g. constructability analysis).