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Article
Publication date: 17 June 2024

Luisa Marti and Rosa Puertas

The purpose of this paper is to analyse whether tourism destination competitiveness is associated with human development using contingency tables. Also, by means of a cluster…

Abstract

Purpose

The purpose of this paper is to analyse whether tourism destination competitiveness is associated with human development using contingency tables. Also, by means of a cluster analysis, it seeks to identify homogeneous groups of tourists.

Design/methodology/approach

The analysis relies on the Travel and Tourism Development Index and Human Development Index for 2021 and is applied to 81 countries with a high/very high level of human progress and 36 countries with a medium/low level.

Findings

The results show that infrastructure is the tourism dimension that has the greatest influence on human development for all countries, while conditions for doing business and sustainability are relevant to residents’ quality of life only in destinations with a high/very high level of progress. Cluster analysis points to India as a tourist destination that is markedly different from the other countries in its human progress, presenting much higher values for price competitiveness, infrastructure and natural and cultural resources.

Originality/value

It analyses the association between each one of the dimensions of tourism development and the Human Development Index.

Details

Competitiveness Review: An International Business Journal, vol. 35 no. 1
Type: Research Article
ISSN: 1059-5422

Keywords

Article
Publication date: 22 July 2024

Luis Felipe García Rodea, Humberto Thomé-Ortiz, Angélica Espinoza-Ortega, Pedro de Alcântara Bittencourt César and Laura P. Sánchez-Vega

The purpose of this paper is to identify the motives and types of wine consumers that visit Queretaro’s wine region and their relationship with wine tourism.

Abstract

Purpose

The purpose of this paper is to identify the motives and types of wine consumers that visit Queretaro’s wine region and their relationship with wine tourism.

Design/methodology/approach

A survey was carried out on 384 wine tourists in the area. The data obtained from the questionnaires were analyzed using factorial and hierarchical cluster analysis, and differences between groups were identified using non-parametric tests. Additionally, semi-structured interviews were conducted with wine tourism service providers, some of whose comments and data contributed to the overall analysis of the information.

Findings

Three factors have been identified as motivating wine tourists to visit vineyards and consume wine: vineyard experience, knowledge and exploration and marketing influence or suggestions. Three groups of wine consumers were also identified, namely, knowledgeable consumers, interested consumers and novice consumers, which were differentiated by the motivations for each type of wine tourism experience they seek, as well as other activities that complement the visit experience. It concludes that as wine consumption in Queretaro and wine tourism in the region increases, so does knowledge of the drink, and this represents an opportunity for Mexico's wine-producing regions.

Practical implications

To expand research in the Querétaro wine region and contribute to the knowledge of wine tourism in Mexico.

Originality/value

The paper makes a unique contribution by focusing on the Mexican wine market, which is still in its infancy. It provides new perspectives and insights in this area of research.

Details

International Journal of Wine Business Research, vol. 36 no. 4
Type: Research Article
ISSN: 1751-1062

Keywords

Open Access
Article
Publication date: 26 March 2024

Sergio de la Rosa, Pedro F. Mayuet, Cátia S. Silva, Álvaro M. Sampaio and Lucía Rodríguez-Parada

This papers aims to study lattice structures in terms of geometric variables, manufacturing variables and material-based variants and their correlation with compressive behaviour…

1189

Abstract

Purpose

This papers aims to study lattice structures in terms of geometric variables, manufacturing variables and material-based variants and their correlation with compressive behaviour for their application in a methodology for the design and development of personalized elastic therapeutic products.

Design/methodology/approach

Lattice samples were designed and manufactured using extrusion-based additive manufacturing technologies. Mechanical tests were carried out on lattice samples for elasticity characterization purposes. The relationships between sample stiffness and key geometric and manufacturing variables were subsequently used in the case study on the design of a pressure cushion model for validation purposes. Differentiated areas were established according to patient’s pressure map to subsequently make a correlation between the patient’s pressure needs and lattice samples stiffness.

Findings

A substantial and wide variation in lattice compressive behaviour was found depending on the key study variables. The proposed methodology made it possible to efficiently identify and adjust the pressure of the different areas of the product to adapt them to the elastic needs of the patient. In this sense, the characterization lattice samples turned out to provide an effective and flexible response to the pressure requirements.

Originality/value

This study provides a generalized foundation of lattice structural design and adjustable stiffness in application of pressure cushions, which can be equally applied to other designs with similar purposes. The relevance and contribution of this work lie in the proposed methodology for the design of personalized therapeutic products based on the use of individual lattice structures that function as independent customizable cells.

Details

Rapid Prototyping Journal, vol. 30 no. 11
Type: Research Article
ISSN: 1355-2546

Keywords

Book part
Publication date: 15 November 2024

Christian S. Ritter

This chapter addresses the circulation of anthropocenic imaginings on YouTube. Travelling to a multitude of tourist sites, many travel influencers became aware of the…

Abstract

This chapter addresses the circulation of anthropocenic imaginings on YouTube. Travelling to a multitude of tourist sites, many travel influencers became aware of the unpredictability of the weather and the increasing destabilisation of annual cycles of drought and flooding. The sustainable tourist site Kolarbyn epitomises how travel influencers shaped meanings attached to the Anthropocene and sustainable tourism through their video production. The eco-lodge is a further example of a place-assemblage that is entangled with other assemblages, such as commodity chains and digital platforms. By portraying the eco-lodge in YouTube videos, travel influencers connect the alternative tourism destination to platform audiences. The case of Kolarbyn shows that climate agency can be attributed to YouTubers whose popular videos can reinforce the dissemination of anthropocenic imaginaries and campaigns for climate justice.

Details

Locating the Influencer: Place and Platform in Global Tourism
Type: Book
ISBN: 978-1-80262-598-1

Article
Publication date: 4 February 2025

Latika Sharma, Himanshu Bagdi, Hemantkumar P. Bulsara and Ruchita Lodaliya

Entrepreneurial intention is crucial in both entrepreneurship literature and practice. However, limited information exists regarding entrepreneurs’ intentions in the realm of…

Abstract

Purpose

Entrepreneurial intention is crucial in both entrepreneurship literature and practice. However, limited information exists regarding entrepreneurs’ intentions in the realm of social enterprise creation. This study aims to determine the social entrepreneurial intentions of Generation Z students within the Indian environment by utilising the theory of planned behaviour (TPB) and its applicability using personality factors like risk-taking ability, proactivity, empathy and emotional intelligence.

Design/methodology/approach

A survey method was used, and data was collected by Generation Z individuals at three public universities in India using a self-administered questionnaire. The study used a purposive sampling technique, and further, the model was tested using the partial least square-structural equation modelling technique.

Findings

The study findings supported the proposed model of extended TPB, demonstrating that factors such as emotional intelligence, risk-taking ability and proactiveness are found prominent in Indian students. Furthermore, the role of gender as a control variable reflected no effect on social entrepreneurial intentions.

Originality/value

This research enhances the literature on social entrepreneurship by offering novel insights into social entrepreneurial intention. It is among the pioneers of its type to examine social entrepreneurial intent concerning personality factors among students of higher education institutions. This study provides interesting insights for universities and policymakers since they play a crucial role in promoting these antecedents through education and stimulation by enhancing entrepreneurial culture in developing countries.

Details

Society and Business Review, vol. ahead-of-print no. ahead-of-print
Type: Research Article
ISSN: 1746-5680

Keywords

Article
Publication date: 25 December 2024

Entisar Alhadi Al Ghawail and Sadok Ben Yahia

The current study intends to use green-driven augmented reality (AR) with gamification application to help students at the Higher Institute of Science and Technology (HIST) in…

Abstract

Purpose

The current study intends to use green-driven augmented reality (AR) with gamification application to help students at the Higher Institute of Science and Technology (HIST) in Libya to effectively learn general chemistry concepts successfully and with minimum side effects on individuals and the environment. It also aims to shed light on the students’ learnability, neural and psychological mechanisms under the green-driven, AR-oriented learning environment that might affect students’ personality, feelings and moods. For this study, smartphones and smart glasses are employed to design AR-G technology.

Design/methodology/approach

The sample of this study was divided into two groups: the experimental and the control groups. The experimental group used the AR app, and the control group used 2D pictures. The experiment was in two stages: for the first one, a 3D interactive story game reflecting the classroom and the laboratory was designed in which students feel secure and entertained in learning chemistry concepts. In the second stage, the designed gamification solution developed in Unity AR was assessed to measure its acceptability and environmental effects.

Findings

This study aimed to investigate mobile AR learning experiences. The researchers designed an AR-based game for general chemistry learning, to investigate its effects on students’ behavior, satisfaction and attention. In addition, it intended to uncover the challenges they faced, their experience, concerns about using and the time spent interacting with AR. This study showed that a postlecture activity of testing with AR games affected the retention of lecture contents over 12 weeks significantly better than the retention of the material taught by traditional teaching methodology. Thus, AR-G technology helped to lower students’ test anxiety and increased the regularity of studying. In this study, a student learned in the environment and was liberated from corporeal and sensory connections with their physical surroundings, which greatly aided in improving their experience and collecting players’ learnability analytics, experience, motivation and well-being via game analytics. However, AR-G technology established a competitive learning environment to increase learning by allowing students to be more involved in the learning process and therefore more motivated, resulting in greater real-world performance. On the other hand, that agrees with the latest studies in neuroeducation indicating that it is difficult to learn without conscious and sustained attention. Noreikis et al. (2019) confirmed in their research that action video games could greatly enhance perceptual ability and improve concentration, resulting in a positive impact on learning effectiveness.

Research limitations/implications

The study has difficulties such as certain hardware being incompatible with the systems of the user device, such as HMD with mobile, and incompatible games. Although AR is not a new technology, one of its challenges is that instructors and students may not be comfortable using it and may not be convinced of the usefulness of technology. One drawback of the current study was that it was limited to a single first-year chemistry class. If the study had been done across several lengthy semesters, it could have had a more beneficial outcome. Another challenge was the small number of participants of students, and their withdrawal for unexpected medical conditions or psychological distress. The choice of one gaming session in a week could generate biased results.

Practical implications

This study explores how AR with gamification technology can support learning general chemistry topics and shows that AR improved academic achievement and provided instant feedback. The results indicate that AR technology could be helpful in an academic setting by increasing academic achievement and raising motivation for the students who used AR-G technology.

Social implications

50% of the interviewees had positive learning experience of AR referring to AR as an enjoyable learning value they gained. One participant commented that “I believe that the augmented reality would be better compared to long texts, and may be suitable for young learners and I feel it is quite efficient and effective”. More than half of the interviewees too considered augmented reality motivating them, triggering their ambition to search for answers to the questions and enhancing further motivated classroom learning. Two interviewees argued that AR potentially develops fun experiences but not necessarily improve learning.

Originality/value

To meet the objective, 3D interactive story game that imitates the classroom and the laboratory environment in an ecofriendly, entertaining and exciting manner was designed for students of a chemistry course. The first classroom chemistry syllabus was overall divided into three learning units based on their increasing level of difficulty. For each learning unit, the proposed game will offer three modes of green-driven AR-G smart learning. To keep the target students motivated in order to undertake the gaming activity on a regular basis, various motivational affordances will be systematically embedded within the proposed game strategy that includes points, leaderboards, achievements, badges, levels, story, theme, feedback, clear goals, day-to-day challenges and rewards (Deterding et al. (2011), Stott and Neustaedter (2013). Finally, the designed gamification solution was developed in Unity AR, which was later preliminarily tested to evaluate its acceptability and impact on environmental sustainability.

Details

Journal of Applied Research in Higher Education, vol. ahead-of-print no. ahead-of-print
Type: Research Article
ISSN: 2050-7003

Keywords

Article
Publication date: 24 July 2024

Carlos Plata

Considering the historical evolution of innovation dynamics, and its paradoxical state, and answering Nelson (2008) and Winter (2014), this paper aims to analyze the dynamics of…

Abstract

Purpose

Considering the historical evolution of innovation dynamics, and its paradoxical state, and answering Nelson (2008) and Winter (2014), this paper aims to analyze the dynamics of innovation within the context of the Evolutionary Economic Theory. Specifically, this study looks to unravel the moderating influence of university cooperation on the relationship between innovation expenditure and innovation results. This study aims to provide valuable insights and evidence that can inform strategic decision-making for policymakers and businesses striving to foster innovation-driven economic growth in an ever-evolving global landscape.

Design/methodology/approach

The quantitative methodology adopted in this study involved harvesting data from the Latin American Innovation Survey (LAIS) database and cleaning it up using Python to ensure data integrity. Subsequently, SPSS, coupled with the PROCESS macro, was employed to conduct moderation analysis. This methodological approach enabled the examination of the intricate interplay between innovation expenditure, university cooperation and innovation outcomes within a large sample of firms, thereby easing a robust exploration of the hypothesis.

Findings

The research highlights the moderating role of university cooperation, showing that collaborative partnerships amplify the impact of innovation spending on innovation results, advancing the understanding of the impact of university-business collaborations. Additionally, the results revealed a positive relationship between innovation expenditure and innovation results, underscoring the significance of R&D investments.

Practical implications

This study highlights the role of university-industry collaborations in enhancing innovation investment outcomes in Latin America. It suggests that managers should proactively engage with universities to access advanced research and foster a culture of innovation. These partnerships can significantly boost a firm's competitive edge and innovation success, marking them as crucial in the rapidly evolving economic environment.

Originality/value

The originality of the paper relies on bridging theoretical concepts from the Evolutionary Economic Theory framework with empirical insights of the moderating role of university cooperation. It addresses a theoretical gap, with a new methodology and offers insights into the complex relationship between universities, businesses and innovation in a constantly changing economic environment, making it clearer how these connections can help boost innovation in practical ways.

Details

Journal of Management History, vol. 31 no. 1
Type: Research Article
ISSN: 1751-1348

Keywords

Article
Publication date: 30 October 2024

Marilu Fernandez-Haddad and Maria Isabel Huerta-Carvajal

Based on the assumptions of the social ecological theory (SET), this study aims to identify the factors that influence water consumption by the schoolchildren segment in urban…

Abstract

Purpose

Based on the assumptions of the social ecological theory (SET), this study aims to identify the factors that influence water consumption by the schoolchildren segment in urban communities in Mexico, to further develop a community-based social marketing intervention.

Design/methodology/approach

This study was formative research, quantitative and qualitative in nature, consisting of a survey, focus groups and in-depth interviews. It was conducted in public and private elementary schools in central Mexico (five states), during 2023.

Findings

It was identified that parents are aware of the benefits of drinking water for their children’s health. However, various factors in the sociocultural environment, perceptions, customs and habits were noted as barriers to water consumption. Consequently, children’s behaviors are influenced by their family context as the strongest environment. Likewise, the school environment and the social environment are identified as other influential factors. Each system acts as a motivator or barrier in the child’s behavior, creating and supporting consumption behaviors learned from an early age.

Originality/value

Interventions on water consumption should target the most influential SET systems; the microsystem and the mesosystem, achieving the participation and co-responsibility of stakeholders in changing the environment and thus behavior.

Details

Journal of Social Marketing, vol. 14 no. 3/4
Type: Research Article
ISSN: 2042-6763

Keywords

Article
Publication date: 21 January 2025

Zakka Hammadi Ghifari and Ririn Diar Astanti

This study proposes a new framework for business process improvement (BPI) by identifying areas of improvement based on customer complaints.

Abstract

Purpose

This study proposes a new framework for business process improvement (BPI) by identifying areas of improvement based on customer complaints.

Design/methodology/approach

The proposed framework comprises several stages. The first stage captures the voice of customer (VoC) in the form of customer complaints. The complaints are processed using text mining and sentiment analysis. Negative sentiments indicate areas for improvement by matching words with SERVQUAL dimensions. The FMEA method is used to identify business processes that need to be improved.

Findings

The opposing quality dimensions of SERVQUAL can be incorporated into a database for later identifying consumer complaints. FMEA can be used to identify potential failures in aspects that correspond to consumer complaints; therefore, improvement areas can be identified. The proposed framework, applied to a garment manufacturer, shows that the SERVQUAL dimensions, which were originally intended for service companies, can be adapted to manage customer complaints to support BPI in manufacturing companies.

Practical implications

The framework can be used by either the manufacturing or service industries to handle customer complaints and use the complaint analysis results to identify improvement areas to avoid the same complaints occurring in the future.

Originality/value

In this study, the construction of a database based on the SERVQUAL dimension to match sentiment results, where negative sentiment indicates improvement, and the use of FMEA to indicate specific business processes that should be improved is novel and has not yet been proposed by previous studies.

Details

The TQM Journal, vol. ahead-of-print no. ahead-of-print
Type: Research Article
ISSN: 1754-2731

Keywords

Article
Publication date: 11 August 2023

Klaus Ulrich, José Manuel Guaita Martínez, Patricia Carracedo and Domingo Ribeiro Soriano

The study aims to shed light on the concepts most addressed in scientific research, which blockchain topics are of most interest, how relevant are these tools for academia, and…

Abstract

Purpose

The study aims to shed light on the concepts most addressed in scientific research, which blockchain topics are of most interest, how relevant are these tools for academia, and how relevant are they?

Design/methodology/approach

The authors have developed a bibliometric study of scientific publications on blockchain made since 2016. For the analysis, the VOSViewer software version 1.6.19 has been used, which allows a statistical analysis of scientific publications on the subject.

Findings

The study manifest the relevance of Initial Coin Offering, growth of research interest in this field and the relevance of blockchain technology in the development of entrepreneurial projects.

Originality/value

This study provides a complete and updated picture of the scientific research on blockchain for the subsequent transfer of knowledge to the business world.

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