Information and Learning Sciences: Volume 122 Issue 7/8
Table of contents - Special Issue: Strategic approaches to immersive learning
Guest Editors: Matthew Cook, Meredith Thompson
Immersion positively affects learning in virtual reality games compared to equally interactive 2d games
Meredith Thompson, Cigdem Uz-Bilgin, M. Shane Tutwiler, Melat Anteneh, Josephine Camille Meija, Annie Wang, Philip Tan, Richard Eberhardt, Dan Roy, Judy Perry, Eric KlopferThis study isolates the effect of immersion on players’ learning in a virtual reality (VR)-based game about cellular biology by comparing two versions of the game with the same…
Immersive reading in virtual and augmented reality environment
Pei-Luen Patrick Rau, Jian Zheng, Zhi GuoThis study aims to investigate “immersive reading,” which occurs when individuals read text while in a virtual reality (VR) or augmented reality (AR) environment.
Authenticity perceptions in virtual environments
Jamie N. Mikeska, Heather HowellThis paper aims to examine three distinct aspects of authenticity that pre-service teachers (PSTs) experience when they engage with virtual classroom environments to develop their…
Inferences on enacted understanding: using immersive technologies to assess intuitive physical science knowledge
Michael Tscholl, Jason Morphew, Robb LindgrenThis study aims to advance the proposal to use immersive virtual learning environments to stimulate and reveal deep-seated knowledge about science, giving instructors and…
Elementary students learning science in an MR environment by constructing liminal blends through action on props
Xintian Tu, Chris Georgen, Joshua A. Danish, Noel EnyedyThis paper aims to show how collective embodiment with physical objects (i.e. props) support young children’s learning through the construction of liminal blends that merge…
GeoForge: investigating integrated virtual reality and personalized websites for collaboration in middle school science
Corinne Brenner, Kayla DesPortes, Jessica Ochoa Hendrix, Mandë HolfordThis paper aims to describe the design and user testing of GeoForge, a multiple-player digital learning experience for middle school that leverages virtual reality (VR) and…
See it, hear it, feel it: embodying a patient experience through immersive virtual reality
Jaime A. Hannans, Colleen M. Nevins, Kristin JordanThe aim of the study was to explore aspects of learning in terms of gain in knowledge, confidence and empathy with immersive virtual reality (VR) from the patient perspective in…
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ISSN:
2398-5348e-ISSN:
2398-5356ISSN-L:
2398-5348Renamed from:
New Library WorldOnline date, start – end:
2017Copyright Holder:
Emerald Publishing LimitedOpen Access:
hybridEditor:
- Dr Rebecca Reynolds