Information and Learning Sciences: Volume 120 Issue 11/12
Table of contents - Special Issue: Learning in Low-tech, Information-rich Environments
Guest Editors: Naresh Kumar Agarwal, Kathleen Campana
The landscape of research on learning in low-tech environments
Kathleen Campana, Naresh Kumar AgarwalThis paper aims to review the landscape of research in pedagogy and learning that surmounts the challenges of low-tech, information-rich environments during the past decade. It…
Connecting moments of creativity, computational thinking, collaboration and new media literacy skills
Xanthippi Tsortanidou, Thanasis Daradoumis, Elena BarberáThis paper aims to present a novel pedagogical model that aims at bridging creativity with computational thinking (CT) and new media literacy skills at low-technology…
An iterative process for developing digital gamified sexual health education for adolescent students in low-tech settings
Hussein Haruna, Zamzami Zainuddin, Robin R. Mellecker, Samuel K.W. Chu, Xiao HuDigital technology has great potential for educating today’s digitally oriented adolescents on health. In particular, digital health gamified learning can make the promotion of…
A study of Veterinary Scholars’ Perception of MOOCs
Kutty KumarMassive open online courses (MOOCs) are a currently trending e-learning platform that presumably attract thousands of participants because of boundless participation, are open to…
Students’ use of digital learning resources: diversity, motivations and challenges
Swiga Alphonce, Kelefa MwantimwaWith the advent of ICTs, a large percentage of university students are shifting their interest and focus on digital learning resources from print ones. This study aims to examine…
Use of e-resources by unmotivated students: a success story from a library in Russia
Valentina Vasilyeva, Valeria VasilyevaThis paper aims to examine how new educational approaches to the presentation of electronic information resources can influence interest in their use among first-year…
The effects of gamified flipped instruction on learner performance and need satisfaction: A study in a low-tech setting
Zamzami Zainuddin, Muhammad Shujahat, Samuel K.W. Chu, Hussein Haruna, Ratna FaridaThis study aims to assess students’ learning performance and perceived need satisfaction between a gamified flipped classroom (GFC) and flipped classroom (FC) instruction in a…
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ISSN:
2398-5348e-ISSN:
2398-5356ISSN-L:
2398-5348Renamed from:
New Library WorldOnline date, start – end:
2017Copyright Holder:
Emerald Publishing LimitedOpen Access:
hybridEditor:
- Dr Rebecca Reynolds