The Electronic Library: Volume 22 Issue 1
Digital information organization and use
Table of contents
Network/multiplayer games and security
Alfred Loo, Charlie ChoiIntroduces the special issue on the theme “Network/multiplayer games and security”. Outlines the topics covered by the papers within, with the objective of alerting technical and…
Infrastructure for games on wireless Internet
Alfred Loo, Charlie ChoiPlaying games over the wireless Internet is significantly more dangerous than using traditional wired networks. Wireless networks offer new hackers new ways to attack. Since there…
Internet gaming in the era of IPv6
Robert W. KerbsWe have not seen an Internet‐based game that can be identified with the arrival of Internet gaming for the masses. Due to the foundational structure of the Internet, there…
Modeling a system to deliver electronic entertainment over a broadband connection
Andrew Tjew, Nimai MalleA console connected to servers over a broadband connection is an efficient system to provide electronic entertainment. Issues such as the role of the operating system, bandwidth…
A mobile‐agent platform and a game application specifications using M‐UML
Kassem Saleh, Christo El Morr, Aref Mourtada, Yahya MoradThis paper provides the specification of a platform for the management of mobile agents, and describes, using Mobile Unified Modeling Language (M‐UML), a mobile game application…
Development of a distributed multi‐player computer game for scientific experimentation of team training protocols
Sen Cao Richard, Richard A. Volz, Jamison Johnson, Jonathan Whetzel, Dianxiang Xu, Maitreyi NanjanathTo support research on using intelligent agents in team training, a distributed multi‐player game in Java that executes in real time was developed. Basing development on the game…
Real Tournament – mobile context‐aware gaming for the next generation
Maomao Wu, Keith Mitchell, Duncan McCaffery, Joe Finney, Adrian FridayWith the recent advances in mobile networking, context‐aware computing, and sensor‐based computing, researchers and game designers are able to explore the potential of combining…
Taxonomy of online game security
Junbaek Ki, Jung Hee Cheon, Jeong‐Uk Kang, Dogyun KimPresents a classification of known attacks in online games and provide security solutions against them. While previous works just presented attacks and solutions case by case…
Appeal of online computer games: a user perspective
Yuan GaoThis paper examines the perceptual antecedents of the appeal of online computer games from the users’ perspective. It proposes a framework that links the perceived ease of use…
ISSN:
0264-0473e-ISSN:
1758-616XISSN-L:
0264-0473Online date, start – end:
1983Copyright Holder:
Emerald Publishing LimitedOpen Access:
hybridEditors:
- Prof. Jeonghyun Kim
- Assistant Prof Haihua Chen
- Ms Marie Bloechle