Taxonomy of online game security
Abstract
Presents a classification of known attacks in online games and provide security solutions against them. While previous works just presented attacks and solutions case by case, this paper newly classifies attacks by objectives and methods. Moreover, presents attacks in each of four layers: client, server, network, and environment. Through this systematic classification, solutions can be provided more efficiently against even unknown future attacks.
Keywords
Citation
Ki, J., Hee Cheon, J., Kang, J. and Kim, D. (2004), "Taxonomy of online game security", The Electronic Library, Vol. 22 No. 1, pp. 65-73. https://doi.org/10.1108/02640470410520122
Publisher
:Emerald Group Publishing Limited
Copyright © 2004, Emerald Group Publishing Limited