Subject Index

International Perspectives on the Role of Technology in Humanizing Higher Education

ISBN: 978-1-83982-713-6, eISBN: 978-1-83982-712-9

ISSN: 2055-3641

Publication date: 12 November 2020

This content is currently only available as a PDF

Citation

(2020), "Subject Index", Sengupta, E., Blessinger, P. and Makhanya, M.S. (Ed.) International Perspectives on the Role of Technology in Humanizing Higher Education (Innovations in Higher Education Teaching and Learning, Vol. 33), Emerald Publishing Limited, Leeds, pp. 159-161. https://doi.org/10.1108/S2055-364120200000033012

Publisher

:

Emerald Publishing Limited

Copyright © 2021 Emerald Publishing Limited


INDEX

Note: Page numbers followed “n” indicate endnotes.

Academy
, 4, 9–10, 40, 56, 58–59, 72, 90, 92–93, 95, 99–101, 120

Accessibility
, 4, 90–91, 117, 119

Active learning
, 5, 7, 9, 36, 60, 93, 95, 97–98, 100–102, 108, 117, 118, 121, 125–126

Adaptive learning
, 107, 113, 119

Adult education
, 98

Affection
, 71, 72–74, 82

Algorithms
, 8, 37, 42, 45, 59, 61, 71, 111, 119

Alienation
, 50, 57–58, 60, 62

Ally
, 7, 119–120

Alternative formats
, 111, 119–120

Apps
, 6, 41, 109

Artefacts
, 35, 42, 44

Artificial intelligence (AI)
, 8, 10, 34, 37–38, 119, 125

in education
, 33–44

Assessments
, 6, 57, 61, 63–64, 72, 81, 92, 112, 119–120, 126

Augmented reality
, 10, 105–123

Autonomy
, 6, 9, 50, 56–58, 60, 65–66, 111, 132–133, 137, 144

Barriers to change
, 90

Beliefs
, 10, 55, 92, 133, 135, 140–144

Blended learning
, 10, 109, 132–133, 139–141, 143–144, 146

Bodily interaction
, 42

Capital
, 9, 50–52, 55, 58–61, 63

Capitalism
, 51, 59–60

Case study
, 8, 14–15, 18, 20, 24–25, 30, 137

Change implementation
, 91, 101

Cognition
, 47, 71–72, 75, 82, 118, 126

Collaboration
, 4, 37, 64–65, 74, 133, 137, 144

Collectivism
, 63

Commodification
, 52

Community
, 14, 30, 40, 53, 55–56, 58–59, 107, 135

of inquiry
, 14, 135

Computer-assisted language learning
, 10, 131–145

Conation
, 71–72, 75, 82

Connectedness
, 8, 14, 24, 30, 74, 134–135

Context-based learning
, 63, 65

Cortisol
, 73–74, 76–78

Curriculum
, 4, 6, 55–60, 70, 72, 77, 109–110, 138

Dialectical materialism
, 51, 55

Dopamine
, 78, 82

E-learning
, 6, 9–10, 89–102

adoption
, 92

Ebook
, 116

Education
, 4–7, 9–10, 14, 33–44, 51, 54, 56–57, 59–60, 62–63, 72, 74, 76, 79–80, 82, 90–91, 106, 109–110, 118–121, 133–135, 137, 144

Education Technology
, 79–81

Educational process
, 36

Educational reform
, 4, 91

Educational software
, 97, 101

Endorphins
, 78, 82

English

as foreign language
, 10, 131–145

language teaching
, 10, 131–145

Enquiry-based learning
, 9

Faculty

members
, 5–7, 18, 30, 92, 95, 101–102, 109, 112–113, 122, 124

perspective
, 25

professional development
, 15, 21, 70, 102, 107, 113, 122, 124

support
, 30

Fetishism
, 50, 59

Four-year teaching university
, 8, 14, 29–30, 70

Future education
, 40–44

Globalization
, 57, 62, 144–145

Glutamate
, 73, 75–77

Google Classroom
, 139, 144, 146

Grounded theory
, 10, 95

Guerilla modules
, 66

Hellenic Open University
, 89–102

Higher Education
, 3–8, 50, 76, 105–123

History
, 34, 44, 50–51, 59, 62, 91

Holistic education
, 71

Human contact
, 42

Human flourishing
, 36, 43, 46n8, 75

Humanism in education
, 133–135, 146

Humanization
, 6, 10, 131–145

Humanized/humanizing
, 3–8, 10, 14–15, 17–21, 24–30, 79–81, 117, 127, 132–138, 145

Identity
, 40, 42, 44, 92, 102, 117, 134

Improvement
, 70, 91, 107, 109

Inclusive
, 16, 118, 124

Independence
, 56–57, 64, 133, 138

Information
, 4–5, 23–24, 29–30, 35, 62, 64, 71, 77, 80, 90, 107–109, 120–121, 132, 139

Infrastructure
, 91

Instructor-created video
, 14–17, 19, 30

Interconnectedness
, 69–81

Internet & Communication Technologies
, 4, 7, 90–94, 99–101

Interoperability
, 79–80

Joint interviewing
, 10, 139–140, 145–146

Learner autonomy
, 132, 137, 144

Learner-centered
, 5, 134, 137

Learning
, 4–11, 18, 21–23, 49–65, 71–72, 74, 76–78, 106–123, 140–143

management systems
, 5, 10, 14, 71, 92, 110, 137, 145

technologies
, 9, 110–111

Lecture role
, 9, 34–35, 37, 41, 63

Lifelong learning
, 11, 89–102, 144

Machine learning
, 37, 119

Mixed reality
, 10, 108

Mobile
, 7, 38, 80, 108–109, 111, 115, 119, 121, 126

Neuroscience
, 6, 74–75, 111

Neurotransmitters
, 73–78

Norepinephrine
, 77–78

NVivo
, 140

Object-centered learning
, 66

Online
, 13–29, 109, 120

Online learning
, 5–6, 14–15, 17–18, 30, 93, 110, 116, 120–121, 133, 135, 139, 143–144, 146

Online teaching
, 18, 20–21, 24, 29–30, 93–37, 99, 113–114, 117, 119, 124, 126

preparation
, 18, 20

Open & Distance learning
, 90, 102n1

Oxytocin
, 74, 77–78, 82

Perceptions
, 10, 14–20, 25–29, 91–92, 94, 114–115, 133, 139, 140, 144

Preparatory class
, 138–139, 142, 144, 146

Presence in learning
, 144

Problem-based learning
, 53, 58, 60

Problems
, 4, 6, 9, 6, 53, 72, 74, 77, 80

Professional development
, 15, 21, 70, 102, 107, 113, 122, 124

Psychological impact
, 6, 42

Qualitative research
, 92, 94–95, 102, 139

Research university
, 8, 14, 24, 29

Risk
, 38–39, 70–72, 76, 80, 107–108, 124

Robots
, 35, 39, 63

Safety
, 40, 79, 108

Second Life
, 125

Self-confidence
, 99, 141, 143–144

Serotonin
, 77, 78

Simulations
, 5, 113, 117, 125

Social media
, 44

Social presence
, 8, 14–24, 135

Students
, 6, 8, 24–26, 42, 58, 74, 80, 109–110, 117, 119, 125, 127, 137

perception
, 14–16, 25–27

perspective
, 15

safety
, 40

success
, 8–9, 14, 19, 70–73, 75–76, 79, 93, 110, 113

Summary
, 41, 78–79

Teacher role
, 34–35, 138

Teaching
, 4, 9, 14–15, 18–29, 34–37, 39–40, 45, 50, 57, 59, 63–64, 70, 74, 90–102, 108–123, 132, 134–135–144

Teaching methodology
, 94, 98, 113, 135

Technology
, 3–11, 34, 42, 60–62, 65, 69–81, 92–93, 112, 114–123

Technology-centred education
, 36, 81, 121

Tertiary education
, 62

Tertiary level students
, 133, 140–141

360 video
, 118

3D
, 108

Training Programmes
, 92, 94–97, 100

Transactional distance
, 93–94, 99, 102

Trust
, 34, 38, 40, 44–45, 55, 74, 76–77, 79, 82

Turkish students
, 10, 133, 138, 140–141

University
, 5, 9, 14, 24, 29–30, 50, 55–56, 58–59, 65, 80, 89–102

Video
, 8, 13–29, 108, 117, 137

conferencing
, 117

lecture
, 8, 16, 24–25, 28–30

Virtual reality
, 10, 112, 117, 118

Voice Assistants
, 121, 125–126

VR headset
, 108, 126

Web 2.0
, 38

Welcome video
, 22

Zoom
, 25, 105–123