A framework for understanding game-based teaching and learning
Abstract
Purpose
This paper aims to provide a framework for understanding and differentiating among different forms of game-based teaching and learning (GBTL).
Design/methodology/approach
The framework is based on an analysis of existing literature and descriptions of GBTL in varied higher education settings, combined with case examples of the author’s personal experience as instructors of GBTL courses.
Findings
Four frames or categories of GBTL approaches were identified: the action frame, the structuring frame, the bridging frame and the design frame. Each frame represents a spectrum of related yet varied strategies and assumptions.
Originality/value
This framework is a first attempt at providing an analytic tool for making sense of the varied instantiations of GBTL in higher education. It can be useful as a heuristic tool for researchers as well as a generative model for designing future GBTL practices.
Keywords
Citation
Holmes, J.B. and Gee, E.R. (2016), "A framework for understanding game-based teaching and learning", On the Horizon, Vol. 24 No. 1, pp. 1-16. https://doi.org/10.1108/OTH-11-2015-0069
Publisher
:Emerald Group Publishing Limited
Copyright © 2016, Emerald Group Publishing Limited