Prelims
Using Interactive Digital Narrative in Science and Health Education
ISBN: 978-1-83909-761-4, eISBN: 978-1-83909-760-7
Publication date: 24 May 2021
Citation
Skains, R.L., Rudd, J.A., Casaliggi, C., Hayhurst, E.J., Horry, R., Ross, H. and Woodward, K. (2021), "Prelims", Using Interactive Digital Narrative in Science and Health Education, Emerald Publishing Limited, Leeds, pp. i-xii. https://doi.org/10.1108/978-1-83909-760-720211009
Publisher
:Emerald Publishing Limited
Copyright © 2021 Lyle Skains, Jennifer A. Rudd, Carmen Casaliggi, Emma J. Hayhurst, Ruth Horry, Helen Ross and Kate Woodward. Published under exclusive license by Emerald Publishing Limited
Half Title Page
Using Interactive Digital Narrative in Science and Health Education
Title Page
Using Interactive Digital Narrative in Science and Health Education
By
R. Lyle Skains
Bournemouth University, UK
Jennifer A. Rudd
Swansea University, UK
Carmen Casaliggi
Cardiff Metropolitan University, UK
Emma J. Hayhurst
University of South Wales, UK
Ruth Horry
Swansea University, UK
Helen Ross
Helen's Place, UK
And
Kate Woodward
Aberystwyth University, UK
United Kingdom – North America – Japan – India Malaysia – China
Copyright Page
Emerald Publishing Limited
Howard House, Wagon Lane, Bingley BD16 1WA, UK
First edition 2021
Copyright © 2021 Lyle Skains, Jennifer A. Rudd, Carmen Casaliggi, Emma J. Hayhurst, Ruth Horry, Helen Ross and Kate Woodward.
Published under exclusive license by Emerald Publishing Limited.
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British Library Cataloguing in Publication Data
A catalogue record for this book is available from the British Library
ISBN: 978-1-83909-761-4 (Print)
ISBN: 978-1-83909-760-7 (Online)
ISBN: 978-1-83909-762-1 (Epub)
List of Figures
Figure 2.1. | Bunchems Models of the Reaction by Which Methane and Oxygen Combine to Form CO2 and Water. |
Figure 2.2. | A Simplified Excerpt of the Backend Structure of No World 4 Tomorrow, Showing the Multiple Pathways That the Interactive Digital Narrative (IDN) Takes Dependent on Choices Made. |
Figure 2.3. | Holistic Agentic Climate-Change Engagement Model (h-ACE). |
Figure 4.1. | The Practitioner Model of Creative Cognition. |
List of Abbreviations
- AMR
-
Antimicrobial Resistance
- CCE
-
Climate Change Education
- Co-I
-
Co-investigator
- GP
-
General Practitioner (medical)
- h-ACE
-
Holistic Agentic Climate-Change Engagement Model
- HEI
-
Higher Education Institution
- IDN
-
Interactive Digital Narrative
- IS
-
Infectious Storytelling
- MDR-TB
-
Multi-drug Resistant Tuberculosis
- NHS
-
National Health Service (UK)
- NW4T
-
No World 4 Tomorrow
- OAN
-
Only Always Never
- PI
-
Primary Investigator
- REF
-
Research Excellence Framework
- Scicomm
-
Health and Science Communication
- SEN
-
Special Educational Needs
- SENCo
-
Special Educational Needs Coordinator
- STEAM
-
Science, Technology, Engineering, Arts, Mathematics/Medicine
- STEM
-
Science, Technology, Engineering, Mathematics/Medicine
- TB
-
Tuberculosis
- WHO
-
World Health Organization
- WNMA
-
Welsh National Memorial Association
- YCO2
-
You and CO2
Abstract
This book offers initial insights and lessons learned from two pilot studies using interactive digital narrative (IDN) as educational interventions seeking to effect positive behaviour change regarding topics of global social issues: climate change and antimicrobial resistance.
‘You and CO2’ is a series of workshops for secondary school students: the researchers led hands-on sessions in the chemistry of carbon footprints, reading a climate-change-themed IDN and composing IDNs on the same theme. ‘Infectious Storytelling’ centres on affecting patient behaviours that contribute to antimicrobial resistance: in this project, researchers examine tuberculosis's (TB) representation in creative media in the Romantic era and post–World War II. This research informed a purpose-built IDN to effect positive change in public behaviour surrounding the current epidemic of antimicrobial-resistant TB (as identified by the World Health Organization).
Both these issues contribute to increasingly urgent ‘global challenges’: issues of climate change and ineffectiveness of medication for treatment of communicable diseases, particularly with regard to highly mobile and interspersed populations. There is a dire need to instill a stronger sense of personal responsibility to act as individuals to resolve global issues, and these pilot studies present IDNs as possible approaches in these resolutions. The studies presented in this book are an examination of the efficacy of entertainment media, specifically IDNs, to purposefully effect positive behaviour without resorting to obviously ‘edutainment’ games that students receive negatively.
This book's key contributions are in the areas of interdisciplinary research and education methods, combining arts and science methodologies and approaches to address significant global challenges (climate change, antimicrobial resistance). As such, it will offer insights for a rapidly growing subject area: interdisciplinary approaches. Its methodology and reflective sections on addressing the particular challenges of truly interdisciplinary research (from extremely disparate fields) will be especially helpful to future research teams.
More specifically, this book addresses science communication through interactive digital narratives. IDNs have been shown to increase the efficacy of teaching on a range of topics, as has entertainment media in general. The IDNs at the foundation of the book's two studies were built to capture audiences' attention through strong entertainment narratives whose underlying informative and persuasive themes regarding climate change and antimicrobial resistance could affect audiences' perceptions and subsequent behaviours regarding these issues. By utilizing an interdisciplinary array of research contexts and methodological approaches, these projects aim to empirically test the effectiveness of ‘playful learning’ for behaviour affecting global sociological, health and environment issues; the following chapters deliver early conclusions based on the projects' pilot studies and interdisciplinary working.
Keywords: Health Communication, Science Communication, Interactive Digital Narrative, Interdisciplinary Research, Wide Interdisciplinarity, STEAM, Entertainment for Education, Climate Change Education, Antimicrobial Resistance Education
- Prelims
- 1 Introduction
- 2 Pilot Case Study: You and CO2
- 3 Pilot Case Study: Infectious Storytelling
- 4 Entertaining to Educate: Creative and Pedagogical Insights
- 5 Bridging Research Silos: Approaches to Arts-Science Collaboration
- 6 Lessons Learned: Researcher Reflections
- 7 Conclusions: Moving Forward
- References
- Index