Index
Videogames, Libraries, and the Feedback Loop: Learning Beyond the Stacks
ISBN: 978-1-80071-506-6, eISBN: 978-1-80071-505-9
Publication date: 22 April 2021
Citation
Abrams, S.S. and Gerber, H.R. (2021), "Index", Videogames, Libraries, and the Feedback Loop: Learning Beyond the Stacks, Emerald Publishing Limited, Leeds, pp. 129-131. https://doi.org/10.1108/978-1-80071-505-920211019
Publisher
:Emerald Publishing Limited
Copyright © 2021 Sandra Schamroth Abrams, Hannah R. Gerber
INDEX
Note: Page numbers followed by “n” indicate notes.
- Prelims
- Chapter One: Introduction
- Chapter Two: The Feedback Loop: Learning from Videogame Experiences
- Chapter Three: A Tale of Two Library Videogame Spaces
- Chapter Four: Making Meaning Through the Feedback Loop
- Chapter Five: Where Do We Go from Here? Rethinking Library Videogame Programming Through the Feedback Loop
- Chapter Six: Looking Forward: Possibilities for Future Library Videogame Programming
- Afterword by Sara B. Kajder
- Glossary
- References
- Index