Index
Jaclyn Lee Dr
(Singapore University of Technology and Design, Singapore)
Accelerating Organisation Culture Change
ISBN: 978-1-78973-968-8, eISBN: 978-1-78973-965-7
Publication date: 23 January 2020
This content is currently only available as a PDF
Citation
Lee, J. (2020), "Index", Accelerating Organisation Culture Change, Emerald Publishing Limited, Leeds, pp. 203-207. https://doi.org/10.1108/978-1-78973-965-720201009
Publisher
:Emerald Publishing Limited
Copyright © 2020 by Emerald Publishing Limited
INDEX
Action design research (ADR)
, 74, 89
build, intervene, evaluate
, 91
document learning
, 91
problem formulation
, 90–91
reflect and learn
, 91
Action research (AR)
, 75, 78–80, 87
Adaptive interfaces
, 46
Adhocracy
, 59, 60, 153
Algorithm wave
, 7–8
Anonymity
, 70
Asana
, 46
Augmentation wave
, 7–8
Autonomy wave
, 7–8
Basecamp
, 46
Canonical Action Research (CAR)
, 79
Change management digital tools
collaborative tools
, 176–178
digital leaders thoughts
, 181–182
digital platforms
, 173–174
employee communications
, 178–181
future
, 174–176, 182–185
talent market
, 176
work arrangements
, 176
Clan
, 59, 153
Collaboration
, 47–48
decision making
, 48–49
tools
, 46, 176–178
Collective intelligence
, 47
Competing values framework (CVF)
, 27, 43–44, 53
and OCAI
, 55–62
Component-based software development (CBSD)
, 53
Computational thinking capabilities
, 20
Constructive collaboration
, 25
Corporate culture
, 31
Crowdsourcing platforms
, 47, 48
Cultural alignment
, 25–26
Cultural realignment
, 56
Culture Acceleration Tool and Methodology (CATM)
, 5, 52, 53
action research (AR)
, 75, 78–80
architecture
, 54
community and groupings
, 104
culture change description
, 150–153
data description
, 134–135
deployment
, 128–129
design
, 55, 73–117
design research (DR)
, 75
design science
, 80–87
ease of learning
, 154
features and capabilities
, 91–94
group process requirements
, 101
measurements
, 102–104
Organisational Dominant BIE
, 94–98
organisation-wide culture survey
, 136–137
R3A
, 114
RS0
, 98–100
RS1
, 105–113
RS2
, 113–114
satisfaction
, 155
screenshots
, 129–130
survey participants
, 130–134
usefulness
, 154
validation
, 153–159
validity and reliability
, 135–136
Culture brainstorming tool
, 51–52
Culture change
, 31
barriers
, 30–36
CISCO
, 37–42
digital tools
, 45–47
eight steps
, 27–30
future
, 182–185
Culture conversations
, 47–48
Culture instruments
, 42–44
Decision rooms
anonymity
, 70
characteristics
, 68–69
group digital memory
, 70
parallel communication
, 70
process structure
, 70
process support
, 69
task structure
, 69
task support
, 69
Decision support
, 66
Deployment
, 128–129
Design research (DR)
, 75, 87
Design science
, 80–87
Design thinking
, 10
Digital brainstorming
, 62–68, 168–172
Digital leaders thoughts
, 181–182
Digital platforms
, 173–174
Digital skills training
, 20
Digital tools
collaborative decision making
, 48–49
culture change
, 45–47
culture acceleration
, 53–117
evaluation methods
, 115–117
structured process
, 49–51
Digital transformation
ability
, 20
capabilities
, 19–20
catalyst for change
, 21–22
change management capability
, 19
communication
, 20
computational thinking capabilities
, 20
culture
, 2–3
disruptive organisational change
, 1
future of jobs
, 9–13
Industry 4.0
, 5–9
innovative and adaptive thinking
, 21
leaders in
, 18
research
, 4–5
Singapore University of Technology and Design (SUTD)
, 4–5
visionary mindset
, 19
workforce planning
, 13–18
Disruptive organisational change
, 1
Distributed trust
, 6
Dropbox
, 46
Economist Intelligence Unit
, 11
Employee communications
, 178–181
Employee interest groups (EIGs)
, 156
Excessive turnover
, 34
Existing culture
, 31–32
Facebook
, 48, 65
File sharing platforms
, 46
FITLION
, 164
Google Drive
, 46
Group Decision Support System (GDSS)
, 48, 52, 53, 62–68
decision rooms
, 68–71
effective utilization
, 72
facilitators
, 72–73
technologies
, 73
usability
, 71
Group digital memory
, 70
Hierarchy
, 59
Hipchat
, 47
Humanities, Arts, and Social Sciences (HASS)
, 120–121
Ideation
, 86
Implementation
, 86
Industry 4.0
, 5–9
Innovation economy
, 9
Inspiration
, 86
IS Design Theory (ISDT)
, 82
Leadership
, 32
Microsoft
, 21
Multi-disciplinary focus
, 121
Netflix
, 21, 48
Open communication
, 47
Organisational change management
, 26–30
Organisational Culture Assessment Instrument (OCAI)
, 23–24, 53, 128–129, 135–136, 142, 146–148
competing values framework (CVF)
, 55–62
six dimensions of culture
, 60–61
used
, 61–62
Organisational leader
, 148
Organisation-wide culture survey
, 136–137
“Ornithine Cycle,” 77
Parallel communication
, 70
Participant profiles
, 132–133
Participation rates
, 131–132
Participatory discussion process
, 50
People and the Internet
, 6
PIER principle
, 88
Polling and ranking feature
, 71
Process losses
, 62
Process structure
, 70
Process support
, 69
Prototype evaluation
, 114
Psychological safety
, 34
R3A
, 114
RS0
, 98–100
RS1
, 105–113
RS2
, 113–114
Senior management
, 137–138, 148
Shared perceptions
, 24
Sharing economy
, 6
Singapore University of Technology and Design (SUTD)
, 4–5
awards
, 155
CATM deployment
, 128–129
desired culture
, 143
dimensions
, 146–150
faculty
, 140
Humanities, Arts, and Social Sciences (HASS)
, 120–125
phase 1
, 125–126
problems
, 126–127
regions perception
, 144–146
senior management
, 137–139
student employment
, 160–162
students
, 140–142
survey participants
, 130–134
vision and design
, 122–123
Skills Future Singapore (SSG)
, 12
Slace
, 47
Social lubrication
, 155–156
Social platforms
, 46, 47
Staff
, 139
Staff newsletter
, 156
Students
, 140–141
Talent market
, 176
Tan Tse Yong
, 163–172
Task structure
, 69
Task support
, 69
Town hall gatherings
, 156
Training providers
, 13
Virtual collaboration
, 9
Wearable technology
, 46
Wikis
, 46
Workforce planning
, 13–18
Yammer
, 47
- Prelims
- Chapter 1 Change in the Digital Age
- Chapter 2 Organisational Culture and Change Management
- Chapter 3 Accelerate Culture Change Through Digital Tools
- Chapter 4 A Digital Toolkit for Culture Acceleration: CATM
- Chapter 5 Developing a Culture of Innovation: The Singapore University of Technology and Design Story
- Chapter 6 Managing Culture Change in a Technology Set-up Using CATM
- Chapter 7 Future of Digital Tools in Change Management
- References
- Index