Index
Sang M. Lee
(University of Nebraska-Lincoln, USA)
ISBN: 978-1-78756-716-0, eISBN: 978-1-78756-713-9
Publication date: 31 August 2018
This content is currently only available as a PDF
Citation
Lee, S.M. and Lim, S. (2018), "Index", Living Innovation, Emerald Publishing Limited, Leeds, pp. 139-148. https://doi.org/10.1108/978-1-78756-713-920181012
Publisher
:Emerald Publishing Limited
Copyright © Sang M. Lee and Seongbae Lim
INDEX
Adaptation
, 115
Ageing population, leveraging
, 121
Aggregation
, 115
AirWick air freshener
, 96
Alcon’s enzyme product
, 33
Alibaba
, 5, 30, 60
AlphaGo
, 99
Amazon
, 69, 127
Apple
, 3, 10, 19, 44, 71, 91, 93, 95, 110
App Store
, 13, 27, 73, 91–92
iPhone
, 77
Application convergence
, 68–69
Aquaduct
, 80, 81
Arab Spring Uprising of
, 2011, 129
Arbitrage
, 115
Architectural innovation
, 29
Artificial intelligence (AI)
, 2, 54, 75, 90, 98–100
Artificial womb
, 123
“Assemble-to-order” system
, 44
Asymmetric encryption
, 10
Autonomy
, 107, 108
“Awakening experiences”
, 10
B2B brand marketing
, 44
Baidu
, 5, 30
Bank of America (BOA)
, 81
BellSouth
, 110
Bidirectional collaboration
, 46
Big data
, 2, 16–17, 64–65, 90
Bill & Melinda Gates Foundation
, 82
Bio-artificial system convergence
, 74–76
Biotechnology
, 101–102, 103
Bitcoin
, 10, 74
Blockbuster
, 37, 69
Blockchain technology
, 2, 10, 35, 38, 60, 61, 74, 128
“Blue ocean” market
, 38
Book of Changes
, 28
Brave new world of living innovation
, 7, 125–127
Business model innovation
, 16
Business process reengineering (BPR)
, 3, 28, 56
Capitalism without capital
, 15
Cataract surgery
, 32, 33
Character qualities
, 131
Chick-fil-A
, 84
Chiwan
, 67
Classification of innovation
, 27–30
Closed innovation
, 42
value chain based on
, 43
Closed innovation system
, 42, 115
Cloud computing technology
, 2
Coase Law
, 87–88
Code division multiple access (CDMA)
, 4, 46
Co-innovation
, 46–48, 115
Co-innovation ecosystem
, 51
Collaborative economy
, 15
Collaborative innovation
, 39, 43, 52
value chain based on
, 43
Combination convergence
, 68, 69
bio-artificial system convergence
, 74–76
component and product convergence
, 70
functional convergence
, 70–71
industry convergence
, 73–74
organizational convergence
, 71–73
technical convergence
, 74
types of
, 70
Competencies
, 89, 131
Competitive aggressiveness
, 107, 109
Component innovation
, 29
Concierge medicine
, 124
Convergence
, 52, 63, 102
definition of
, 67–68
types of
, 68
Convergence-based value creation strategy
, 66–67
Convergence economy
, 2, 3
Convergence revolution
, 63
background on advent of convergence
, 65–67
definition of convergence
, 67–68
types of convergence
, 68–76
application convergence
, 68–69
combination convergence
, 69–76
Convergenomics
, 3
Corporate social responsibility
, 18, 94
“Creative economy”
, 11, 15, 129
Creative economy and job creation
, 129–130
CRISPR scissors
, 124
Crowdsourcing
, 3, 45, 53, 54, 59, 115
Cryptocurrency
, 10, 74, 127
Curious
, 132
Customer-based innovation
, 16
Customer-centered value creation
, 56–57
Customer-preferred value innovation
, 16
Customer relationship management
, 19
Da Vinci surgical robot
, 74, 101
Defense Advanced Research Project Agency
, 75
Dell
, 44
Democratization, accelerating
, 61
Demographics, changes in
, 34
Design stage
, 79
Design thinking
, 77–85
application process of
, 81–84
characteristics of
, 79–81
and living innovation
, 84–85
Digital age
, 105
critical areas of living innovation in
, 127–132
entrepreneurial orientation (EO)
, 107–109
innovation and entrepreneurship
, 109–111
Digital divide
, 120
Digital economy
, 2, 41
Digital transformation, accelerating
, 54
Digital transformation era
, 53
Digitization
, 61
Directional innovation
, 29–30
Disruptive innovation
, 2, 30, 72
Disruptive technologies
and business models
, 53–54
and economic models
, 60–61
Drucker, Peter
, 106–107
Dynamic environment
, 28, 53, 60
EAT Initiative
, 124–125
Economic depression
, 114
Economic divide
, 119–120
Economic model, new
, 54–55
Ecosystem, defined
, 96–97
Ecosystem-centered value creation
, 57–58
Ecosystem-oriented competition
, 93–96
Edison, Thomas
, 31
Edsel
, 32
Education, future of
, 130–132
Edutainment
, 3, 73
Effectiveness
, 18–19
Efficiency
, 18
Enterprise resource planning (ERP) system
, 3, 15, 54, 65, 71
Entrepreneurial orientation (EO)
, 107–109
Entrepreneurship
, 105
broad concept of
, 106
narrow concept of
, 106
Entrepreneurship ecosystems
, 111
Entry barriers, bypassing
, 37
Evolutionary innovation
, 28, 29
Evolution of innovation
, 41–49
closed innovation
, 42
co-innovation
, 46–48
collaborative innovation
, 43
living innovation
, 48–49
open and free innovation
, 44–46
Facebook
, 13, 95
Financial crisis in
, 2008, 12
Ford Motor Company
, 32
Foundational literacies
, 131
Free innovation
, 44–46
Fresh-Air Breathing Device and Method
, 23, 24
Fuji Company
, 19, 101, 127
Functional convergence
, 70–71
Fusion
, 63, 66
of human, management, and technology
, 79
Future leadership
, 52
Future of innovation
, 113
brave new world of living innovation
, 125–127
critical areas of living innovation in the digital age
, 127–132
global digital age
, 114–115
innovation for the greater good
, 122–125
from a stable innovation structure to the living innovation ecosystem
, 115–118
from value creation to developing a smart future
, 118–122
Gallup Organization
, 120–121
and Healthways
, 118
Global digital age
, 114–115
Global economy
, 77, 98, 103, 110, 114, 122
Globalization
, 2, 12, 52, 128
Goal divide
, 120
Goals of living innovation
accelerating democratization by digitization
, 61
disruptive technologies and economic models
, 60–61
dynamic environment
, 60
new economic models based on economies of network
, 61
new human resources management (HRM) practices
, 61–62
Google
, 69, 95
Google Play
, 27
Gore Procel
, 68
Gore-Tex
, 68, 92
Government, innovation in
, 128–129
Gross domestic product (GDP)
, 13, 15
Hadoop
, 16
Hash functions
, 10–11, 74
Healthcare industry
, 124, 132
Holmes, William
, 23
Huawei
, 5, 30, 53, 60
Human-centered approach
, 84, 85
Human history and innovation
, 1–3
Human resource management model
, 55
Human resources management (HRM) practices
, 61–62
IBM
, 44, 91, 110, 127
Watson
, 54, 75, 99
Ideation
, 83
IDEO
, 78, 80
IKEA
, 80
Incongruities
, 32–33
Industrial Revolution
, 1, 12
Industries and markets, changes in
, 33–34
Industry 4.0
, 2, 53
Industry convergence
, 70, 73–74
Inflation
, 114
Information and communication technologies (ICT)
, 2, 16, 66, 100
Innopreneurship
, 25, 105, 109
Innovation, defined
, 21–23
Innovation ecosystems
, 7, 39, 87
ecosystem-oriented competition
, 93–96
living innovation ecosystem
, 96–103
platform-oriented competition
, 90–92
single-company-oriented competition
, 87–88
value-chain-oriented competition
, 88–89
“Innovation of innovation”
, 38
Innovation paradigm
, 15, 38, 41, 53
Innovation S-curve
, 4
Innovative Cosmetic Concept (Incoco)
, 36
Innovativeness
, 107, 108
Intangible markets
, 14
Integrated platform model
, 91–92
Intel
, 44, 91, 127
Intel Inside
, 44, 92
Intellectual Ventures
, 94
Internet access
, 125
Internet-based Industry 4.0
, 2
Internet of Brains (IoB)
, 2, 48, 65
Internet of Everything (IoE)
, 2, 65, 66
Internet of Things (IoT)
, 2, 90
Internet of value
, 2
Internet technology
, 2, 53, 89
Interorganizational ecosystems
, 95
Intersectional innovation
, 29, 30
Intrapreneurship
, 105
Invention and innovation
, 23–27
iPhone
, 10, 64, 110
iPod
, 10, 13
iTunes
, 13
Job creation, creative economy and
, 129–130
Jobs, Steve
, 9, 10, 13, 64, 77, 110
Just-in-time (JIT) system
, 3, 116
“Keep the Change” of Bank of America (BOA)
, 81
Keynesian economic development theory
, 54
Key-value database
, 10
Knowledge-intensive innovations
, 35
Knowledge management system
, 51
Kodak
, 6, 19, 46, 94, 127
Leadership models
, 52–53
Lean approach
, 3
Lego products
, 95
Leveraging economies of scale, via Internet
, 36
LifeStraw
, 81
Living innovation ecosystem
, 38, 50, 58–60, 111
structure of
, 116–117
MagicBand
, 83
Magnetic resonance imaging (MRI)
, 75–76
Management innovations
, 48
commoditization of
, 3–4
Management systems
adopting
, 15
application of
, 53–55
MapReduce
, 16
Market leaders
, 25–27, 29–30
Mattel
, 44
MDVIP program
, 124
Medical tourism
, 3, 54, 73
Megatrends and innovation
, 9–19
Merkle trees
, 10
Microsoft
, 44, 93
X-Box
, 72
Minerva Schools at Keck Graduate Institute, San Francisco
, 131–132
MS Windows operating system
, 91
Mustang
, 32
Netflix
, 37, 69
Network externality
, 90
New innovation leadership
, 52–53
New jobs, creating
, 121
New market forces
, 3–6
business gravitation to low-cost regions of world
, 4–5
commoditization of management innovations
, 3–4
competitive advantage and value innovation
, 5
ever-shortening product life cycle
, 4
groundswell effect
, 6
new customer value
, 5–6
new economic model
, 6
new global firms in emerging economies
, 5
New technologies and management systems, application of
, 53–55
New value creation paradigm
, 52, 55–58
Nike
, 3, 44, 71, 78, 89
Nintendo
, 22, 56, 72
Wii
, 23, 72
Nokia
, 10, 17, 28
Nondisruptive innovation
, 30
Nongovernmental organizations
, 80, 105
Nvidia
, 127
O2O (online to offline) business model
, 13–14
Old obstacles, removal of
, 36
Omni Processors
, 82, 83
“On-demand” system
, 44
OnePlus
, 30
Open and convergence innovation
, 111
Open and free innovation
, 44–46
Oppo
, 30, 67
Opéra Garnier
, 9
“Order qualifier”
, 18
“Order qualifying criterion”
, 64
“Order winner”
, 18
“Order winning criterion”
, 64
Organizational convergence
, 71–73, 89
Organizational value creation
, 55
P2P platforms
, 61, 111, 129
Paradigm shift
, 34–35
Pathways in Technology Early College High School (P-Tech)
, 131
PatientsLikeMe
, 132
Paul Simon
, 77, 78
Peer to peer (P2P) technology
, 2, 10, 35
People’s “well-being”, enhancing
, 118–119
Philips Ambient Experience
, 75
Platform-oriented competition
, 90–92
Porter’s model
, 73
Proactiveness
, 107, 109
Producer-centered value creation
, 56
Product and component convergence
, 70
Product platform model
, 92
Proof of work
, 10
Prototyping
, 83–84, 101
Purpose of innovation
, 117–118
Qualcomm
, 46, 94
R&D department
, 42
Reckitt Benckiser
, 96
Reinventing innovation
, 38
Revolutionary innovation
, 28–29
RFID tags
, 31
Risk-taking
, 107, 109
Robotics
, 74, 100–101, 126, 128
Roomba
, 38
San Antonio River Walk
, 23–24
Sharing economy
, 3, 6, 15, 74, 90, 110
Simon
, 110
sine qua non
, 11
Single-company-oriented competition
, 87–88
Six Sigma
, 3, 15, 54, 56
Smart convergence
, 102–103
Smart future
, 16, 51, 103, 113–114
challenges and barriers to
, 119
development of
, 118–122
Smart learning machines
, 7
Smart sensors
wireless networks of
, 100
Social entrepreneurship
, 122
“Social innovation”
, 11, 94
Social network system (SNS)
, 6
Softbank’s Pepper
, 54, 99
Sony
, 28, 88
PlayStation
, 72
Sources of innovation
, 31–39
future
, 38–39
past
, 32–35
present
, 35–38
Stable innovation structure
, 115
Strategic focus, evolution of
, 18–19
Support technologies
, 26–27
Sustainability and green management
, 121–122
Swatch
, 22, 23
Synergy
, 67
TaskRabbit
, 14
Team-oriented collaboration
, 84–85
Technical convergence
, 70, 74
Technologies supporting living innovation ecosystem
, 98–103
Technology-enabled innovations
, 15
Technopreneurship
, 105
Testing
, 84
3-D printers
, 84
3-D technologies
, 13, 19, 54, 101
3Vs (volume, velocity, and variety)
, 16, 64, 65
Thunderbird
, 32
Time division multiple access (TDMA) technology
, 46
Total quality management (TQM)
, 3, 28, 56
Toyota
, 28, 88, 116
Transaction cost analysis
, 87–88
Triple A Strategy
, 115
23andMe
, 102, 132
Two-sided platform model
, 92
Uber
, 3, 14, 36, 53, 54, 128
Ubiquitous computing
, 98, 100, 103, 128
Ubiquitous innovation
, 74, 75
Unexpected occurrences
, 32
Value chain innovation
, 16, 71
Value-chain-oriented competition
, 88–90
Value cocreation
, 57
Value creation
, 1, 2, 14, 49
Value organization
, 44, 71
Variety, defined
, 16
Velocity, defined
, 16
Vertical integration
, 26, 88, 89
Virtual entrepreneurship
, 110
Visio
, 44
Vivo
, 30, 67
Vizio
, 71, 89
Volume, defined
, 16
WakaWaka
, 123
Warka Water Inc
, 122–123
Watson
, 54, 75, 99
Well-being of people
, 102, 118–119
Wireless networks of smart sensors
, 100
Work process, need in
, 33
Xiaomi
, 30, 67
YouTube
, 13
- Prelims
- Prelude
- Chapter 1 Megatrends and Innovation
- Chapter 2 Concept of Innovation
- Chapter 3 Sources of Innovation: Past, Present, and Future
- Chapter 4 Evolution of Innovation
- Chapter 5 Advent of Living Innovation
- Chapter 6 Convergence Revolution
- Chapter 7 Design Thinking
- Chapter 8 Innovation Ecosystems
- Chapter 9 Innovation and Entrepreneurship in the Digital Age
- Chapter 10 The Future of Innovation
- Bibliography
- Index