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Learning to play, playing to learn: A case study of a ludic learning space

Alice Y. Kolb (Weatherhead School of Management, Case Western Reserve University, Cleveland, Ohio, USA)
David A. Kolb (Weatherhead School of Management, Case Western Reserve University, Cleveland, Ohio, USA)

Journal of Organizational Change Management

ISSN: 0953-4814

Article publication date: 16 February 2010

7845

Abstract

Purpose

The purpose of this paper is to propose an experiential learning framework for understanding how play can potentially create a unique ludic learning space conducive to deep learning.

Design/methodology/approach

The framework is developed by integrating two perspectives. First, from multidisciplinary theories of play to uncover the underlying play principles that contribute to the emergence of the ludic learning space are drawn. Then the formation of a ludic learning space through a case study of a pick‐up softball league where for 15 years, a group of individuals diverse in age group, gender, level of education, and ethnic background have come together to play are examined.

Findings

The case study suggests that play in a ludic learning space can promote deep learning in the intellectual, physical, spiritual, and moral realms.

Originality/value

This paper uses the play literature to inform the experiential learning concept of the learning space.

Keywords

Citation

Kolb, A.Y. and Kolb, D.A. (2010), "Learning to play, playing to learn: A case study of a ludic learning space", Journal of Organizational Change Management, Vol. 23 No. 1, pp. 26-50. https://doi.org/10.1108/09534811011017199

Publisher

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Emerald Group Publishing Limited

Copyright © 2010, Emerald Group Publishing Limited

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