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1 – 3 of 3Zengxin Kang, Jing Cui, Yijie Wang, Zhikai Hu and Zhongyi Chu
Current flexible printed circuit (FPC) assembly relies heavily on manual labor, limiting capacity and increasing costs. Small FPC size makes automation challenging as terminals…
Abstract
Purpose
Current flexible printed circuit (FPC) assembly relies heavily on manual labor, limiting capacity and increasing costs. Small FPC size makes automation challenging as terminals can be visually occluded. The purpose of this study is to use 3D tactile sensing to mimic human manual mating skills for enabling sensing offset between FPC terminals (FPC-t) and FPC mating slots (FPC-s) under visual occlusion.
Design/methodology/approach
The proposed model has three stages: spatial encoding, offset estimation and action strategy. The spatial encoder maps sparse 3D tactile data into a compact 1D feature capturing valid spatial assembly information to enable temporal processing. To compensate for low sensor resolution, consecutive spatial features are input to a multistage temporal convolutional network which estimates alignment offsets. The robot then performs alignment or mating actions based on the estimated offsets.
Findings
Experiments are conducted on a Redmi Note 4 smartphone assembly platform. Compared to other models, the proposed approach achieves superior offset estimation. Within limited trials, it successfully assembles FPCs under visual occlusion using three-axis tactile sensing.
Originality/value
A spatial encoder is designed to encode three-axis tactile data into feature maps, overcoming multistage temporal convolution network’s (MS-TCN) inability to directly process such input. Modifying the output to estimate assembly offsets with related motion semantics overcame MS-TCN’s segmentation points output, unable to meet assembly monitoring needs. Training and testing the improved MS-TCN on an FPC data set demonstrated accurate monitoring of the full process. An assembly platform verified performance on automated FPC assembly.
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Keywords
Yanxia Liu, Zhikai Hu and JianJun Fang
The three-axis magnetic sensors are mostly calibrated by scalar method such as ellipsoid fitting and so on, but these methods cannot completely determine the 12 parameters of the…
Abstract
Purpose
The three-axis magnetic sensors are mostly calibrated by scalar method such as ellipsoid fitting and so on, but these methods cannot completely determine the 12 parameters of the error model. A two-stage calibration method based on particle swarm optimization (TSC-PSO) is proposed, which makes full use of the amplitude invariance and direction invariance of Earth’s magnetic field vector.
Design/methodology/approach
The TSC-PSO designs two-stage fitness function. Stage 1: design a fitness function of the particle swarm by the amplitude invariance of the Earth’s magnetic field to obtain a preliminary error matrix G and the bias error B. Stage 2: further design the fitness function of the particle swarm by the invariance of the Earth’s magnetic field to obtain a rotation matrix R, thereby determining the error matrix uniquely.
Findings
The proposed TSC-PSO can completely determine 12 unknown parameters in error model and further decrease the maximum fluctuation error of the Earth’s magnetic field amplitude and the absolute error of heading.
Practical implications
The proposed TSC-PSO provides an effective solution for three-axis magnetic sensor error compensation, which can greatly reduce the price of magnetic sensors and be used in the fields of Earth’s magnetic survey, drilling and Earth’s magnetic integrated navigation.
Originality/value
The proposed TSC-PSO has significantly improved the magnetic field amplitude and heading accuracy and does not require additional heading reference. In addition, the method is insensitive to noise and initialization conditions, has good robustness and can converge to a global optimum.
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Ahmet Hamurcu, Şebnem Timur and Kerem Rızvanoğlu
With the release of headsets such as HTC Vive and Oculus Rift in 2016, fully immersive virtual reality (VR) technology has become available for industrial designers to represent…
Abstract
Purpose
With the release of headsets such as HTC Vive and Oculus Rift in 2016, fully immersive virtual reality (VR) technology has become available for industrial designers to represent and communicate design ideas. However, how this development will affect industrial design education practice is not clear enough yet. The purpose of this study is to reveal and discuss the current status of using VR in industrial design education and potentials of it.
Design/methodology/approach
In the first part of the study, the use of computer technology in industrial design education and how VR can be positioned in the existing system is discussed by the acceptance of “design” as “representation”. In the second part, the literature review carried out to unveil and analyse the efforts for using VR in industrial design practice and education is presented. The results of the review are interpreted together with the design process in industrial design education.
Findings
VR has the potential for changing the operating ways of not only sketching, visualising, modelling, prototyping, presenting, demonstrating and evaluating design ideas, but also getting inspiration and collaborating in industrial design education. However, it is first necessary to solve the issue of how it will be integrated into industrial design education.
Originality/value
This paper presents the preliminary presumptions regarding the integration of VR into industrial design education that can contribute to future studies.
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