Yoshio Shimizu, Tsugutake Sadoyama, Masayoshi Kamijo, Satoshi Hosoya, Minoru Hashimoto, Tsuyoshi Otani, Kouich Yokoi, Yousuke Horiba, Masayuki Takatera, Michael Honywood and Shigeru Inui
This paper argues for the immediate use of Kansei engineering to help deal with the chaotic situation of poorly implemented and disconnected technologies. A theoretical criticism…
Abstract
This paper argues for the immediate use of Kansei engineering to help deal with the chaotic situation of poorly implemented and disconnected technologies. A theoretical criticism of the current industrial capitalism, together with the promotion of a new post‐industrial form of capitalism, lays the foundation for an explanation of how this transition can be achieved through a proper understanding of Kansei. A detailed explanation of the interactive production system apparel demonstrates the benefits to both manufacturers and consumers. The paper concludes that the application to apparel is just one of the many potential applications to improving the lifestyle and enjoyment of individuals in the entire society.
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Young Sook Cho, Keiichi Tsuchiya, Masayuki Takatera, Shigeru Inui, Hyejun Park and Yoshio Shimizu
This paper aims to describe the development of a method of constructing three‐dimensional (3D) human body shapes that include a degree of ease for purpose of computerized pattern…
Abstract
Purpose
This paper aims to describe the development of a method of constructing three‐dimensional (3D) human body shapes that include a degree of ease for purpose of computerized pattern making.
Design/methodology/approach
The body shape could be made with ease allowance to an individual's unique body shape using sweep method and a convex method. And then generates tight skirt patterns for the reconstructed virtual body shape using a computerized pattern making system.
Findings
This paper obtains individual patterns using individually reconstructed 3D body shapes by computerized pattern development. In these patterns, complex curved lines such as waist lines and dart lines are created automatically using the developed method. The method is successfully used to make variations of a tight skirt to fit different size women. The author also used the method to make other skirts of various designs.
Originality/value
The method described in this paper is useful for making patterns and then garments, without the need for the garments to be later adjusted for the subject.
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Xiaoqun Dai, Takao Furukawa, Shigeru Mitsui, Masayuki Takatera and Yoshio Shimizu
Drape is a characteristic behaviour of flexible cloth, so it is important in modelling cloth. The paper introduces a novel method to model drape using a few shape parameters…
Abstract
Drape is a characteristic behaviour of flexible cloth, so it is important in modelling cloth. The paper introduces a novel method to model drape using a few shape parameters, predicted according to the pattern structure and mechanical properties of cloth. The technique is used to visualize the 3‐D drapeability of cloth and is then extended to simulation of a skirt. The general shape of a flared skirt of large deformation is predicted based on several shape parameters. Moreover, the constructed skirt model is used as pre‐draped initial shape for the popular physically‐based model – particle system. Kawabata Evaluation System (KES) plots of cloth are applied for accurate mechanical calculation. The simulated results show good agreement with actual cloth materials.
Youngsook Cho, Naoko Okada, Hyejun Park, Masayuki Takatera, Shigeru Inui and Yoshio Shimizu
In order to mass‐customize clothes, it is essential to consider individual body shape using computerized 3D body models. This paper describes the development of an interactive…
Abstract
Purpose
In order to mass‐customize clothes, it is essential to consider individual body shape using computerized 3D body models. This paper describes the development of an interactive body model that can be altered with individual body shape for the purpose of computerized pattern making.Design/methodology/approach – For altering perimeter and length for contouring individual body shapes, a cross‐sectional line model is proposed arranged at regular intervals. This model is easy for controlling body shape and also for calculating length and perimeters. Shape control lines (SCL) are used to modify the shape of the model in order to adjust the model to represent different body shapes. SCL are used to modify the perimeter of the cross‐sectional line by scaling method with different center position and scaling ratio in a horizontal direction.Findings – In order to investigate whether virtual body models can be adequately substituted for real physical models, the perimeter and cross‐section areas of shape control lines were compared, which resulted in an agreement ratio of over 93 percent. This fact supports the adaptability and potential usefulness of the body model.Originality/value – This research makes it possible for customers to modify the body model to match their own body shape during internet or catalogue shopping; it can also enable apparel manufacturers to communicate with their customers by describing the body model to fit on the screen while in the ordering process.
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Young Sook Cho, Takuya Komatsu, Masayuki Takatera, Shigeru Inui, Yoshio Shimizu and Hyejun Park
This paper aims to describe the development of an interactive body model that can be altered to match individual body perimeter, postures and depth for the purpose of computerized…
Abstract
Purpose
This paper aims to describe the development of an interactive body model that can be altered to match individual body perimeter, postures and depth for the purpose of computerized pattern making.
Design/methodology/approach
Construction of the posture and depth adjustable body model requires the extraction of ten points, adjustment of coordinate points, linking of points by spline curves, control of section lengths and selectability of three hip types. Front to back depth of the model is adjusted by scaling ratio.
Findings
Good results were achieved in modelling back shapes, such as flat shape and stoop shape, and of modelling various hip shapes, such as flat shape and protruding shape. Also the presented body model is able to accurately simulate individual depth of bust, waist and hips. Silhouette comparison between the fully adjusted virtual body model and real body shapes shows an almost perfect match. A primary dialog for altering perimeter, length and depth, and a posture dialog for controlling back and hip shapes was developed.
Originality/value
By making fine adjustments to posture and depth, it is possible to make patterns which result in clothing that not only fits well, but also exhibits other desirable properties. This system could, therefore, be seen as a major step forward in pattern making.
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Takatoshi Saeki, Takao Furukawa and Yoshio Shimizu
Describes the construction of an interactive apparel design system using the Word Wide Web. The system permits end‐users to design clothes reflecting their tastes. Variable…
Abstract
Describes the construction of an interactive apparel design system using the Word Wide Web. The system permits end‐users to design clothes reflecting their tastes. Variable renderings of the human body and of clothing within environmental modules simulate apparel design in the virtual world. Proposes a simulation of the human body’s skeletal motions for displaying the dynamic shape‐changes in clothes. Suggests that this method of created animation, though more complex than static representation, nonetheless is more accurate in depicting the actual shapes of clothing.
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Examines the twelfth published year of the ITCRR. Runs the whole gamut of textile innovation, research and testing, some of which investigates hitherto untouched aspects. Subjects…
Abstract
Examines the twelfth published year of the ITCRR. Runs the whole gamut of textile innovation, research and testing, some of which investigates hitherto untouched aspects. Subjects discussed include cotton fabric processing, asbestos substitutes, textile adjuncts to cardiovascular surgery, wet textile processes, hand evaluation, nanotechnology, thermoplastic composites, robotic ironing, protective clothing (agricultural and industrial), ecological aspects of fibre properties – to name but a few! There would appear to be no limit to the future potential for textile applications.
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Abstract
Relationships have been investigated between subjective pressure sensation and objective pressure measured, for knit garments of different sizes and fabrics with different extensibilities. Fechner's logarithmic law is used to investigate the relations. Equations are obtained for describing the Psychophysical mechanism of clothing pressure perception under certain conditions. Objective pressure measuring had high predictive power with regard to subjective pressure sensation only under those conditions. Wearing pressure comfort has a negative correlation with feelings of fetter, scratchy, heavy and pressure, and has a poor correlation with feelings of softness and smoothness. Using factor analysis with principal factor solutions and rotated by the Varimax method, we obtained factor matrices.
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Juan M. Pulhin, Rodel D. Lasco, Florencia B. Pulhin, Lawrence Ramos and Rose Jane J. Peras
Forests and the goods and services they provide are essential for human well-being (Seppälä, Buck, & Katila, 2009). Forests provide three types of ecosystem services that directly…
Abstract
Forests and the goods and services they provide are essential for human well-being (Seppälä, Buck, & Katila, 2009). Forests provide three types of ecosystem services that directly support human well-being: provisioning services such as food, fuelwood, medicine, etc.; regulating services such as water purification, climate regulation, erosion control, etc.; and cultural services, including recreation, spiritual, and religious values (Millennium Ecosystem Assessment, 2003). About 1.6 billion people live in predominantly forest ecosystems or in their vicinity. Forest communities include indigenous peoples (IPs) who have been living since time immemorial in forest areas and other local groups including the more recent settlers or immigrants. In the tropics, over 800 million people are living in forests and woodlands, which makes these areas a very important resource for the rural poor (Chomitz, Buys, De Luca, Thomas, & Wertz-Kanounnikoff, 2007). Based on ADB's (2009a) estimates, half of the world's poorest of the poor are IPs, and more than half live in Asia. Sixty million of these IPs are forest dependent.
The World is on the threshold of a technological revolution as important as the invention of the wheel, power‐looms, electricity and the assembly line. This derives from two…
Abstract
The World is on the threshold of a technological revolution as important as the invention of the wheel, power‐looms, electricity and the assembly line. This derives from two related inventions, firstly that of the computer, and secondly that of a development variously known as the microprocessor, silicon chip, or the integrated circuit.