Xuexin Xu, Xiaodong Yang, Junhua Lu, Ji Lan, Tai-Quan Peng, Yingcai Wu and Wei Chen
Massively multiplayer online role-playing games (MMORPGs) create quasi-real social systems in which players can interact with one another, and quasi-real economic systems where…
Abstract
Purpose
Massively multiplayer online role-playing games (MMORPGs) create quasi-real social systems in which players can interact with one another, and quasi-real economic systems where players can consume and trade in-game items with virtual currency. The in-game currency price, an important indicator of a virtual economy, is highly contingent on players’ behavioral interaction in MMORPGs. The purpose of this paper is to adopt a network perspective to examine how topological characteristics of social networks in an MMORPG, namely, network externalities, density, and closure, would exert impacts on the in-game currency price.
Design/methodology/approach
Players’ behavioral data were collected from a popular MMORPG in China on a weekly basis for 52 weeks. With a time series analytical approach, the empirical model for the price function of in-game currency was estimated with vector autoregression.
Findings
The results show that the number of core avatars and network density are positively associated with in-game currency price, while network closure has a negative effect on in-game currency price. However, in-game currency price is found to have no significant relationship with the trade volume of the currency.
Originality/value
This study fills in an important research gap by investigating factors influencing the in-game currency price of MMORPGs from a network perspective, which contributes to the existing literature of network effects and advances our understanding about how players’ interaction will influence the dynamics of a virtual economy. The findings could offer useful insights for online game companies to better understand their players’ social interaction and consumption behavior.
Details
Keywords
Zhenzhen Shang, Libo Yang, Wendong Zhang, Guojun Zhang, Xiaoyong Zhang, Hairong Kou, Junbing Shi and Xin Xue
This paper aims to solve the problem that strong noise interference seriously affects the direction of arrival (DOA) estimation in complex underwater acoustic environment. In this…
Abstract
Purpose
This paper aims to solve the problem that strong noise interference seriously affects the direction of arrival (DOA) estimation in complex underwater acoustic environment. In this paper, a combined noise reduction algorithm and micro-electro-mechanical system (MEMS) vector hydrophone DOA estimation algorithm based on singular value decomposition (SVD), variational mode decomposition (VMD) and wavelet threshold denoising (WTD) is proposed.
Design/methodology/approach
Firstly, the parameters of VMD are determined by SVD, and the VMD method can decompose the signal into multiple intrinsic mode functions (IMFs). Secondly, the effective IMF component is determined according to the correlation coefficient criterion and the IMF less than the threshold is processed by WTD. Then, reconstruction is carried out to achieve the purpose of denoising and calibration baseline drift. Finally, DOA estimation is achieved by the combined directional algorithm of preprocessed signal.
Findings
Simulation and field experiments results show that the algorithm has good noise reduction and baseline drift correction effects for nonstationary underwater signals, and high-precision azimuth estimation is realized.
Originality/value
This research provides the basis for MEMS hydrophone detection and positioning and has great engineering significance in underwater detection system.