The paper seeks to give information about business simulation and its advantages by giving an example of the MERKIS business simulation game.
Abstract
Purpose
The paper seeks to give information about business simulation and its advantages by giving an example of the MERKIS business simulation game.
Design/methodology/approach
A description of the business simulation game is given, including an explanation of the game structure and several examples of the problem areas MERKIS can be applied to, as well as four illustrative cases from real‐life experiences.
Findings
The article highlights the opportunities and benefits of the business simulation, as well as a list of the skills that can be acquired during the MERKIS simulation game.
Practical implications
The paper is a useful source of information for company management and individuals who are looking for effective alternatives to traditional seminars and training courses.
Originality/value
The article presents a different approach to personnel/management training and could be of great value to managers, especially HR managers.
Details
Keywords
Robert M. Davison and Carol X.J. Ou
The purpose of this paper is to investigate how selected employees in China deliberately subvert organizational information systems (IS) policy by developing feral working…
Abstract
Purpose
The purpose of this paper is to investigate how selected employees in China deliberately subvert organizational information systems (IS) policy by developing feral working practices in order to gain access to the applications that they believe essential to work.
Design/methodology/approach
Interpretive case study.
Findings
Employees cannot accept the limited IT policy/environment imposed by corporate management and develop their own workarounds that subvert the organizational IT policy so as to ensure that they can get work done.
Research limitations/implications
The authors draw on elements of punctuated equilibrium theory to conceptualize the findings into four theoretical propositions. The authors encourage researchers to probe these organizational practices and solutions in depth.
Practical implications
Organizations cannot expect their digital native employees to leave their social media culture at home when they come to work. Social media penetrates all aspects of their lives and in all locations. Therefore, organizations must find a way to permit its use at work.
Originality/value
Subversion is a topic rarely studied in IS research, or in business/management more generally. The focus on the subversive behavior of organizational employees is original and important. The authors suggest that subversive behavior may be more common than the limited literature suggests.