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Article
Publication date: 6 July 2015

Simon J. Roberts and Tim Stott

The purpose of this paper is to study relative age effects (RAEs) in a selected sample of university students. The majority of education systems across the globe adopt age-related…

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Abstract

Purpose

The purpose of this paper is to study relative age effects (RAEs) in a selected sample of university students. The majority of education systems across the globe adopt age-related cut-off points for eligibility. This strategy has received criticism for (dis)advantaging those older children born closer to the “cut-off” date for entry into an academic year and for promoting the existence of RAEs. To date, there are only two studies which have examined the relative age phenomenon in a university setting specifically.

Design/methodology/approach

Data of student records from the years 2006-2009 were analysed. Specifically this included date of birth, The Universities and Colleges Admissions Service (UCAS) entry points, gender, grade point averages and final year degree classification.

Findings

Analysis of data collected from 460 university students revealed a significant RAE reversal. Specifically, relatively younger students achieved significantly higher first-class honours degrees than relatively older students (p < 0.01).

Research limitations/implications

Limitations include the following: the sample was modest and restricted to only 460 students located within one of the universities five faculties. Recent RAE studies in education have recruited thousands of students; therefore, these findings may not be totally representative of the broader UK university population.

Originality/value

This is only the second UK-based study to examine RAEs from a university perspective. The findings highlight an interesting and new insight into the RAE phenomenon and one that warrants further scientific attention.

Details

Quality Assurance in Education, vol. 23 no. 3
Type: Research Article
ISSN: 0968-4883

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Article
Publication date: 6 July 2015

John F. Dalrymple

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Abstract

Details

Quality Assurance in Education, vol. 23 no. 3
Type: Research Article
ISSN: 0968-4883

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Book part
Publication date: 5 August 2019

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Religion, Humility, and Democracy in a Divided America
Type: Book
ISBN: 978-1-78973-949-7

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Article
Publication date: 1 June 1986

DID IT REALLY take 24 persons to decide that there was need to regulate the granting of vocational qualifications whose report last month proposes what must surely be the most…

129

Abstract

DID IT REALLY take 24 persons to decide that there was need to regulate the granting of vocational qualifications whose report last month proposes what must surely be the most super of super‐quangoes?

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Work Study, vol. 35 no. 6
Type: Research Article
ISSN: 0043-8022

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Article
Publication date: 25 December 2024

Entisar Alhadi Al Ghawail and Sadok Ben Yahia

The current study intends to use green-driven augmented reality (AR) with gamification application to help students at the Higher Institute of Science and Technology (HIST) in…

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Abstract

Purpose

The current study intends to use green-driven augmented reality (AR) with gamification application to help students at the Higher Institute of Science and Technology (HIST) in Libya to effectively learn general chemistry concepts successfully and with minimum side effects on individuals and the environment. It also aims to shed light on the students’ learnability, neural and psychological mechanisms under the green-driven, AR-oriented learning environment that might affect students’ personality, feelings and moods. For this study, smartphones and smart glasses are employed to design AR-G technology.

Design/methodology/approach

The sample of this study was divided into two groups: the experimental and the control groups. The experimental group used the AR app, and the control group used 2D pictures. The experiment was in two stages: for the first one, a 3D interactive story game reflecting the classroom and the laboratory was designed in which students feel secure and entertained in learning chemistry concepts. In the second stage, the designed gamification solution developed in Unity AR was assessed to measure its acceptability and environmental effects.

Findings

This study aimed to investigate mobile AR learning experiences. The researchers designed an AR-based game for general chemistry learning, to investigate its effects on students’ behavior, satisfaction and attention. In addition, it intended to uncover the challenges they faced, their experience, concerns about using and the time spent interacting with AR. This study showed that a postlecture activity of testing with AR games affected the retention of lecture contents over 12 weeks significantly better than the retention of the material taught by traditional teaching methodology. Thus, AR-G technology helped to lower students’ test anxiety and increased the regularity of studying. In this study, a student learned in the environment and was liberated from corporeal and sensory connections with their physical surroundings, which greatly aided in improving their experience and collecting players’ learnability analytics, experience, motivation and well-being via game analytics. However, AR-G technology established a competitive learning environment to increase learning by allowing students to be more involved in the learning process and therefore more motivated, resulting in greater real-world performance. On the other hand, that agrees with the latest studies in neuroeducation indicating that it is difficult to learn without conscious and sustained attention. Noreikis et al. (2019) confirmed in their research that action video games could greatly enhance perceptual ability and improve concentration, resulting in a positive impact on learning effectiveness.

Research limitations/implications

The study has difficulties such as certain hardware being incompatible with the systems of the user device, such as HMD with mobile, and incompatible games. Although AR is not a new technology, one of its challenges is that instructors and students may not be comfortable using it and may not be convinced of the usefulness of technology. One drawback of the current study was that it was limited to a single first-year chemistry class. If the study had been done across several lengthy semesters, it could have had a more beneficial outcome. Another challenge was the small number of participants of students, and their withdrawal for unexpected medical conditions or psychological distress. The choice of one gaming session in a week could generate biased results.

Practical implications

This study explores how AR with gamification technology can support learning general chemistry topics and shows that AR improved academic achievement and provided instant feedback. The results indicate that AR technology could be helpful in an academic setting by increasing academic achievement and raising motivation for the students who used AR-G technology.

Social implications

50% of the interviewees had positive learning experience of AR referring to AR as an enjoyable learning value they gained. One participant commented that “I believe that the augmented reality would be better compared to long texts, and may be suitable for young learners and I feel it is quite efficient and effective”. More than half of the interviewees too considered augmented reality motivating them, triggering their ambition to search for answers to the questions and enhancing further motivated classroom learning. Two interviewees argued that AR potentially develops fun experiences but not necessarily improve learning.

Originality/value

To meet the objective, 3D interactive story game that imitates the classroom and the laboratory environment in an ecofriendly, entertaining and exciting manner was designed for students of a chemistry course. The first classroom chemistry syllabus was overall divided into three learning units based on their increasing level of difficulty. For each learning unit, the proposed game will offer three modes of green-driven AR-G smart learning. To keep the target students motivated in order to undertake the gaming activity on a regular basis, various motivational affordances will be systematically embedded within the proposed game strategy that includes points, leaderboards, achievements, badges, levels, story, theme, feedback, clear goals, day-to-day challenges and rewards (Deterding et al. (2011), Stott and Neustaedter (2013). Finally, the designed gamification solution was developed in Unity AR, which was later preliminarily tested to evaluate its acceptability and impact on environmental sustainability.

Details

Journal of Applied Research in Higher Education, vol. ahead-of-print no. ahead-of-print
Type: Research Article
ISSN: 2050-7003

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Article
Publication date: 1 January 1935

WE wish our readers success and prosperity for 1935. In the pages of our last number was given a brief retrospect of the events of 1934, and there is no advantage in repeating any…

28

Abstract

WE wish our readers success and prosperity for 1935. In the pages of our last number was given a brief retrospect of the events of 1934, and there is no advantage in repeating any part of it. Suffice to say, the year was one of the most memorable in the annals of libraries from the point of view of the new buildings which have been erected to serve great places. The year before us will present a full programme of work for all librarians. The major interest will probably be the conference to be held at Manchester in September, when hundreds of librarians will have the opportunity of seeing the building of the largest of British, if not of European, public libraries. We understand, too, that the conference will deal systematically with the efficient library in the modern community, but no doubt fuller information upon this programme will be forthcoming very shortly. The time is not ripe, we fear, for us to expect anything in the shape of a consolidating library aft which shall bring into coherency the scattered library laws of this country. We hope something will be done in the year to improve the examination system of the Library Association, which fails to give satisfaction as it stands at present. We confidently expect that the co‐operation embodied in the Regional Library Bureau will be extended, and as our recent pages have shown, we hope that the National Central Library will be relieved of some of its financial anxieties by direct action upon the part of public libraries and of the Treasury. There are signs that the country is gradually returning to prosperity, and we hope that in any such event libraries will benefit and librarians will receive some attention in the matter of their salaries.

Details

New Library World, vol. 37 no. 6
Type: Research Article
ISSN: 0307-4803

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Book part
Publication date: 27 October 2016

Alexandra L. Ferrentino, Meghan L. Maliga, Richard A. Bernardi and Susan M. Bosco

This research provides accounting-ethics authors and administrators with a benchmark for accounting-ethics research. While Bernardi and Bean (2010) considered publications in…

Abstract

This research provides accounting-ethics authors and administrators with a benchmark for accounting-ethics research. While Bernardi and Bean (2010) considered publications in business-ethics and accounting’s top-40 journals this study considers research in eight accounting-ethics and public-interest journals, as well as, 34 business-ethics journals. We analyzed the contents of our 42 journals for the 25-year period between 1991 through 2015. This research documents the continued growth (Bernardi & Bean, 2007) of accounting-ethics research in both accounting-ethics and business-ethics journals. We provide data on the top-10 ethics authors in each doctoral year group, the top-50 ethics authors over the most recent 10, 20, and 25 years, and a distribution among ethics scholars for these periods. For the 25-year timeframe, our data indicate that only 665 (274) of the 5,125 accounting PhDs/DBAs (13.0% and 5.4% respectively) in Canada and the United States had authored or co-authored one (more than one) ethics article.

Details

Research on Professional Responsibility and Ethics in Accounting
Type: Book
ISBN: 978-1-78560-973-2

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Article
Publication date: 1 January 1992

ROY RADA and GEENG‐NENG YOU

Navigation problems in a hypertext might be reduced, if multiple, coherent views of the hypertext were available. Document outlines help readers appreciate the structure and…

72

Abstract

Navigation problems in a hypertext might be reduced, if multiple, coherent views of the hypertext were available. Document outlines help readers appreciate the structure and meaning of the document. We propose measures of syntactic and lexical balance in an outline and show in a sample of documents the degree to which these balances occur. Based on balance in an outline, a method for semi‐automatically generating an alternative outline is applied to one textbook. The textbook with both its original and its alternative outline is available in hypertext, and subjects who were asked to evaluate this hypertext noted that the alternative outline would help readers compare concepts in the textbook. The computer programs for generating outlines have been used in several writing tasks, including the writing of this paper.

Details

Journal of Documentation, vol. 48 no. 1
Type: Research Article
ISSN: 0022-0418

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Book part
Publication date: 1 November 2018

Marie-Cécile Cervellon and Stephen Brown

Abstract

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Revolutionary Nostalgia: Retromania, Neo-Burlesque and Consumer Culture
Type: Book
ISBN: 978-1-78769-343-2

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Book part
Publication date: 5 August 2019

John Hartley

Philosophers and political theorists have long warned of the “perils of dogmatism” for public discourse and identified intellectual humility as a necessary corrective. Sufficient…

Abstract

Philosophers and political theorists have long warned of the “perils of dogmatism” for public discourse and identified intellectual humility as a necessary corrective. Sufficient intellectual humility encompasses at least four elements: openness to error, recognition of bias, recognition of intellectual parity in interlocutors, and avoidance of recourse to authority. Religions seem to present obstacles on all four fronts, particularly when actors embody more conservative renderings of a given religion’s repertoire. As such, a case involving different groups of religious exclusivists engaging one another on topics that directly interact their deepest faith commitments and political visions presents a useful test case for our theories of intellectual humility. This chapter considers conservative protestants engaging in public discourse with Muslims about whether or not Muslim and Christian understandings of “loving God” and “loving neighbor” have sufficient overlap to support political cooperation. The results of the dialogue effort were a mixture of controversy and cooperation. For evangelicals, the engagement produced sharp conflict and yet helped to shift the community’s plausibility structures, opening further the possibility of fruitful public discourse and strategic action in cooperation with Muslims. The analysis suggests a conceptualization of practical intellectual humility that emphasizes recognition of the other.

Details

Religion, Humility, and Democracy in a Divided America
Type: Book
ISBN: 978-1-78973-949-7

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