Lisa Kammerlocher, Juliann Couture, Olivia Sparks, Matthew Harp and Tammy Allgood
The purpose of this article is to describe the rapidly changing learning landscapes academic libraries are facing using a case study of Arizona State University. Flexible…
Abstract
Purpose
The purpose of this article is to describe the rapidly changing learning landscapes academic libraries are facing using a case study of Arizona State University. Flexible, adaptable and low‐cost solutions are available for libraries who find themselves in a diverse learning landscape coupled with economic challenges.
Design/methodology/approach
This case study provides details of the processes for implementing low‐cost alternatives to creating, managing and disseminating learning objects.
Findings
Low‐cost solutions can give libraries an important information literacy presence within the university learning landscape. Locally managed learning object repositories can be implemented with minimal fuss and facilitate faculty and student in a wide range of academic programs access to library learning content.
Practical implications
How to manage learning content in a local learning objects repository to maximize access, use and reuse for faculty, students and librarians. This article describes an option for implementing a learning object repository with few fiscal and personnel resources.
Originality/value
Online information literacy on a budget is within reach for many academic libraries by tapping into the potential of free or low‐cost web resources for creating and managing learning content.
Details
Keywords
Dana Peterman and Timothy Grieg
Aims to review some new developments of virtual online environments and their potential for use in library environments.
Abstract
Purpose
Aims to review some new developments of virtual online environments and their potential for use in library environments.
Design/methodology/approach
A review of use of gaming, virtual world simulations and online environments in libraries.
Findings
Presentations on the state of gaming in libraries presented by library school faculty, librarian and industry professionals.
Originality/value
Reports on research and implementation of gaming systems in libraries.