Search results

1 – 2 of 2
Article
Publication date: 9 December 2014

Sari Merilampi, Andrew Sirkka, Mirka Leino, Antti Koivisto and Enda Finn

Cognitive self-rehabilitation lacks updated means and tools. The purpose of this paper is to evaluate the effect of cognitively simulating mobile games on the cognitive skills and…

Abstract

Purpose

Cognitive self-rehabilitation lacks updated means and tools. The purpose of this paper is to evaluate the effect of cognitively simulating mobile games on the cognitive skills and recreation of older people with memory impairment.

Design/methodology/approach

Mobile games that require cognitive skills were developed. The games were tested by memory-impaired older adults, average age of 90. Gaming interventions took place for three months on a daily basis. Game outcomes were automatically recorded and user feedback was collected by interviews. The progress of the testees was also evaluated by means of Trial Making Test A.

Findings

Improvement in game scores was found. Other significant effects of game play were enhanced recreation and self-managed activity level. Game play did not have any effect on the traditional Trail Making Test results but the results of the Trail Making game showed improvement. The Trail Making game also showed a large variance in daily scores, which implies that performing just a single Trail Making Test might lead to misreading a person's condition.

Research limitations/implications

The results are an encouragement for conducting further testing (on a larger test group, over a longer time) and continuing with game development for cognitively impaired older adults. A similar game trial will also be arranged for a younger population with better overall health condition.

Practical implications

New business opportunities are also possible in game development and gaming services.

Social implications

Games have the potential for self-rehabilitation and to support extending independent living at home.

Originality/value

The paper provides a synopsis of novel cognitive recreation tools, an analysis of their effect and user feedback from professional staff as well as potential new ideas for game developers.

Details

Journal of Assistive Technologies, vol. 8 no. 4
Type: Research Article
ISSN: 1754-9450

Keywords

Article
Publication date: 25 January 2011

Sari Merilampi, Toni Björninen, Leena Ukkonen, Pekka Ruuskanen and Lauri Sydänheimo

The purpose of this paper is to develop a wireless strain sensor for measuring large strains. The sensor is based on passive ultra high‐frequency radio frequency identification…

1707

Abstract

Purpose

The purpose of this paper is to develop a wireless strain sensor for measuring large strains. The sensor is based on passive ultra high‐frequency radio frequency identification (RFID) technology and it can be embedded into a variety of structures.

Design/methodology/approach

Silver ink conductors and RFID tags were printed by the screen printing method on stretchable polyvinyl chloride and fabric substrates. The development of the strain‐sensitive RFID tag was based on the behavior of the selected antenna and substrate materials. Performance of the tags and the effect of mechanical strain on tag functioning were examined.

Findings

The results showed that large displacements can be successfully measured wirelessly using a stretchable RFID tag as a strain‐sensitive structure. The behavior of the tag can be modified by selection of the material.

Research limitations/implications

New tag designs, which are more sensitive to small levels of strain and which have a linear response will be the subject for future work. Tag performance under cyclic loading and in a real environment will also be investigated. Future work relating the investigation of practical applications and the system designing for the strain sensor will also be required.

Practical implications

Printing is fast and simple manufacturing process which does not produce much waste or material loss. The sensor is a new application of printed electronics. It also provides new opportunities for system designers.

Originality/value

The paper provides a new kind of wireless strain sensor which can be integrated into many structures (i.e. clothes). The sensor is a new application of printed electronics and it is made from novel materials.

Details

Sensor Review, vol. 31 no. 1
Type: Research Article
ISSN: 0260-2288

Keywords

1 – 2 of 2