Gilles Albeaino, Ricardo Eiris, Masoud Gheisari and Raja Raymond Issa
This study aims to explore DroneSim, a virtual reality (VR)-based flight training simulator, as an alternative for real-world drone-mediated building inspection training.
Abstract
Purpose
This study aims to explore DroneSim, a virtual reality (VR)-based flight training simulator, as an alternative for real-world drone-mediated building inspection training.
Design/methodology/approach
Construction, engineering and management students were asked to pilot drones in the VR-based DroneSim space and perform common flight operations and inspection tasks within the spatiotemporal context of a building construction project. Another student group was also recruited and asked to perform a similar building inspection task in real world. The National Aeronautics and Space Administration (NASA)–Task Load Index (TLX) survey was used to assess students’ inflight workload demand under both Real and DroneSim conditions. Post-assessment questionnaires were also used to analyze students’ feedback regarding the usability and presence of DroneSim for drone building inspection training.
Findings
None of the NASA–TLX task load levels under Real and DroneSim conditions were highly rated by students, and both groups experienced comparable drone-building inspection training. Students perceived DroneSim positively and found the VR experience stimulating.
Originality/value
This study’s contribution is twofold: to better understand the development stages involved in the design of a VR-based drone flight training simulator, specifically for building inspection tasks; and to improve construction students’ drone operational and flight training skills by offering them the opportunity to enhance their drone navigation skills in a risk-free, repeatable yet realistic environment. Such contributions ultimately pave the way for better integration of drone-mediated building inspection training in construction education while meeting industry needs.
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Ricardo Eiris, Gilles Albeaino, Masoud Gheisari, William Benda and Randi Faris
The purpose of this research is to explore how to visually represent human decision-making processes during the performance of indoor building inspection flight operations using…
Abstract
Purpose
The purpose of this research is to explore how to visually represent human decision-making processes during the performance of indoor building inspection flight operations using drones.
Design/methodology/approach
Data from expert pilots were collected using a virtual reality drone flight simulator. The expert pilot data were studied to inform the development of an interactive 2D representation of drone flight spatial and temporal data – InDrone. Within the InDrone platform, expert pilot data were visually encoded to characterize key pilot behaviors in terms of pilots' approaches to view and difficulties encountered while detecting the inspection markers. The InDrone platform was evaluated using a user-center experimental methodology focusing on two metrics: (1) how novice pilots understood the flight approaches and difficulties contained within InDrone and (2) the perceived usability of the InDrone platform.
Findings
The results of the study indicated that novice pilots recognized inspection markers and difficult-to-inspect building areas in 63% (STD = 48%) and 75% (STD = 35%) of the time on average, respectively. Overall, the usability of InDrone presented high scores as demonstrated by the novice pilots during the flight pattern recognition tasks with a mean score of 77% (STD = 15%).
Originality/value
This research contributes to the definition of visual affordances that support the communication of human decision-making during drone indoor building inspection flight operations. The developed InDrone platform highlights the necessity of defining visual affordances to explore drone flight spatial and temporal data for indoor building inspections.