Peijian Zhou, Fujun Wang and Jiegang Mou
Rotating stall is an unsteady flow phenomenon that causes instabilities and low efficiency in pumps. The purpose of this paper is to investigate the rotating stall characteristics…
Abstract
Purpose
Rotating stall is an unsteady flow phenomenon that causes instabilities and low efficiency in pumps. The purpose of this paper is to investigate the rotating stall characteristics and unsteady behavior of stall cells in a centrifugal pump impeller at low flow rates.
Design/methodology/approach
A developed large eddy simulation with dynamic mixed nonlinear model is performed to evaluate the unsteady flow in a centrifugal pump impeller. The rotating stall flow field through the centrifugal pump impeller is analyzed under three typical flow rates. Frequency spectrum analysis are carried out on the series of pressure fluctuation to get the rotating stall characteristics. The size and intensity of stall cells are also analyzed using time-averaged vorticity and static pressure.
Findings
The rotating stall cell first occurs in the suction side of the blade and exhibits an obvious life cycle including decay mergence, shedding, growing and development with a low frequency. With the decrease of flow rate, the amplitude of pressure fluctuations in the impeller tends to be larger, the propagated speed of stall cells and rotating stall frequency tends to be smaller, but the number of cells remains unchanged. The size of stall cells increases as the flow rate decreases, but intensity changes is very little.
Originality/value
The rotating stall characteristics in a centrifugal pump impeller under low flow rates are presented first using a developed large eddy simulation approach.
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Xiaolun Wang, Xiaofeng Yu, Fan Feng and Peijian Song
Customization, a marketing strategy through providing personalized products, might be a new solution to motivate consumer feedbacks in electronic commerce (e-commerce) websites…
Abstract
Purpose
Customization, a marketing strategy through providing personalized products, might be a new solution to motivate consumer feedbacks in electronic commerce (e-commerce) websites. Taking the dual-value of customization (emotional involvement and uniqueness expression) as the theoretical basis, this study aims to investigate the impact of customization on consumer's word-of-mouth (WOM) behaviors and contents by motivating: (1) more, (2) faster, (3) positive at first and then negative, (4) longer and (5) more helpful WOMs.
Design/methodology/approach
A field study was conducted with multi-sourced data: customer order data from a Chinese retailer and WOM data from Amazon.com. The two datasets were matched to filter out 463 online reviews among 6,892 customers who placed customized orders. Heckman's two-stage model, logistic regression, Ordinary least squares regression, Tobit regression, analysis of covariance and Lind–Mehlum U Test were used in the data analysis.
Findings
This study has found that (1) customization level motivates WOM behaviors including WOM posting and WOM speed, (2) an inverted U-shaped relationship exists between customization level and consumer rating and (3) customization level has a significantly positive impact on WOM helpfulness but not on WOM length.
Originality/value
This study advances theoretical development in the area of WOM motivators by proposing a new product-centric approach, customization, to stimulate voluntary WOMs. Empirical field research that analyzes consumer's real responses to customization is in scarcity. The dual-value of customized products is proposed as the underlying mechanism to explain the impact of customization level on consumer's WOM behaviors/contents. An interesting inverted U-shaped relationship is found between customization level and customer rating. This research provides nuanced practical guidance for websites, companies and consumers.
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Shuiqing Yang, Yan Wang and June Wei
Attracted by tremendous market opportunities of mobile business, many web services providers have started to expand their web services from traditional PC-based environment into…
Abstract
Purpose
Attracted by tremendous market opportunities of mobile business, many web services providers have started to expand their web services from traditional PC-based environment into the mobile-based environment. However, success in the web services cannot guarantee the success in the mobile services. The purpose of this paper is to identify factors that influence consumer evaluation and use of mobile shopping services in a web-mobile service extension context.
Design/methodology/approach
Based on categorization theory, this paper focusses on the role of integration and consistency between web and mobile services. A research model was created and empirically tested on data collected from 298 mobile shopping users in China.
Findings
The structural equation modeling analysis indicates that evaluation of source (web service quality) positively affect evaluation of target (perceived mobile service quality and flow in mobile services). The study also found that the relationships between source and target (perceived integration and perceived consistency) play an important role in determining evaluation of the target, which in turn shapes intention to use mobile services.
Research limitations/implications
The survey is based on mobile shopping consumers. Caution is required in any effort to generalize the findings to other research contexts. Factors influencing a consumer's extension or adoption decisions in regard to different mobile services may not be the same, or the degree of influence may differ. Continued studies can test and compare our findings in different mobile services contexts.
Practical implications
The results of the findings provide specific methods for managing the process of web-mobile service extension. The results also indicate the importance of perceived consistency in shaping consumers’ evaluation of the extended mobile services in practical environments.
Originality/value
The present study extends the categorization theory to a multi-channel context and examines mobile services adoption from a cross-environment perspective. It considers evaluation of source, evaluation of target, and the relationships between source and target, which enriches the innovation adoption literature by providing a holistic insight into the evaluation and use of mobile services.
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Mengjun Li and Ayoung Suh
The purpose of this study is to develop and test a theoretical model that accounts for an individual's we-intention to continue playing a mobile multiplayer game.
Abstract
Purpose
The purpose of this study is to develop and test a theoretical model that accounts for an individual's we-intention to continue playing a mobile multiplayer game.
Design/methodology/approach
Drawing on habit-intention and habit formation theories, this study conceptualizes social play habit as a determinant of the we-intention to continue playing and identifies its antecedents. The proposed model was tested through a survey of 277 players of Honor of Kings, a popular mobile multiplayer game.
Findings
The results indicate that developing social play habit is critical to the formation of a we-intention to continue playing in the context of mobile multiplayer games. The results also suggest that technological (social features embedded in the game) and individual (desire for co-play and privacy concerns) factors jointly influence social play habit.
Research limitations/implications
This study contributes to the literature on we-intention by conceptualizing social play habit and verifying its role in facilitating a shared intention to continue playing mobile multiplayer games. Our work responds to the call for understanding the mechanism by which multiple people form a shared intention to continue using an information technology at a collective level. Our findings provide significant insights into the design of information technologies for collaboration.
Originality/value
This study is among the first to extend the literature on gaming habits by considering other players' involvement. Specifically, our study shifts researchers' attention from gaming habits characterized by individual properties to social gaming habits characterized by communal properties.