Zhijun Yan, Roberta Bernardi, Nina Huang and Younghoon Chang
Rongjin Huang, Nina Helgevold and Jean Lang
Finding ways in which technology can be used to modify, strengthen, scale up and sustain lesson study (LS) is an emerging field of research. It has become even more important due…
Abstract
Purpose
Finding ways in which technology can be used to modify, strengthen, scale up and sustain lesson study (LS) is an emerging field of research. It has become even more important due to a pandemic leading to teacher and student learning being delivered online. The purpose of this paper is to present research findings about experiences of online LS and identify issues for further research.
Design/methodology/approach
A systematic search of articles from 2010 to 2020 identified 13 relevant papers, and through analysis, some major themes were identified. All papers in the special issue were synthesized from the lens of the identified themes; finally, further directions are discussed.
Findings
In general, various online LS models were found to have features that resulted in positive effects on teaching and learning, but, whilst several characteristics of effective online learning were identified, some studies also highlighted issues.
Research limitations/implications
There is a need for larger scale projects over an extended period to assess the effectiveness of online LS. Future research focused on carrying out learning study online as well as consideration of equity issues associated with online LS are also suggested.
Originality/value
The studies presented in this issue address the opportunities and challenges of conducting online LS during a pandemic and beyond. Together, the literature review and contributory papers provide an international perspective of using online LS and identify important issues for further research.
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Nina Mayesti, Chen Hao Huang, Aviazka Firdhaussi Azmir and Diah Melati Adzani
This study aims to determine the extent of virtual reality (VR)/augmented reality (AR) adoption in university libraries in Indonesia and identify librarians’ views of library…
Abstract
Purpose
This study aims to determine the extent of virtual reality (VR)/augmented reality (AR) adoption in university libraries in Indonesia and identify librarians’ views of library readiness. The assessment centers on two crucial dimensions: library readiness, gauged by commitment and efficacy, and librarian readiness, appraised through cognitive and affective aspects.
Design/methodology/approach
The research features a survey-based quantitative method. A sample of 259 librarians from university libraries, all members of the Indonesian Higher Education Library Forum, responded to the online survey.
Findings
Indonesian university libraries, especially in Central Java, express strong interest in VR/AR despite low current adoption. Librarians believe in their commitment and efficacy for adoption, with improvements needed in budget procurement and human resources. Librarians are optimistic about innovating academic activities with VR/AR, despite concerns about collaboration, data governance and human resource insecurity. The research underscores the simultaneous influence of librarians’ and libraries’ readiness on VR/AR adoption, emphasizing their interconnectedness and mutual support within library management.
Practical implications
There are practical implications for library institutions in Indonesia in terms of understanding the attendant opportunities and challenges when preparing organizational ecosystems. These findings provide a broad overview of VR/AR adoption in university libraries in Indonesia and contribute to understanding the specific needs and interests of universities in Indonesia considering adopting VR/AR. In addition to preparing adequate infrastructure, libraries should ensure the availability of adequate human resources.
Originality/value
In the Indonesian context, this study, to the best of the authors’ knowledge, makes the first attempt to examine the librarian’s view as part of library management to face the dilemmas that may arise during the adoption of VR/AR despite university libraries’ commitment and efficacy to enable this technology. This research also identifies librarians’ cognitive and affective readiness as individual characteristics and resources able to influence adequate adoption.
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Leonid Anatolevich Olenev, Rafina Rafkatovna Zakieva, Nina Nikolaevna Smirnova, Rustem Adamovich Shichiyakh, Kirill Aleksandrovich Ershov and Nisith Geetha
This study aims to present a more accurate lifetime prediction model considering solder chemical composition.
Abstract
Purpose
This study aims to present a more accurate lifetime prediction model considering solder chemical composition.
Design/methodology/approach
Thermal cycling and standard creep tests as well as finite element simulation were used.
Findings
The study found lower error in the solder joint lifetime evaluation. The higher the Ag content is, the higher the lifetime is achieved.
Originality/value
It is confirmed.
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Stephen McCarthy, Wendy Rowan, Nina Kahma, Laura Lynch and Titiana Petra Ertiö
The dropout rates of open e-learning platforms are often cited as high as 97%, with many users discontinuing their use after initial acceptance. This study aims to explore this…
Abstract
Purpose
The dropout rates of open e-learning platforms are often cited as high as 97%, with many users discontinuing their use after initial acceptance. This study aims to explore this anomaly through the lens of affordances theory, revealing design–reality gaps between users' diverse goals and the possibilities for action provided by an open IT artefact.
Design/methodology/approach
A six-month case study was undertaken to investigate the design implications of user-perceived affordances in an EU sustainability project which developed an open e-learning platform for citizens to improve their household energy efficiency. Thematic analysis was used to reveal the challenges of user continuance behaviour based on how an open IT artefact supports users in achieving individual goals (e.g. reducing energy consumption in the home) and collective goals (lessening the carbon footprint of society).
Findings
Based on the findings, the authors inductively reveal seven affordances related to open e-learning platforms: informing, assessment, synthesis, emphasis, clarity, learning pathway and goal-planning. The findings centre on users' perception of these affordances, and the extent to which the open IT artefact catered to the goals and constraints of diverse user groups. Open IT platform development is further discussed from an iterative and collaborative perspective in order to explore different possibilities for action.
Originality/value
The study contributes towards research on open IT artefact design by presenting key learnings on how the designers of e-learning platforms can bridge design–reality gaps through exploring affordance personalisation for diverse user groups. This can inform the design of open IT artefacts to help ensure that system features match the expectations and contextual constraints of users through clear action-oriented possibilities.
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Demetrios Sarantis, Nina Rizun, Charalampos Alexopoulos and Stuti Saxena
Given that there are cultural differences among countries, there is a scant understanding as to how the cultural differences among these countries get reflected in the intention…
Abstract
Purpose
Given that there are cultural differences among countries, there is a scant understanding as to how the cultural differences among these countries get reflected in the intention to adopt and use open government data (OGD). The purpose of this study is to underscore the possible differences in OGD engagement based on the differences in the national cultures.
Design/methodology/approach
This study seeks to contribute toward OGD-focused literature as well as the technology adoption and usage literature by comparing the analyses across three countries, namely, Latvia (individualist) (n = 173), India (collectivist) (n = 174) and Poland (individualist) (n = 107), wherein the adapted unified theory of technology adoption and use model is invoked for drawing inferences with an extension into the group-wise analysis.
Findings
Findings from the analyses show that apart from the moderating effects of the country’s national culture across system quality-behavioral intention, data quality-behavioral intention and trust-behavioral intention, it is evidenced that Indian users show voluntary use and concern for data quality in comparison with Latvia’ users. Both Indian and Latvian users are concerned about the trustworthy and reliable OGD; users from both India and Poland seek high data quality; and, finally, users from both Latvia and Poland seek reliable and trustworthy OGD.
Originality/value
Despite the fact that national culture has been known to have a significant bearing on the OGD initiatives’ rollout and implementation, the behavioral intention of adoption and usage propensities among the users has not been empirically validated: this study seeks to contribute to the extant literature by focusing on this aspect.
Behnam Forouhandeh, Rodney J. Clarke and Nina Louise Reynolds
The purpose of this paper is to demonstrate the utility of systemic functional linguistics (SFL) as an underlying model to examine the similarities/differences between spoken and…
Abstract
Purpose
The purpose of this paper is to demonstrate the utility of systemic functional linguistics (SFL) as an underlying model to examine the similarities/differences between spoken and written peer-to-peer (P2P) communication.
Design/methodology/approach
An embedded mixed methods experimental design with linguistically standardized experimental stimuli was used to expose the basic linguistic differences between P2P communications that can be attributed to communication medium (spoken/written) and product type (hedonic/utilitarian).
Findings
The findings show, empirically, that consumer’s spoken language is not linguistically equivalent to that of written language. This confirms that the capability of language to convey semantic meaning in spoken communication differs from written communication. This study extends the characteristics that differentiate hedonic from utilitarian products to include lexical density (i.e. hedonic) vs lexical sparsity (i.e. utilitarian).
Research limitations/implications
The findings of this study are not wholly relevant to other forms of consumer communication (e.g. viral marketing). This research used a few SFL resources.
Practical implications
This research shows that marketers should ideally apply a semantic approach to the analysis of communications, given that communication meaning can vary across channels. Marketers may also want to focus on specific feedback channels (e.g. review site vs telephone) depending on the depth of product’s details that need to be captured. This study also offers metrics that advertisers could use to classify media and to characterize consumer segments.
Originality/value
This research shows the relevance of SFL for understanding P2P communications and has potential applications to other marketing communications.
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Verena Zimmermann, Nina Gerber, Peter Mayer, Marius Kleboth, Alexandra von Preuschen and Konstantin Schmidt
Six years ago, Bonneau et al. (2012) proposed a framework to compare authentication schemes to the ubiquitous text password. Even though their work did not reveal an alternative…
Abstract
Purpose
Six years ago, Bonneau et al. (2012) proposed a framework to compare authentication schemes to the ubiquitous text password. Even though their work did not reveal an alternative outperforming the text password on every criterion, the framework can support decision makers in finding suitable solutions for specific authentication contexts. The purpose of this paper is to extend and update the database, thereby discussing benefits, limitations and suggestions for continuing the development of the framework.
Design/methodology/approach
This paper revisits the rating process and describes the application of an extended version of the original framework to an additional 40 authentication schemes identified in a literature review. All schemes were rated in terms of 25 objective features assigned to the three main criteria: usability, deployability and security.
Findings
The rating process and results are presented along with a discussion of the benefits and pitfalls of the rating process.
Research limitations/implications
While the extended framework, in general, proves suitable for rating and comparing authentication schemes, ambiguities in the rating could be solved by providing clearer definitions and cut-off values. Further, the extension of the framework with subjective user perceptions that sometimes differ from objective ratings could be beneficial.
Originality/value
The results of the rating are made publicly available in an authentication choice support system named ACCESS to support decision makers and researchers and to foster the further extension of the knowledge base and future development of the extended rating framework.
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Nina Michaelidou, Milena Micevski and Georgios Halkias
The present paper explores how advertisers use consumer culture positioning (CCP) strategies in advertising across countries and product categories.
Abstract
Purpose
The present paper explores how advertisers use consumer culture positioning (CCP) strategies in advertising across countries and product categories.
Design/methodology/approach
The study employs a content analysis approach to investigate usage of CCP strategies and symbols across different CCP strategies, countries and product categories. The authors focussed on country of origin (COO) cues as symbols of CCP. The authors collected printed advertisements from countries at different levels of economic development and communication orientation for the content analysis, namely, Austria (n = 182), Hungary (n = 199) and Turkey (n = 120) and products with high- vs low-involvement levels.
Findings
Findings of this study indicated that global consumer culture positioning (GCCP) and local consumer culture positioning (LCCP) advertisements relied more on implicit symbols, while foreign consumer culture positioning (FCCP) advertisements predominantly employed explicit ones. Types of symbols and their utilisation varied across countries and product categories, with language, tag lines/logos and brand names being key components across different advertisements.
Practical implications
The results document the practices of CCP-based advertising, offering important insights on whether and how symbolism can be effectively used for communicating different CCPs across markets.
Originality/value
Little is known in terms of how specific symbols are used to communicate consumers’ culture. In this study, the authors analysed the content of 501 real-print advertisements across multiple countries and product categories. This study contributes to the theory and practice by revealing how consumers’ culture manifests through diverse COO symbols in advertising imagery and by facilitating the application of such manifestations across market contexts.
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M. Claudia tom Dieck, Nina Krey and Eleanor Cranmer
The current study explores two distinct augmented reality (AR) experiences (hedonic and utilitarian) to determine the drivers of satisfaction and word-of-mouth (WOM)…
Abstract
Purpose
The current study explores two distinct augmented reality (AR) experiences (hedonic and utilitarian) to determine the drivers of satisfaction and word-of-mouth (WOM). Specifically, this research investigates how different AR characteristics (person–virtual environment (VE) interaction, novelty) impact reality congruence and immersion, which ultimately lead to satisfaction and WOM.
Design/methodology/approach
We tested the proposed model using a US consumer sample (N = 401) by applying partial least squares structural equation modeling (PLS-SEM) to reveal differences across the AR experiences regarding the mediating effects of immersion and reality congruence. Furthermore, we administered PLS-SEM multigroup analysis to identify differences for hedonic and utilitarian AR experiences.
Findings
This study provides important insights into the use of AR to create value-driven consumer experiences and outcome behaviors. Interacting with the virtual environment (VE) enhances immersion for hedonic AR experiences while it leads to higher levels of reality congruence for utilitarian AR experiences. While established relationships such as novelty to immersion continue to be significant, new constructs such as person–VE interaction and reality congruence immerge as stronger influences.
Originality/value
To date, most studies have implemented apps such as IKEA Place and have considered value as one comprehensive construct. However, limited research has examined differences in hedonic and utilitarian AR experiences. The current findings enhance the understanding of utilizing value-driven consumer experiences within the AR context to achieve desirable outcome behaviors.