Michael A. McGinnis, John E. Spillan and Nicholas Virzi
This manuscript aims to empirically examine logistics strategy in Guatemalan firms and compare the findings to recent research into logistics strategy research of USA firms.
Abstract
Purpose
This manuscript aims to empirically examine logistics strategy in Guatemalan firms and compare the findings to recent research into logistics strategy research of USA firms.
Design/methodology/approach
Data on logistics strategies and logistics outcomes were gathered from Guatemalan logistics managers and then compared with empirical data gathered from US logistics managers.
Findings
While the fundamentals of logistics strategy in Guatemala were similar to those of USA firms, it was found that Guatemalan logistics managers place somewhat less importance on process strategy but greater importance on market strategy and information strategy to achieve logistics coordination effectiveness, customer service commitment, and organization competitive responsiveness. Possible reasons for these differences include culture and size of the economy.
Practical implications
The results suggest that logistics strategies in different countries may be affected by differences in culture, the size of an economy, and possibly other considerations.
Originality/value
These findings should be considered as a point of departure for those conducting research into cross‐cultural logistics and supply chain management strategies.
Details
Keywords
Cliff Loke, Schubert Foo and Shaheen Majid
Keywords search is intuitive, simple to use and convenient. It is also the de facto input interface for textual and multimedia retrieval. However, individuals often perform poorly…
Abstract
Purpose
Keywords search is intuitive, simple to use and convenient. It is also the de facto input interface for textual and multimedia retrieval. However, individuals often perform poorly when faced with exploratory search tasks that are common during learning, resulting in poor quality searches. The purpose of this paper is to examine how adolescent learners search and select videos to support self-learning. The findings allow for the identification of design concepts of video retrieval interface and features that can facilitate better exploratory searches.
Design/methodology/approach
Participants were assigned two customized video search tasks. The think-aloud protocol is used to allow participants to verbalize their actions, thoughts and feeling. This approach offered rich insights to the participants’ cognitive processes and considerations when performing the search tasks.
Findings
This study identified five themes for exploratory video search behavior: selection of internet resources, query formulation/reformulation, selection of the video(s) for preview, getting acquainted with the video content, and making a decision for the search task. The analysis of these themes led to a number of design concepts, ranging from supporting exploration of topics to better interaction with metadata.
Practical implications
The findings can inform future development of dedicated video retrieval systems interfaces that seeks to facilitate effective exploratory searches by learners.
Originality/value
This study contributes by suggesting design concepts for video retrieval system developers to support exploratory video searches.
Details
Keywords
Wanyu Pei, Tian Tian Sky Lo and Xiangmin Guo
Ancient Chinese architecture is famous for its wooden frame structure and unique position in world architecture history. As numerous types of components and complex combinations…
Abstract
Purpose
Ancient Chinese architecture is famous for its wooden frame structure and unique position in world architecture history. As numerous types of components and complex combinations exist, the overall structural system and how they are interlocked have always been crucial but challenging parts of the study. Students find it hard to understand and remember the concepts using traditional 2D paper media, making such knowledge unattractive to pass on to the new generation. To overcome the challenges, this research aims to examine the effect of combining Virtual Reality (VR) with digital interaction games in learning structural characteristics (dougong) of ancient Chinese architecture.
Design/methodology/approach
This research develops an interactive cognitive system in the VR environment based on constructivist theory to improve the learning approach of ancient Chinese architecture. Applying an experimental procedure, the feedback of an experimental group using the VR cognition system and a control group using traditional learning 2D media are collected to examine the differences in learning effectiveness and user experience.
Findings
This study develops an interactive cognitive system to aid in learning the structural system of ancient Chinese architecture. The results indicate that integrating VR and interactive learning games can increase students' positive attitudes and learning effectiveness towards ancient Chinese architecture.
Originality/value
This study integrates VR technology and interactive games to improve the learning approach. It examines the effect of applying the concept of human–computer interaction in learning ancient Chinese buildings. The concept of designing the interactive cognitive system is expected to guide students gradually to be the main body of learning and stimulate their learning enthusiasm and motivation.