David Greene and Michael Groenendyk
The growing popularity of virtual and augmented reality (VR and AR) technologies, and increased research into their educational uses, has seen them appearing in a significant…
Abstract
Purpose
The growing popularity of virtual and augmented reality (VR and AR) technologies, and increased research into their educational uses, has seen them appearing in a significant number of academic libraries. Little is known, however, about how many libraries have actually adopted these technologies or how they have structured library services around them. The purpose of this paper is to answer these questions.
Design/methodology/approach
The authors surveyed the websites of the Association of Research Libraries (ARL) member libraries to gather information about the availability of VR and AR equipment as well as information about how access is provided. Recorded details about these services included information about staffing, dedicated space, software, what type of technology was offered and whether or not the technology was lent out or only made available for in-library use.
Findings
Results of the research project showed that a significant number of ARL-member libraries do offer access to VR technology. AR technology was much less widespread. The most common technologies offered were the Oculus Rift and HTC Vive. The technology was most typically offered for in-library use only. There were few details about staff or what software was offered to be used with the technology.
Originality/value
While there is growing research around how VR and AR is being used in education, little research has been undertaken into how libraries are adopting these technologies. This paper summarizes the research that has been done so far and also takes the next step of providing a larger picture of how widespread the adoption of VR and AR technologies has been within academic libraries, as well as how access to these technologies is being provided.
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The number of 3D models available on the internet to both students and educators is rapidly expanding. Not only are the 3D model collections of popular websites like…
Abstract
Purpose
The number of 3D models available on the internet to both students and educators is rapidly expanding. Not only are the 3D model collections of popular websites like Thingiverse.com growing, organizations such as the Smithsonian Institution and NASA have also recently begun to build collections of 3D models and make these openly accessible online. Yet, even with increased interest in 3D printing and 3D scanning technologies, little is known about the overall structure of the 3D models available on the internet. The paper aims to discuss this issue.
Design/methodology/approach
To initiate this project, a list was built of 33 of the most widely used 3D model websites on the internet. Freely downloadable models, as well as models available for purchase or as 3D printed objects were included in the list. Once the list of 33 websites was created, the data for each individual 3D model in the collections was manually assembled and recorded. The titles of the 3D models, keywords, subject headings, license information, and number of views and downloads were recorded, as this information was available. The data were gathered between January and May 2015, and compiled into a CSV database. To determine how online 3D model content relates to a variety of educational disciplines, relevant subject terms for a variety of educational disciples were extracted from the EBSCO database system. With this list of subject terms in hand, the keywords in the CSV database of model information were searched for each of the subject terms, with an automated process using a Perl script.
Findings
There have been many teachers, professors, librarians and students who have purchased 3D printers with little or no 3D modelling skills. Without these skills the owners of these 3D printers are entirely reliant on the content created and freely shared by others to make use of their 3D printers. As the data collected for this research paper shows, the vast majority of open 3D model content available online pertains to the professions already well versed in 3D modelling and Computer Aided Design design, such as engineering and architecture.
Originality/value
Despite that fact that librarians, teachers and other educators are increasingly using technologies that rely on open 3D model content as educational tools, no research has yet been done to assess the number of 3D models available online and what educational disciplines this content relates to. This paper attempts to fill this gap, providing an overview of the size of this content, the educational disciplines this content relates to and who has so far been responsible for developing this content. This information will be valuable to librarians and teachers currently working with technology such as 3D printers and virtual reality, as well as those considering investing in this technology.
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Michael Groenendyk and Riel Gallant
The purpose of this paper is to describe how 3D printing and scanning technology was implemented by the Dalhousie University Libraries in Halifax, Nova Scotia. Insights will be…
Abstract
Purpose
The purpose of this paper is to describe how 3D printing and scanning technology was implemented by the Dalhousie University Libraries in Halifax, Nova Scotia. Insights will be outlined about the benefits of these technologies in terms of data visualization and archival practices, as well as the potential user base for library‐centered 3D printing and scanning services.
Design/methodology/approach
This paper describes why the Dalhousie University Libraries purchased a 3D printer and scanner, the challenges of maintaining these technologies and instructing students in their use, and how Dalhousie faculty members and students have made use of these technologies for their own research purposes.
Findings
3D printing and scanning technologies can be of use to a much wider range of Faculties than have traditionally had access to them. The unique role libraries have on university campuses allows them to function as universal access points for these technologies. By offering 3D scanning technology, they can also use this technology internally for archival purposes.
Originality/value
While much has been written on 3D printing and scanning technology, very little has been written about how these technologies could relate to academic libraries. This paper sets the groundwork for further exploration into how 3D technologies can improve and expand library services.
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Heather Michele Moorefield-Lang
The purpose of this paper is to describe the implementation of 3D printing and maker spaces in various library settings. Insights, challenges, successes, projects as well as…
Abstract
Purpose
The purpose of this paper is to describe the implementation of 3D printing and maker spaces in various library settings. Insights, challenges, successes, projects as well as recommendations will be shared. Commonalities across libraries 3D printing technologies and maker space learning areas will also explored.
Design/methodology/approach
This paper delves into six case studies of librarians that have implemented 3D printers and/or maker spaces in their libraries. The case studies focus on libraries at three different levels: school, public, and higher education with two case studies from each type. The author of this paper will describe the cases, projects, challenges, successes, along with other aspects of 3D printer, and maker space integration.
Findings
3D printing and maker spaces, while very popular in the field of librarianship can be incredibly exciting to implement but they come with challenges and successes just like any type of new technology. Librarians have to be fearless in implementing this technology, willing to learn on their feet, and be excited to explore.
Originality/value
At this time most publications on 3D printing are held in the realm of popular publications (blogs, magazines, zines, etc.). Very little has been written on a wider range of case studies where 3D printers and maker spaces have been integrated into libraries of various types. This paper sets the foundation for further exploration in how 3D printing and maker spaces could be a part of library services.
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Michael Ahenkorah-Marfo and Harry Akussah
Social media allows collaboration, participation and sharing in libraries with users. The purpose of this study is to examine the response of academic librarians in Ghana to the…
Abstract
Purpose
Social media allows collaboration, participation and sharing in libraries with users. The purpose of this study is to examine the response of academic librarians in Ghana to the use of social media in reference and user services.
Design/methodology/approach
It is a quantitative study that used the Likert type of questionnaire in soliciting the views of academic librarians from six public and private universities in Ghana on their knowledge and use of social media in providing reference and user services.
Findings
The findings of the study indicate that majority of academic librarians are knowledgeable and use social media for both personal and work-related purposes. They, however, lack adequate skills to use the array of social media tools to make remarkable difference in service delivery. For this reason, they find the traditional mode of service delivery a comfort zone.
Practical implications
Higher education policy makers in Ghana and elsewhere would find the results useful in decisions on the types of social media tools to use in universities and colleges.
Originality/value
The study provides in-depth analysis of the impact of social media on reference and user services in Ghanaian libraries, which is deficient in literature. It also recommends change in policy direction and training to whip up interest in librarians to use social media.