Praveena Chandra, Martin Tomitsch and Maryanne Large
The capability to create and manage innovations is recognized as an important skill not only for entrepreneurial activities but also for the survival of organizations. The last…
Abstract
Purpose
The capability to create and manage innovations is recognized as an important skill not only for entrepreneurial activities but also for the survival of organizations. The last few decades have seen a noticeable growth in innovation education programs across the world. Innovation education is on the cusp of moving from being an optional subject to becoming a part of the core curricula. Given these recent developments, it is timely to review scholarship on innovation education carried out to date. The purpose of this paper is to present a review of the literature on innovation education programs.
Design/methodology/approach
This article employs a systematic and reproducible thematic analysis of the literature.
Findings
The review finds innovation education to be an emerging field with multiple concepts and frameworks in need of consolidation. Additionally, there is a marked dominance of this subject in traditional domains such as engineering, business, medicine and little or no presence in nontraditional domains such as humanities or social sciences. Challenges remain in the field for the development of standardized effectiveness measurement techniques.
Originality/value
This article puts forward a case for considering scholarship on innovation education as a unique field on its own and examines previous work in this domain to understand the emerging frameworks, pedagogy, evaluations and definitions. By doing so, the article aims to offer guidance for the adoption of innovation education, as well as creating a foundation for further research in this area by highlighting the gaps in the existing literature.
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M. Hank Haeusler, Luke Hespanhol and Marius Hoggenmueller
The purpose of this paper is to explore through a project the feasibility of testing Carpo’s preposition of the second digital turn. It further argues that if media architecture…
Abstract
Purpose
The purpose of this paper is to explore through a project the feasibility of testing Carpo’s preposition of the second digital turn. It further argues that if media architecture could progress into a new digital design that makes use of large amount of data, the ability of computers to filter through these data and the computers capacity to generate a physical output based on data enabled through a “digital trial and error” process and “age-old problem” in media architecture design could be addressed—in the following called Master/Slave relationship. Its breakdown is then consequently a result of applying second digital turn thinking to media architecture.
Design/methodology/approach
The paper outlines two aspects to discuss the design of a media architecture installation: first, a qualitative method using the e-mail trails between the research team developing the installation to uncover trends in thought and opinion to identify if a Master/Slave outcome could have been avoided, thus it has the second digital turn thinking provided a “neutral judge”. Second, a design research approach where the designed outcome of the installation is discussed and evaluated. The scope of the chapter only allows for a short overview of the design process as such.
Findings
The authors could demonstrate that the design approach using second digital turn principles had overcoming the problem of a Master/Slave relationship in media architecture. Further, media architecture provides to the second digital turn, the advantage of providing input variables is of a technical nature and a clear set of objective relationships between the technical variables and constraints. Hence, it is easier to design x-number of design options. Media architecture also has advantage that the aesthetic judgement is potentially easier (which option to choose), as the primary function of most media façades lies in communicating dynamic text, graphic or images.
Originality/value
The paper understands its value in opening up and contributing to the question on how to judge objectiles. When designers are now in a position to develop computer programs that can design objects how does one judge which is the best object out of all the potential options? The paper argues that if the aesthetic quality of the outcome is understood a later judgement might be easier.
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Shenja van der Graaf, Le Anh Nguyen Long and Carina Veeckman
Martin Brynskov, Adriënne Heijnen, Mara Balestrini and Christoph Raetzsch
The purpose of this paper is to discuss how experimentation with open Internet of Things data can be institutionalised in an inclusive manner at scale.
Abstract
Purpose
The purpose of this paper is to discuss how experimentation with open Internet of Things data can be institutionalised in an inclusive manner at scale.
Design/methodology/approach
The approach is conceptual, addressing key challenges discussed in the literature on experimental cities. This exposition of the problem of scaling experimentation is anchored in findings from two projects (Dampbusters and OrganiCity), which seek to implement experimentation as a practice of sustainable digital urban development.
Findings
One central finding is that local interventions need transferable frameworks and mechanisms to achieve scaling effects of experimentation as a practice. In addition, experimentation must embed common engagement principles, structures of data and interfaces, and governance principles across use cases to be scaled.
Originality/value
The authors outline how and why experimentation can be a useful approach to address challenges of implementing urban informatics into concrete uses and procedures for co-creation. Based on reports from two projects, the authors develop recommendations for experimentation at scale that reflect the need for engagement principles, the need for common data structures and interfaces, as well as governance principles.
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Nicolas Rösch, Victor Tiberius and Sascha Kraus
Design thinking has become an omnipresent process to foster innovativeness in various fields. Due to its popularity in both practice and theory, the number of publications has…
Abstract
Purpose
Design thinking has become an omnipresent process to foster innovativeness in various fields. Due to its popularity in both practice and theory, the number of publications has been growing rapidly. The authors aim to develop a research framework that reflects the current state of research and allows for the identification of research gaps.
Design/methodology/approach
The authors conduct a systematic literature review based on 164 scholarly articles on design thinking.
Findings
This study proposes a framework, which identifies individual and organizational context factors, the stages of a typical design thinking process with its underlying principles and tools, and the individual as well as organizational outcomes of a design thinking project.
Originality/value
Whereas previous reviews focused on particular aspects of design thinking, such as its characteristics, the organizational culture as a context factor or its role on new product development, the authors provide a holistic overview of the current state of research.
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Antoine Clarinval, Anthony Simonofski, Benoît Vanderose and Bruno Dumas
The purpose of this research is to study how current research reports reflect on using public displays in the smart city. In particular, it looks at the state-of-the-art of this…
Abstract
Purpose
The purpose of this research is to study how current research reports reflect on using public displays in the smart city. In particular, it looks at the state-of-the-art of this domain from two angles. On the one hand, it investigates the participation of citizens in the development of public displays. On the other hand, it aims at understanding how public displays may foster citizen participation in addressing urban issues. Its goal is to provide a literature review of this field, and a research agenda.
Design/methodology/approach
A systematic literature review (SLR) was conducted following a thoroughly detailed protocol. It surveys 34 recent papers through multiple aspects, including interaction modality, level of participation, socio-demographics of participating citizens, topic of participation, evaluation of the display and participation of end-users in the early development stages of the display. Then, a research agenda informed by the results of the SLR is discussed in light of related literature.
Findings
The SLR showed that further research is needed to improve the involvement of citizens in the early stages of the development of public displays, broaden the spectrum of citizen participation achieved through public displays, integrate public displays with other means of participation and handle the changing urban context to improve the participation experience.
Originality/value
Previous literature reviews have been conducted in the field of public displays, including one specifically related to citizen participation. However, they have emphasized the technological aspects of public displays and omitted other essential aspects. This article aims at addressing this gap by conducting a literature review, including also non-technological perspectives such as socio-demographics and participation in development, complementing other works.
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Mei-jung Sebrina Wang, Kyrie Eleison Munoz and Aaron Tham
The purpose of this paper is to argue for the merits of design thinking as an approach to develop a content and language integrated learning (CLIL) course in hospitality…
Abstract
Purpose
The purpose of this paper is to argue for the merits of design thinking as an approach to develop a content and language integrated learning (CLIL) course in hospitality education. This argument is primed to address the dynamic and ever-changing landscape of the tourism and hospitality industry prompts educators to emphasize on learners developing industry-readiness outcomes through integrating innovative methods.
Design/methodology/approach
A quasi-experimental approach was used to examine how design thinking enhances industry-ready competencies. A two-phase self-administered survey on design thinking and added instructional design were facilitated at the beginning of the semester and subsequently close to the end of the semester. Follow-up interviews were also conducted to give more meaning on the matter.
Findings
Findings of this study reveal that problem-solving, critical thinking, teamwork and communication skills were enhanced as a result of integrating two teaching components related to design thinking.
Originality/value
This paper articulates the important and valuable role of design thinking to hospitality curriculum and provides tangible outcomes to explain how such a technique may be mapped onto a CLIL course.
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The purpose of this paper is to trace how the relationship between city governments and citizens has developed over time with the introduction of urban informatics and smart city…
Abstract
Purpose
The purpose of this paper is to trace how the relationship between city governments and citizens has developed over time with the introduction of urban informatics and smart city technology.
Design/methodology/approach
The argument presented in the paper is backed up by a critical review approach based on a transdisciplinary assessment of social, spatial and technical research domains.
Findings
Smart cities using urban informatics can be categorised into four classes of maturity or development phases depending on the qualities of their relationship with their citizenry. The paper discusses the evolution of this maturity scale from people as residents, consumers, participants, to co-creators.
Originality/value
The paper’s contribution has practical implications for cities wanting to take advantage of urban informatics and smart city technology. First, recognising that technology is a means to an end requires cities to avoid technocratic solutions and employ participatory methodologies of urban informatics. Second, the most challenging part of unpacking city complexities is not about urban data but about a cultural shift in policy and governance style towards collaborative citymaking. The paper suggests reframing the design notion of usability towards “citizen-ability”.
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Tracy Huang, Sophia Maalsen and Joel Fredericks
This paper explores the engagement of architecture and design-related disciplines within the built environment with social media. The study aims to identify key themes, assess the…
Abstract
Purpose
This paper explores the engagement of architecture and design-related disciplines within the built environment with social media. The study aims to identify key themes, assess the methodologies used and compare the approaches across different disciplines.
Design/methodology/approach
The research employs a semi-systematic literature review coupled with thematic analysis. This approach allows for a comprehensive examination of existing studies, identifying key themes, trends and gaps in the current knowledge base. Through this methodology, the paper synthesises diverse perspectives and insights from a wide range of sources.
Findings
Social media data is a valuable tool for understanding architecture and the built environment, but there is a significant divergence in methodologies across disciplines. There is a growing advocacy for mixed-method approaches that would benefit from critical engagement with data that’s underpinned by theoretical frameworks. Such approaches enhance research robustness, support multidisciplinary collaboration and improve the applicability of social media data in design practices.
Originality/value
Despite the proliferation of literature on social media and the built environment, there remains a lack of nuanced understanding regarding thematic variations within individual design disciplines and the specific research methodologies they employ. This paper critically reviews existing research to offer current insights, research gaps and potential future research directions on social media and architecture/design-related disciplines in the built environment.