Linda Wulf, Markus Garschall, Michael Klein and Manfred Tscheligi
The purpose of this paper is to gain deeper insights into performance differences of younger and older users when performing touch gestures, as well as the influence of tablet…
Abstract
Purpose
The purpose of this paper is to gain deeper insights into performance differences of younger and older users when performing touch gestures, as well as the influence of tablet device orientation (portrait vs landscape).
Design/methodology/approach
The authors performed a comparative study involving 20 younger (25-45 years) and 20 older participants (65-85 years). Each participant executed six gestures with each device orientation. Age was set as a between-subject factor. The dependent variables were task completion time and error rates (missed target rate and finger lift rate). To measure various performance characteristics, the authors implemented an application for the iPad that logged completion time and error rates of the participants when performing six gestural tasks – tap, drag, pinch, pinch-pan, rotate left and rotate right – for both device orientations.
Findings
The results show a significant effect of age on completion time and error rates. Means reveal faster completion times and lower error rates for younger users than for older users. In addition, a significant effect of device orientation on error rates could be stated. Means show higher error rates for portrait orientation than for landscape orientation. Qualitative results reveal a clear preference for landscape orientation in both age groups and a lower acceptance of rotation gestures among older participants.
Originality/value
In this study the authors were able to show the importance of device orientation as an influencing factor on touch interaction performance, indicating that age is not the exclusive influencing factor.
Details
Keywords
Elke Mattheiss, Georg Regal, Johann Schrammel, Markus Garschall and Manfred Tscheligi
The purpose of this paper is to discuss the issue of tailored text input methods for visually impaired and blind users that are needed on touchscreen devices to support their…
Abstract
Purpose
The purpose of this paper is to discuss the issue of tailored text input methods for visually impaired and blind users that are needed on touchscreen devices to support their accessibility. Previous approaches still have issues related to the necessity of searching for characters, slow entry speeds or cumbersome handling.
Design/methodology/approach
The authors developed a new Braille-based text input method named EdgeBraille, which allows entering six-point Braille characters by swiping one finger along the edges of the touchscreen in an arbitrary sequence. The approach was compared with the current standard method of a talking keyboard, first in a short-term lab study (14 participants) and then during two weeks of daily training (seven participants).
Findings
Overall EdgeBraille was perceived well by the users and possesses favourable handling characteristics. In terms of user performance (words per minute and error rate) the authors found no significant differences between the two methods. However, based on the evaluation results and the feedback of the participants the authors identified possibilities for improvement in terms of a smaller EdgeBraille version allowing the entry of eight-point Braille characters, and conducted a proof-of-concept study (seven participants).
Originality/value
In the paper the authors comprehensively reflect on advantages and disadvantages of Braille-based methods in general and EdgeBraille in particular. The authors argue why and how Braille-based methods should serve as complement to current text input paradigms based on talking keyboard and indicate future directions of research.