A method for facilitating the rapid regeneration of optimum routes has been presented. This method will generally result in minimum storage and minimum regeneration time while…
Abstract
A method for facilitating the rapid regeneration of optimum routes has been presented. This method will generally result in minimum storage and minimum regeneration time while initially presenting a rather large computational problem. One alternative and complementary methodology previously developed involves a covering technique both for the identification of connectivity information, considered by Hoelzeman and Mickle, and error detection and correction, considered by Wang, Mickle and Hoelzeman. By way of contrast, this alternative requires less initial computation while in general requiring more computer storage and longer regeneration times than the method presented in this paper. The method formulated herein represents a significant advance in the state‐of‐the‐art of applied routing problems.
RONALD G. HOELZEMAN and MARLIN H. MICKLE
The emphasis on transportation for urban, suburban and interstate systems has brought about a need for reconsidering the types of models which are used for such systems. Two…
Abstract
The emphasis on transportation for urban, suburban and interstate systems has brought about a need for reconsidering the types of models which are used for such systems. Two primary problems appear to be common in most large‐scale applications involving the amount of data and the time required to use the model as part of a real‐time system. The systems considered are traffic systems which can be classically modeled using vertices and edges to form a static network over which a vehicle or vehicles are to be routed. The problem that is solved is one of developing a model to be used for the storage of the connection and/or cost information of the system.
Craig G. Hyatt, William A. Sutton, William M. Foster and Dylan McConnell
In an era where a growing segment of fantasy league participating and video game playing sport consumers has become more interested in managing individual major league players…
Abstract
Purpose
In an era where a growing segment of fantasy league participating and video game playing sport consumers has become more interested in managing individual major league players than in following the fortunes of actual major league teams, North American major league attendance is dropping. The authors aim to argue that team management could keep their attention, strengthen the team‐fan bond, and increase attendance and overall revenue, by giving their fans input into decisions related to the team's on‐field, on‐court, or on‐ice management.
Design/methodology/approach
This paper chronicles the rise of fantasy sport and sport video game participation and argues that a new breed of sport consumer is emerging that values managing sport over spectating. Previous attempts by teams to give fans input into management decisions are outlined and critiqued.
Findings
It is suggested that teams wishing to increase the team identification and attendance frequency of these management‐centric consumers should use technology to establish a platform whereby dues‐paying members vote on team‐related management issues. Utilizing a members‐only webpage for some votes will encourage the growth of a geographically diverse fan base, while utilizing in‐stadium hand‐held wireless technology for other votes will encourage game attendance.
Originality/value
This paper has value to marketers of professional sport who are constantly searching for ways to increase fan identification and sell tickets. It also has value to sport fan academics by suggesting that traditional conceptualizations of the team‐fan bond may be becoming outdated in an era where a new generation of sport consumers is becoming increasingly player‐focused and management‐centric.