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Article
Publication date: 1 November 2006

Karin Danielsson and Charlotte Wiberg

This paper reports on how prospective users may be involved in the design of entertaining educational computer games. The paper illustrates an approach, which combines traditional…

1209

Abstract

This paper reports on how prospective users may be involved in the design of entertaining educational computer games. The paper illustrates an approach, which combines traditional Participatory Design methods in an applicable way for this type of design. Results illuminate the users’ important contribution during game development, especially when intended for a specific target group. Unless prospective members of the target group are consulted it is difficult to foresee opinions of game content, aesthetics and the overall game experience of the users ‐ aspects very much included or at least related to the theoretical concept of intrinsic motivation. Whereas pedagogical experts can contribute with learning content, the users are the ones who can state what is actually fun or not. Users’ participation during the design process enables development of games that are directed to the learners and their expectations. The researchers collaborated with a multimedia design team in development of an educational web‐based computer game, developed for the Swedish Broadcasting Corporation.

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Interactive Technology and Smart Education, vol. 3 no. 4
Type: Research Article
ISSN: 1741-5659

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Article
Publication date: 1 March 1990

J. Lantairès, B.C. Waterfield, H. Binner, G. Griffiths and Maurice Wright

ISHM invites papers for the above Conference, to be held on 29–31 May 1991 in Rotterdam, The Netherlands. Papers should cover areas such as: design, manufacturing, packaging and…

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Abstract

ISHM invites papers for the above Conference, to be held on 29–31 May 1991 in Rotterdam, The Netherlands. Papers should cover areas such as: design, manufacturing, packaging and interconnection, materials and processing, applications, reliability, components, new technologies, marketing and economics, optoelectronics. Summaries should be in English, length 200–300 words. The deadline for receipt of summaries is 30 September 1990. (For full details, see announcement on pp. 54–55.)

Details

Microelectronics International, vol. 7 no. 3
Type: Research Article
ISSN: 1356-5362

Article
Publication date: 1 January 1989

R.B.T. and S.J.M.

All Scandinavian cities seem to be close to water, if not the sea then there will be a lake or river. All too have that wonderful clear light in which the reflections sparkle and…

30

Abstract

All Scandinavian cities seem to be close to water, if not the sea then there will be a lake or river. All too have that wonderful clear light in which the reflections sparkle and dance. Helsingør, the location for this year's ISHM‐Nordic event was no exception. It is just over half an hour by road from the capital city, Copenhagen, and the coastal route gives excellent views of the sea and the nearby coast of Sweden. Helsingør has many outstanding buildings dating from the middle ages, including St Olav Church and the nearby Carmelite monastery dating from around 1400. From 1660 to 1668 the famous composer Buxtehude was organist at the church. The town itself is dominated by the castle which was built in the Fifteenth century. The later alterations carried out by King Christian IV left the exterior virtually unchanged.

Details

Microelectronics International, vol. 6 no. 1
Type: Research Article
ISSN: 1356-5362

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