Chen Bao, Yongwei Miao, Bingfei Gu, Kaixuan Liu and Zhen Liu
The purpose of this paper is to propose an interactive 2D–3D garment parametric pattern-making and linkage editing scheme that integrates clothing design, simulation and…
Abstract
Purpose
The purpose of this paper is to propose an interactive 2D–3D garment parametric pattern-making and linkage editing scheme that integrates clothing design, simulation and interaction to design 3D garments and 2D patterns. The proposed scheme has the potential to satisfy the individual needs of fashion industry, such as precise fit evaluation of the garment, interactive style editing with ease allowance and constrained contour lines in fashion design.
Design/methodology/approach
The authors first construct a parametric pattern-making model for flat pattern design corresponding to the body dimensions. Then, the designing 2D patterns are stitched on a virtual 3D mannequin by performing a virtual try-on. If the customer is unsatisfied after the virtual try-on, the adjustable parameters (appearance parameters and fit parameters) can be adjusted using the 2D–3D linkage editing with hierarchical constrained contour lines, and the fit evaluation tool interactively provides the feedback.
Findings
The authors observed that the usability and efficiency of the existing garment pattern-making method simplifies the garment pattern-making process. The authors utilize an interactive garment parametric flat pattern-making model to generate an individualized garment flat pattern that effectively adjust and realize the local editing of the garment pattern-making. The 2D–3D linkage editing is then employed, which alters the size and shape of garment pattern for a precise human model fit of the 3D garment using hierarchical constrained contour lines. Various instances have validated the effectiveness of the proposed scheme, which can increase the reusability of the existing garment styles and improve the efficiency of fashion design.
Research limitations/implications
First, the authors do not consider the garment pattern-making design of sophisticated styles. Second, the authors do not directly consider complex garment shapes such as wrinkles, folds, multi-layer models and fabric physical properties.
Originality/value
The authors propose a pattern adjustment scheme that uses the 3D virtual try-on technology to avoid repetitions of reality-based fit tests and garment sample making in the designing process of clothing products. The proposed scheme provides interactive selections of garment patterns and sizes and renders modification tools for 3D garment designing and 2D garment pattern-making. The authors present the 2D–3D interactive linkage editing scheme for a custom-fit garment pattern based on the hierarchical constraint contour lines. The spatial relationship among the human body, pattern pieces and 3D garment model is adequately expressed, and the final design result of the garment pattern is obtained by constraint solving. Meanwhile, the tightness tension of different parts of the 3D garment is analyzed, and the fit and comfort of the garment are quantitatively evaluated.
Details
Keywords
Yan Hong, Pascal Bruniaux, Xianyi Zeng, Kaixuan Liu, Yan Chen and Min Dong
The purpose of this paper is to present a new collaborative design-based method for designing customized garments, aimed at the physically disabled people with scoliosis.
Abstract
Purpose
The purpose of this paper is to present a new collaborative design-based method for designing customized garments, aimed at the physically disabled people with scoliosis.
Design/methodology/approach
The proposed method is based on the virtual human model created using a 3D body scanner, permitting to simulate the consumer’s morphological shape with atypical physical deformations. Next, customized 2D and 3D virtual garment prototyping tools will be used to create products through interactions between the consumer, designer and pattern maker. The general principle of the proposed design method is based on the following sequence: design-display-evaluation-adjustment. After running the sequence for a number of times, the final design solution, which will be approved by both the designer and consumer, can be easily identified.
Findings
Design knowledge, which is already applied to normal body shapes successfully can be applied to 3D garment design using the concept which is based on collaborative design. Through this process, the classical 2D garment design knowledge, especially 2D patterns and design rules, can be modified and applied according to a normalized virtual garment sensory evaluation procedure quantitatively. This evaluation procedure, interactively performed by the designer and consumer, can permit to adapt the finished product to disabled people afflicted with severe scoliosis. The proposed method is also validated to be more advanced compared to 2D-to-3D virtual CAD design method, especially for atypical morphologies.
Originality/value
As a co-design method, 3D virtual draping and sensory evaluation can fully satisfy the interaction between the garment design technical space and perceptual space of the finished garments ensuring desired 3D garment fit effect by adjustment of technical parameters. 3D scanning technology is used to generate a complete digitalized 3D human model, permitting to extract the main features of body shapes without accurate measurements. As a knowledge-based design process, both the fashion design knowledge and the pattern making knowledge will be extracted to provide inspirations and references. Successful design solutions will be incorporated into the fashion design knowledge base in order to generate new design rules and enhance professional design knowledge.
Details
Keywords
Xiaofeng Yao, Jianping Wang, Kaixuan Liu and Shuo Xu
An exact pattern prototype is a prerequisite for female girdle pattern-making. The purpose of this paper is to develop new ways to make girdle pattern prototypes based on 3D…
Abstract
Purpose
An exact pattern prototype is a prerequisite for female girdle pattern-making. The purpose of this paper is to develop new ways to make girdle pattern prototypes based on 3D technology.
Design/methodology/approach
This paper presented two novel methods for creating girdle pattern prototypes. The first one was the girdle's parametric foundation pattern developing method based on 3D geometric modeling. In this method, considering the different characteristics of a female's lower body shape, several models were created to define the relationship between the female's lower body shape and the pattern, such as a side-waist curvature model, an interior-posterior waist-warping model, a buttocks' parametric model and an abdomen parametric model. Then, parameters of drawing the prototype were abstracted to facilitate transforming the 3D geometric model into the 2D pattern. Another method was implemented by 3D virtual modeling and unwrapping. The whole process included surface division, surface reconstruction and surface unwrapping.
Findings
The prototypes created by these two methods were tested using the 3D virtual trying-on examination. Trial tests showed that the patterns can be dressed in the right positions on the virtual model with little pressure. This means that the proportions and shapes of the pattern are correct. The prototypes obtained through the methods proposed in this paper have good effects and high precision. Both methods can be used for making the girdle's foundation pattern.
Originality/value
Two pragmatic approaches of girdle's prototype building have been put forward. The parametric prototype designing method has changed the unconstrained state of free modeling. The pattern structure can be controlled by parameter constraints. In the other method, with 3D scanning and surface modeling technology, personalized girdle's pattern is generated, and the segmentation lines of the girdle can be designed flexibly according to the requirements. These findings also can be used in other tight garments' prototype making.
Details
Keywords
Kaixuan Liu, Jianping Wang, Chun Zhu and Yan Hong
Currently, the researches on garment development and wear comfort evaluation mainly focus on the static condition type and seldom involved dynamic condition. Therefore, the…
Abstract
Purpose
Currently, the researches on garment development and wear comfort evaluation mainly focus on the static condition type and seldom involved dynamic condition. Therefore, the purpose of this paper is to develop cycling clothes’ patterns and evaluate their dynamic wear comfort.
Design/methodology/approach
First, the 3D-to-2D flattening technology was applied to develop garment patterns of a cycler’s jersey T-shirt. Then, 3D animation technology was used to simulate the scene of cycling. Next, a novel pressure-measuring method was proposed to measure static and dynamic clothing pressures in a virtual environment. Finally, the collected data were used for evaluating wear comfort.
Findings
Compared to static conditions, the dynamic wear comfort noticeably improved at the front neck, side neck, upper front chest, around back neck point and front shoulder, and the front neck. Compared to static conditions, the dynamic wear comfort visibly deteriorates at the back neck, below chest, outseam, back except around back neck point and around scapula, and the around scapula area. The dynamic pressure at back neck, below front chest and shoulder fluctuate wildly throughout the whole cycling. On the contrary, the dynamic pressure at the front neck, side neck, front upper chest and at the back cause it to tend to stability during cycling.
Originality/value
The 3D virtual-reality technology was applied to simulate cycling. And a novel method was proposed to measure numerical clothing pressures for evaluating the dynamic wear comfort. The proposed method can not only quantitatively evaluate the wear comfort of cycling clothes and optimize cycling clothes’ patterns, but also can be applied to other tight garment types.
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Keywords
Chun Zhu, Kaixuan Liu, Kai Lin and Jianping Wang
The purpose of this paper is to achieve one garment with multiple uses, reduce waste and increase the fun of clothing design.
Abstract
Purpose
The purpose of this paper is to achieve one garment with multiple uses, reduce waste and increase the fun of clothing design.
Design/methodology/approach
Through the comparison of the structural design of windbreaker with the structural design of suit and other coats, find out the similarities and differences between them in the structure then provide a reliable theoretical basis for the combination and transformation of the two; and then start with the structural theory of men's windbreaker, from the detail structure and the structure. The optimization design of the overall structure, the application of mathematical theory to establish a regular structure design method, so that it can be split through the zipper combination into men's suits or other coats. Finally, from the perspective of technology, the functional transformation from men's windbreaker to men's casual suit and other coats is completed in terms of style, structure and technology.
Findings
Through reasonable clothing structure design and invisible zipper layout, one type of clothing can be used as multiple types of clothing.
Originality/value
A new fashion design method is proposed to minimize the waste of fashion design process.
Details
Keywords
Chun Zhu, Kaixuan Liu, Ruolin Wang, Jianping Wang, Pascal Bruniaux and Xianyi Zeng
The purpose of this paper is to build a mathematical model of men’s wear prototype, so that the computer can draw men’s wear prototype automatically.
Abstract
Purpose
The purpose of this paper is to build a mathematical model of men’s wear prototype, so that the computer can draw men’s wear prototype automatically.
Design/methodology/approach
First, the bust line, front and back center line, waist line, side seam, front chest width and back width line in the coordinate system are expressed by equations. Then, a parabola is used to establish a neckline curve, a linear equation is used to establish a shoulder oblique line, and a double ellipse is superposed to construct the armhole arc. Finally, all the garment prototype curves are built mathematical models.
Findings
The result shows that every curve of garment prototype can be expressed approximately by mathematical model.
Originality/value
This research lays the foundation for the automation and intelligence of garment pattern-making.
Details
Keywords
Xueqing Zhao, Xin Shi, Kaixuan Liu and Yongmei Deng
The quality of produced textile fibers plays a very important role in the textile industry, and detection and assessment schemes are the key problems. Therefore, the purpose of…
Abstract
Purpose
The quality of produced textile fibers plays a very important role in the textile industry, and detection and assessment schemes are the key problems. Therefore, the purpose of this paper is to propose a relatively simple and effective technique to detect and assess the quality of produced textile fibers.
Design/methodology/approach
In order to achieve automatic visual inspection of fabric defects, first, images of the textile fabric are pre-processed by using Block-Matching and 3-D (BM3D) filtering. And then, features of textile fibers image are respectively extracted, including color, texture and frequency spectrum features. The color features are extracted by using hue–saturation–intensity model, which is more consistent with the human vision perception model; texture features are extracted by using scale-invariant feature transform scheme, which is a quite good method to detect and describe the local image features, and the obtained features are robust to local geometric distortion; frequency spectrum features of textiles are less sensitive to noise and intensity variations than spatial features. Finally, for evaluating the quality of the fabric in real time, two quantitatively metric parameters, peak signal-to-noise ratio and structural similarity, are used to objectively assess the quality of textile fabric image.
Findings
Compared to the quality between production and pre-processing of textile fiber images, the BM3D filtering method is a very efficient technology to improve the quality of textile fiber images. Compared to the different features of textile fibers, like color, texture and frequency spectrum, the proposed detection and assessment method based on textile fabric image feature can easily detect and assess the quality of textiles. Moreover, the objective metrics can further improve the intelligence and performance of detection and assessment schemes, and it is very simple to detect and assess the quality of textiles in the textile industry.
Originality/value
An intelligent detection and assessment method based on textile fabric image feature is proposed, which can efficiently detect and assess the quality of textiles, thereby improving the efficiency of textile production lines.
Details
Keywords
Kaixuan Liu, Jianping Wang and Yan Hong
The purpose of this paper is to find out the main factors that influence wearing comfort and how they influence garment-wearing comfort.
Abstract
Purpose
The purpose of this paper is to find out the main factors that influence wearing comfort and how they influence garment-wearing comfort.
Design/methodology/approach
Overall, 120 postures were extracted from the activities of daily life and work. Then, the numerical values of clothing pressure of these postures were measured using three-dimension virtual-reality technology. Finally, the data mining technology was applied to analyze the collected data.
Findings
The wearing comfort of pants is mainly influenced by four factors – waist-hip factor, knee-shank factor, crotch factor and thigh-calf factor – and their contributions account for 39.17, 16.4, 13.96 and 6.95 percent, respectively. Hip, waist, crotch and knee influence wearing comfort significantly, and the part below the knee and the part of back thigh have no obvious effect on wearing comfort. Furthermore, the wearing comfort is acceptable if the numerical clothing pressures are below 20 kPa at the parts of hip, waist and crotch and below 10 kPa at the parts of back thigh, knee and shank.
Originality/value
The paper demonstrates how different human body parts influence garment-wearing comfort. All of the results in this research facilitate pattern design of pants and quantitative evaluation of garment-wearing comfort.
Details
Keywords
Kai Lin and Kaixuan Liu
The purpose of this paper is to improve the efficiency of pattern-making for suit lapels in the apparel industry, to master the perceptual knowledge of suit lapels and to…
Abstract
Purpose
The purpose of this paper is to improve the efficiency of pattern-making for suit lapels in the apparel industry, to master the perceptual knowledge of suit lapels and to establish a mapping relationship between suit lapel styles and perceptual judgment.
Design/methodology/approach
In this paper, notch lapel, peak lapel and shawl lapel are studied, and the authors extract the structural features in the order of drafting as the input values for model training. At the same time, after the expert screening, four perceptual evaluation dimensions based on a priori knowledge are selected as output values, which are finally classified using a decision tree algorithm.
Findings
The results show that different design parameters produce different perceptions of people's vision and, thus, different perceptual judgments. The decision tree model can effectively classify the perceptual judgment of the lapel shape.
Originality/value
The findings of this study help garment factories to provide optimal judgment of basic parameters before the production of a suit lapel and to improve the efficiency of the design.
Details
Keywords
Kaixuan Liu, Jianping Wang, Chun Zhu, Edwin Kamalha, Yan Hong, Junjie Zhang and Min Dong
The purpose of this paper is to propose a relatively simple and rapid method to create a digital human model (DHM) to serve clothing industry.
Abstract
Purpose
The purpose of this paper is to propose a relatively simple and rapid method to create a digital human model (DHM) to serve clothing industry.
Design/methodology/approach
Human body’s point cloud is divided into hands, foots, head and torso. Then forward modeling method is used to model hands and foots, photo modeling method is used to model head and reverse modeling method is used to model torso. After that, hands, foots, head and torso are integrated together to get a static avatar. Next, virtual skeleton is bound to the avatar. Finally, a lifelike digital human body model is created by the mixed modeling method (MMM).
Findings
In allusion to the defect of the three-dimension original data of human body, this paper presented an MMM, with which we can get a realistic digital human body model with accurate body dimensions. The DHM can well meet the needs of fashion industry.
Practical implications
The DHM, which is got by the MMM, can be well applied in the field of virtual try on, virtual fashion design, virtual fashion show and so on.
Originality/value
The originality of the paper lies in the integration of forward modeling, reverse modeling and photo modeling to present a novel method of human body modeling.