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1 – 2 of 2Dmitri Williams, Sukyoung Choi, Paul L. Sparks and Joo-Wha Hong
The study aims to determine the outcomes of mentorship in an online game system, as well as the characteristics of good mentors.
Abstract
Purpose
The study aims to determine the outcomes of mentorship in an online game system, as well as the characteristics of good mentors.
Design/methodology/approach
A combination of anonymized survey measures and in-game behavioral measures were used to power longitudinal analysis over an 11-month period in which protégés and non-mentored new players could be compared for their performance, social connections and retention.
Findings
Successful people were more likely to mentor others, and mentors increased protégés' skill. Protégés had significantly better retention, were more active and much more successful as players than non-protégés. Contrary to expectations, younger, less wealthy and educated people were more likely to be mentors and mentors did not transfer their longevity. Many of the qualities of the mentor remain largely irrelevant—what mattered most was the time spent together.
Research limitations/implications
This is a study of an online game, which has unknown generalizability to other games and to offline settings.
Practical implications
The results show that getting mentors to spend dedicated time with protégés matters more than their characteristics.
Social implications
Good mentorship does not require age or resources to provide real benefits.
Originality/value
This is the first study of mentorship to use survey and objective outcome measures together, over time, online.
Details
Keywords