Search results

1 – 10 of 211
Per page
102050
Citations:
Loading...
Access Restricted. View access options
Article
Publication date: 7 September 2012

M.D.J. McNeill, D.K. Charles, J.W. Burke, J.H. Crosbie and S.M. McDonough

Computer‐based systems for motor function rehabilitation have been around for more than a decade, with work done to help recovery of function in the lower limb (ankle, leg) as…

851

Abstract

Purpose

Computer‐based systems for motor function rehabilitation have been around for more than a decade, with work done to help recovery of function in the lower limb (ankle, leg) as well as upper limb (hand and arm).

Design/methodology/approach

More recently there has been a trend towards the use of game‐based systems to deliver rehabilitation goals. The authors' interdisciplinary group has been working in the area of motor function recovery of the hand and arm (following stroke) for a number of years, using both high‐end virtual reality (VR) technology as well as low‐cost video capture technology.

Findings

Over this time it has become clear that there are many challenges in designing usable, effective game‐based systems for motor function rehabilitation.

Originality/value

This paper reflects on user experiences across the range of technologies developed by the group. It presents a summary review of the authors' systems and details the protocols and user evaluation instruments used. It then critically reflects on this work and reviews other recent advances in game usability and playability, leading to suggestions for how the user experience of games for rehabilitation may be improved in future work.

Details

Journal of Assistive Technologies, vol. 6 no. 3
Type: Research Article
ISSN: 1754-9450

Keywords

Access Restricted. View access options
Article
Publication date: 4 April 2008

Yung Yau, Kwong Wing Chau, Daniel Chi Wing Ho and Siu Kei Wong

The paper's objective is to empirically study the effects of building refurbishment on the prices of the dwelling units in a contiguous housing estate in Hong Kong.

1111

Abstract

Purpose

The paper's objective is to empirically study the effects of building refurbishment on the prices of the dwelling units in a contiguous housing estate in Hong Kong.

Design/methodology/approach

In a congested living environment like Hong Kong, it is difficult, if not impossible, to have a view unobstructed by buildings. As such, the quality of views is dependent on the aesthetic quality of surrounding buildings. It is likely that poorly maintained buildings will impose negative visual effects on their immediate surroundings. Refurbishing these poor buildings should, therefore, reduce or even counter this negative externality. To study the positive externality brought about by building refurbishment, a hedonic price analysis was conducted on a set of panel data consisting of property transactions in a large housing estate located in Pokfulam. This estate was chosen because its adjoining buildings underwent refurbishment in 1998.

Findings

The results showed that the refurbishment increased significantly the prices of those properties which faced refurbished buildings, keeping other things constant. The increments, on average, amounted 6.6 per cent of the prices of the properties.

Research limitations/implications

Building refurbishment can have various scopes and scales but this study did not consider how the characteristics of the building refurbishment affected the prices of neighbourhood properties.

Practical implications

Given the problems of aging buildings in most urban areas, the results presented significant practical implications for building refurbishment and urban renewal as a whole. Developers or property owners may be lured to invest in the refurbishment of adjacent dilapidated properties with a view to enhancing the values of their own properties.

Originality/value

Although previous studies analytically suggested that building refurbishment created positive externality, this study is the first attempt to explore this connection.

Details

International Journal of Housing Markets and Analysis, vol. 1 no. 1
Type: Research Article
ISSN: 1753-8270

Keywords

Access Restricted. View access options
Article
Publication date: 9 September 2014

Darryl Charles, Katy Pedlow, Suzanne McDonough, Ka Shek and Therese Charles

The Leap Motion represents a new generation of depth sensing cameras designed for close range tracking of hands and fingers, operating with minimal latency and high spatial…

1396

Abstract

Purpose

The Leap Motion represents a new generation of depth sensing cameras designed for close range tracking of hands and fingers, operating with minimal latency and high spatial precision (0.01 mm). The purpose of this paper is to develop virtual reality (VR) simulations of three well-known hand-based rehabilitation tasks using a commercial game engine and utilising a Leap camera as the primary mode of interaction. The authors present results from an initial evaluation by professional clinicians of these VR simulations for use in their hand and finger physical therapy practice.

Design/methodology/approach

A cross-disciplinary team of researchers collaborated with a local software company to create three dimension interactive simulations of three hand focused rehabilitation tasks: Cotton Balls, Stacking Blocks, and the Nine Hole Peg Test. These simulations were presented to a group of eight physiotherapists and occupational therapists (n=8) based in the Regional Acquired Brain Injury Unit, Belfast Health, and Social Care Trust for evaluation. After induction, the clinicians attempted the tasks presented and provided feedback by filling out a questionnaire.

Findings

Results from questionnaires (using a Likert scale 1-7, where 1 was the most favourable response) revealed a positive response to the simulations with an overall mean score across all questions equal to 2.59. Clinicians indicated that the system contained tasks that were easy to understand (mean score 1.88), and though it took several attempts to become competent, they predicted that they would improve with practice (mean score 2.25). In general, clinicians thought the prototypes provided a good illustration of the tasks required in their practice (mean score 2.38) and that patients would likely be motivated to use the system (mean score 2.38), especially young patients (mean score 1.63), and in the home environment (mean score 2.5).

Originality/value

Cameras offer an unobtrusive and low maintenance approach to tracking user motion in VR therapy in comparison to methods based on wearable technologies. This paper presents positive results from an evaluation of the new Leap Motion camera for input control of VR simulations or games. This mode of interaction provides a low cost, easy to use, high-resolution system for tracking fingers and hands, and has great potential for home-based physical therapies, particularly for young people.

Details

Journal of Assistive Technologies, vol. 8 no. 3
Type: Research Article
ISSN: 1754-9450

Keywords

Access Restricted. View access options
Article
Publication date: 16 April 2020

Jiexun Li and Xiaohui Chang

The emergence of mobile health (mHealth) products has created a capability of monitoring and managing the health of patients with chronic diseases. These mHealth technologies…

757

Abstract

Purpose

The emergence of mobile health (mHealth) products has created a capability of monitoring and managing the health of patients with chronic diseases. These mHealth technologies would not be beneficial unless they are adopted and used by their target users. This study identifies key factors affecting the usage of mHealth apps based on user usage data collected from an mHealth app.

Design/methodology/approach

Using a dataset collected from an mHealth app named mPower, developed for patients with Parkinson's disease (PD), this paper investigated the effects of disease diagnosis, disease progression and mHealth app difficulty level on app usage, while controlling for user information. App usage is measured by five different activity counts of the app.

Findings

The results across five measures of mHealth app usage vary slightly. On average, previous professional diagnosis and high user performance scores encourage user participation and engagement, while disease progression hinders app usage.

Research limitations/implications

The findings potentially provide insights into better design and promotion of mHealth products and improve the capability of health management of patients with chronic diseases.

Originality/value

Studies on the mHealth app usage are critical but sparse because large-scale and reliable mHealth app usage data are limited. Unlike earlier works based solely on survey data, this research used a large user usage data collected from an mHealth app to study key factors affecting app usage. The methods presented in this study can serve as a pioneering work for the design and promotion of mHealth technologies.

Details

Information Technology & People, vol. 34 no. 1
Type: Research Article
ISSN: 0959-3845

Keywords

Access Restricted. View access options
Article
Publication date: 1 April 1992

S. BRANDON and J.J. DERBY

A finite element method for the analysis of combined radiative and conductive heat transport in a finite axisymmetric configuration is presented. The appropriate…

131

Abstract

A finite element method for the analysis of combined radiative and conductive heat transport in a finite axisymmetric configuration is presented. The appropriate integro‐differential governing equations for a grey and non‐scattering medium with grey and diffuse walls are developed and solved for several model problems. We consider axisymmetric, cylindrical geometries with top and bottom boundaries of arbitrary convex shape. The method is accurate for media of any optical thickness and is capable of handling a wide array of axisymmetric geometries and boundary conditions. Several techniques are presented to reduce computational overhead, such as employing a Swartz‐Wendroff approximation and cut‐off criteria for evaluating radiation integrals. The method is successfully tested against several cases from the literature and is applied to some additional example problems to demonstrate its versatility. Solution of a free‐boundary, combined‐mode heat transfer problem representing the solidification of a semitransparent material, the Bridgman growth of an yttrium aluminium garnet (YAG) crystal, demonstrates the utility of this method for analysis of a complex materials processing system. The method is suitable for application to other research areas, such as the study of glass processing and the design of combustion furnace systems.

Details

International Journal of Numerical Methods for Heat & Fluid Flow, vol. 2 no. 4
Type: Research Article
ISSN: 0961-5539

Keywords

Access Restricted. View access options
Article
Publication date: 6 April 2017

Mehran Kamkarhaghighi, Pejman Mirza-Babaei, Khalil El-Khatib and Kathrin M. Gerling

Strokes are the most common cause of long-term disability of adults in developed countries. Continuous participation in rehabilitation can alleviate some of the consequences, and…

254

Abstract

Purpose

Strokes are the most common cause of long-term disability of adults in developed countries. Continuous participation in rehabilitation can alleviate some of the consequences, and support recovery of stroke patients. However, physical rehabilitation requires commitment to tedious exercise routines over lengthy periods of time, which often cause patients to dropout of this form of therapy. In this context, game-based stroke rehabilitation has the potential to address two important barriers: accessibility of rehabilitation, and patient motivation. The paper aims to discuss these issues.

Design/methodology/approach

This paper provides a review of design efforts in human-computer interaction (HCI) and gaming research to support stroke rehabilitation.

Findings

Based on extensive review, this paper highlights challenges and opportunities in this area, and discusses an architecture guideline for a game-based stroke rehabilitation system.

Originality/value

This study was an original study.

Details

World Journal of Science, Technology and Sustainable Development, vol. 14 no. 2/3
Type: Research Article
ISSN: 2042-5945

Keywords

Access Restricted. View access options
Article
Publication date: 5 August 2024

Bruno Correia da Silva, José Gilvan Rodrigues Maia and Windson Viana de Carvalho

In ubiquitous games, sensor data and the player’s dynamic profile personalize the experience, adapting scenarios and difficulty to the player’s context. However, manually creating…

58

Abstract

Purpose

In ubiquitous games, sensor data and the player’s dynamic profile personalize the experience, adapting scenarios and difficulty to the player’s context. However, manually creating custom virtual environments becomes impractical due to the scalability required in the real world, where gameplay depends on the player’s environment and various points of interest. Procedural content generation (PCG) naturally emerges as an automated solution. This study aims to review the state of the art among pervasive games that use procedural generation techniques.

Design/methodology/approach

The authors performed a systematic review of the literature on PCG techniques in ubiquitous games. The research methodology included initial database searches, forward snowballing and backward snowballing.

Findings

The authors selected 40 articles published from 2008 to 2022 after analyzing 1,017 PCG articles. Many of these paper use dynamic difficulty generation methods that affect game customization, balance and playability. The majority of titles are in the area of education and require rigorous evaluation. Some articles mention the use of PCG but provide limited details of algorithms or processes.

Research limitations/implications

The low presence of recent articles stands out, which can lead to two conclusions: poor use of indexing of articles in the area or low amount of research over these years. One of the search bases did not enter due to the number of keywords used.

Practical implications

The paper is a guide for researchers in the area of pervasive games who are interested in using PCG techniques in their games.

Originality/value

This approach revealed articles combining PCG and ubiquitous games, with no previous systematic reviews at this intersection.

Details

International Journal of Pervasive Computing and Communications, vol. 20 no. 3
Type: Research Article
ISSN: 1742-7371

Keywords

Access Restricted. View access options
Article
Publication date: 10 October 2024

Andrei Baciu and Rachel Worthington

The increasing conviction rates of stalking in the UK have prompted efforts to identify factors that may influence individuals to engage in such behaviour. Over two million people…

70

Abstract

Purpose

The increasing conviction rates of stalking in the UK have prompted efforts to identify factors that may influence individuals to engage in such behaviour. Over two million people in England and Wales experience stalking every year, with estimated reoffending rates for stalking being between 25 and 55% (ONS, 2022; McEwan et al., 2017). Research has identified risk factors that may contribute towards stalking behaviours, which has included obsessive relational pursuit and online impulsivity (Post et al., 2014a; Rocheleau, 2019). This has resulted in researchers postulating a link between facets of neurodiversity and stalking behaviour (Freckelton, 2013). The purpose of this study was to examine the evidence base for any link between neurodiversity and stalking.

Design/methodology/approach

The Systematic Review was performed according to the recommendations of the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA). Papers were screened for quality appraisal and risk of bias. The initial search yielded 3,880 articles. A total of 10 papers were deemed as meeting the inclusion criteria.

Findings

There is insufficient research quality regarding neurodiversity and stalking perpetration due to poor diagnostic reliability of neurodiversity and a lack of reliable tools being used in the research which do not meet the definitions of stalking. As such, the existing research about neurodiversity and stalking perpetration is inconclusive and predominantly unreliable. Tentative evidence indicated that people with neurodiversity were at greater risk of being victims of stalking and that for the minority of people with neurodiversity who engage in stalking the factors that contribute towards this mirror those of neurotypical individuals.

Practical implications

Overall, the factors contributing to stalking highlighted by the included studies, such as difficulties with communication, empathy, insight into social functioning, interpersonal competence and ways of forming relationships with others, seem to map onto the deficits of neurotypical stalking perpetrators (Canter and Youngs, 2012; Lewis et al., 2001; Mullen et al., 2006). However, tools that contextualise neurodiversity in the context of risk assessments for stalking may be helpful (Al-Attar, 2019, 2021).

Originality/value

Recommendations for further research are made to gain a robust understanding of any potential relationship between neurodiversity and stalking and in particular a risk of stalking victimisation.

Details

The Journal of Forensic Practice, vol. ahead-of-print no. ahead-of-print
Type: Research Article
ISSN: 2050-8794

Keywords

Access Restricted. View access options
Book part
Publication date: 9 December 2024

Richard Budd

The combination of previously unassociated terms in a metaphor can helpfully illustrate particular characteristics of a person, phenomenon or practice. However, it can also…

Abstract

The combination of previously unassociated terms in a metaphor can helpfully illustrate particular characteristics of a person, phenomenon or practice. However, it can also obfuscate because the focus on some elements may come at the expense of others. The metaphor of the landscape is somewhat ubiquitous in academic literature, and this paper is specifically interested in the ‘higher education landscape’, which is widely used in scholarly – as well as media and policy – writing. By applying thematic analysis to a sample of publications which invoke the term, this paper comprises what Haslanger calls a descriptive and ameliorative approach to investigate both how and why this metaphor is used. By considering these publications cumulatively, we can identify that the higher education landscape enables scholars to simultaneously acknowledge higher education's temporal, social and political positioning, its state of what can feel like permanent and wide-ranging flux, and its diverse cast of interrelated actors. In this way, it serves as a useful and evocative container metaphor for higher education's activities and constituents and the interrelationships and tensions between them. At the same time, its somewhat indiscriminate and indeterminate use can conflate and mask the detail and nature of these dynamics, and it is possible to discern in its application a collective sense of nervousness and uncertainty about higher education more generally.

Details

Theory and Method in Higher Education Research
Type: Book
ISBN: 978-1-83608-716-8

Keywords

Access Restricted. View access options
Book part
Publication date: 22 May 2017

Erika L. Bocknek, Marva L. Lewis and Hasti Ashtiani Raveau

Black fathers, and specifically fathers who identify as African American, represent a group of parents who are at once not well understood and pervasively stereotyped in negative…

Abstract

Black fathers, and specifically fathers who identify as African American, represent a group of parents who are at once not well understood and pervasively stereotyped in negative ways. In this chapter, we describe the risks and resilience of Black fathers and their children, with a special focus on mental health and coping with stress. We emphasize a cultural practices approach that takes into account both the risks specific to Black fathers’ capacity to parent their children and a theoretical foundation for understanding the inherent strengths of Black men and their families. Finally, we address the need for early childhood educators to partner with Black fathers as a means to best support children and their families.

Details

African American Children in Early Childhood Education
Type: Book
ISBN: 978-1-78714-258-9

Keywords

1 – 10 of 211
Per page
102050