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Article
Publication date: 25 September 2009

Felix Hunecker

The purpose of this paper is to give an overview about the design of reusable simulation models for serious games.

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Abstract

Purpose

The purpose of this paper is to give an overview about the design of reusable simulation models for serious games.

Design/methodology/approach

The paper reports the approaches in various well‐established games and deduces a common design methodology. It considers the applicability in different industries and scenarios, describes an actual implementation of the methodology in a serious game and presents the evaluation results.

Findings

The paper concludes the following: reusable simulation models require a flexible framework to be adoptable to different industries. The abstract model only needs to distinguish between two types of entities: processes and resources. Based on these abstract types, most entities can be represented in a simulation.

Originality/value

This paper provides basic knowledge about simulation models in games and presents a generic model that can be reused for various simulations.

Details

On the Horizon, vol. 17 no. 4
Type: Research Article
ISSN: 1074-8121

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