The purpose of this paper is to give an overview about the design of reusable simulation models for serious games.
Abstract
Purpose
The purpose of this paper is to give an overview about the design of reusable simulation models for serious games.
Design/methodology/approach
The paper reports the approaches in various well‐established games and deduces a common design methodology. It considers the applicability in different industries and scenarios, describes an actual implementation of the methodology in a serious game and presents the evaluation results.
Findings
The paper concludes the following: reusable simulation models require a flexible framework to be adoptable to different industries. The abstract model only needs to distinguish between two types of entities: processes and resources. Based on these abstract types, most entities can be represented in a simulation.
Originality/value
This paper provides basic knowledge about simulation models in games and presents a generic model that can be reused for various simulations.