Emily Player, Emily Clark, Heidi Gure-Klinke, Jennifer Walker and Nick Steel
The purpose of this paper is to highlight the vulnerability of individuals living with tri-morbidity and the complexity of care required to serve this patient group, moreover to…
Abstract
Purpose
The purpose of this paper is to highlight the vulnerability of individuals living with tri-morbidity and the complexity of care required to serve this patient group, moreover to consider how a life course approach may assist.
Design/methodology/approach
This paper uses a case study of a death of a young male adult experiencing homelessness and tri-morbidity in the UK and comparison of the mortality data for homeless adults in the UK with the general population. A synopsis of the mental health and health inclusion guidance for vulnerable adults is used.
Findings
This paper found the importance of considering a life course approach and the impact of negative life events on individuals living with tri-morbidity and also the role of specialist services to support the complex needs of vulnerable adults including the importance of multi-disciplinary working and holistic care.
Research limitations/implications
The research implications of this study are to consider how individuals living with tri-morbidity fit in to evidence-based care.
Practical implications
The practical implication is to consider that those living with tri-morbidity have extra-ordinary lives often with a high concentration of negative life events. Therefore, an extra-ordinary approach to care maybe needed to ensure health inequalities are reduced.
Social implications
This paper is an important case highlighting health inequalities, specifically mortality, in the homeless population.
Originality/value
This paper is an original piece of work, with real cases discussed but anonymised according to guidance on reporting death case reports.
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Tabletop ‘pen and paper’ role-play games (TTRPGs) can function as spaces of creative experimentation with gender identity through shared storytelling. The last decade has seen an…
Abstract
Tabletop ‘pen and paper’ role-play games (TTRPGs) can function as spaces of creative experimentation with gender identity through shared storytelling. The last decade has seen an explosion of Actual Play (AP) shows that broadcast recorded gameplay of TTRPGs to online audiences. Neverafter is the 15th season of well-known AP show Dimension 20 and is a horror-themed re-imagining of classic fairy tales through the rules of Dungeons and Dragons. Four of the six player characters are male, based individually on the fairy tales of Pinocchio, Puss in Boots, the Frog Prince, and a (gender-swapped) Mother Goose, adventuring together in a story-world called ‘The Neverafter’. Not only are these versions of the fairy tale characters shaped by the players' own explorations of identity, but as an AP show, this is also layered with the expectations produced by the show's wide fan base. Their diverse gender explorations and their subversion of fairy tale conventions are enabled by the fluency of the players and audience in freely flowing between the framing perspectives of player and character. This chapter will focus on non-binary player Ally Beardsley's creation and performance of Mother Timothy Goose as a gay, elderly, human man as a particularly meaningful case study. This analysis considers how heroic masculinity is reconceptualised in Neverafter through the horror-themed embodiment of fairy tale men in the context of contemporary gender issues.
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Joanna Kimbell, Anne Macy, Emily Ehrlich Hammer and Denise Philpot
The Women’s US Soccer team in 2016 entered into the summer Olympics with a dark cloud over their heads, the lack of pay equity in the sport of soccer. Despite being heralded as…
Abstract
Synopsis
The Women’s US Soccer team in 2016 entered into the summer Olympics with a dark cloud over their heads, the lack of pay equity in the sport of soccer. Despite being heralded as the best female team in the world, the team’s compensation does not reflect their winning record or average work performance. Complex contractual negotiations and compensation intricacies surround this situation and the legal proceedings with the Equal Employment Opportunity Commission that include discrepancies between gender preferences for compensation, benefits packages and terms of the overall collective bargaining agreement in a monopsony. The financial impact of lost wages and the role of the fan base are also examined.
Research methodology
This case has been created through the eyes of past and current members of the US Women’s Soccer team using scholarly and periodical sources.
Relevant courses and levels
This case is designed for upper level, undergraduate human resource management, labor economics and employment law courses, specifically, principles of human resource management, gender equity courses, business law, labor economics, law & economics.
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Kuo-Lun Hsiao, Miltiadis D. Lytras and Chia-Chen Chen
Although location-based augmented reality (AR) games are popular in recent years, the motivation of in-app purchases still needs further investigation. The purpose of this paper…
Abstract
Purpose
Although location-based augmented reality (AR) games are popular in recent years, the motivation of in-app purchases still needs further investigation. The purpose of this paper is to investigate the antecedents of the intention to make a purchase in location-based AR games.
Design/methodology/approach
This research develops a conceptual model and hypotheses based on the theory of perceived values and satisfaction to investigate the antecedents. An online questionnaire was developed and distributed on popular websites to collect data, and 662 usable responses were collected from the players of Pokémon Go in Taiwan.
Findings
In total, 22 hypotheses were validated by using partial least squares techniques. Among the antecedents of in-app purchases intention in the model, the perceived value and satisfaction were found to have strong direct effects. The antecedents of the perceived value (flow, design aesthetic, social self-expression and good price) have direct influences on the perceived value of all players. Design aesthetic, reward and the perceived value were found to have a direct impact on all players’ satisfaction. Moreover, the differences between paying users and non-paying users were discussed and verified.
Originality/value
The model demonstrated relatively good explanatory power for purchase intention in the context of location-based AR game. The proposed model can provide insights to location-based AR game developers to design their games and marketing strategies.
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The term ‘obrigatoriedade’ is a colloquial shorthand in Brazil for the policy incentivising South American clubs to open a women's division by making it a prerequisite for entry…
Abstract
The term ‘obrigatoriedade’ is a colloquial shorthand in Brazil for the policy incentivising South American clubs to open a women's division by making it a prerequisite for entry in the ever more lucrative male Copa Libertadores. The focus of this chapter is a balance of how the South American football federation CONMEBOL's flagship policy has impacted upon the gradual professionalisation of women's football in Brazil. On one hand, the policy has already caused a domino effect as a critical mass of clubs seek to imitate the few clubs who have already provided year-round contracts and conditions that could credibly be described as professional. However, there is a strong feeling that the delivery of the policy has left much to be desired. There are no contractual stipulations requiring clubs to offer professional conditions and from an early stage the practice of outsourcing women's football to another entity or club has sent out a clear message that certain clubs have begun by only paid lip-service to the policy rather than truly embracing the women's game. This chapter considers the future possibilities for the professionalisation of women's football in Brazil. Moreover, the plight of long-standing amateur clubs, who have tirelessly championed the women's game prior to the arrival of the larger clubs, is considered.
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Jane Kirkby, Julianne Moss and Sally Godinho
The purpose of this paper is to present how the social learning theory of Bourdieu (1990; Bourdieu and Passeron, 1990) can be a valuable tool to investigate mentoring…
Abstract
Purpose
The purpose of this paper is to present how the social learning theory of Bourdieu (1990; Bourdieu and Passeron, 1990) can be a valuable tool to investigate mentoring relationships of beginning teachers with their more experienced colleagues. Bourdieu’s work provides a lens to magnify the social exchanges that occur during the mentoring relationship, so that what tends to be hidden in the “logic of practice” (Bourdieu, 1990) is drawn into view. The paper shows how the mentor is ascribed power that enables domination, and how this tends to result in cultural reproduction. A case study is used to identify aspects of social and cultural learning that demonstrate this process.
Design/methodology/approach
The paper draws on a year-long narrative inquiry of beginning secondary teachers’ mentoring experiences in the state of Victoria, Australia. The data were generated through in-depth interviews and participants’ diary entries to answer the research question “What personal, professional knowledge is developed through beginning teachers’ early experiences with induction and mentoring?”
Findings
The researcher found that attention to minutiae of mentor/mentee interactions can suggest how symbolic violence shapes personal, professional knowledge.
Research limitations/implications
This small-scale study has some limitations. However, as an illustration of organisational learning, with strong connections to Bourdieu’s theoretical work, it can provide some illuminating insights into how policy can be enacted at the micro-level. In particular, there are implications for how mentor teachers engage in their roles and understand the potential impact of their interactions with beginning teachers.
Originality/value
This study applies Bourdieu’s framework of cultural reproduction as an analysis tool for a qualitative study of the mentoring of beginning teachers.
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Subrato Kuri, Carmen Young, Eric Kaufman, Tyler Droste and Emily Weeks
During the summer of 2018, the world was captivated by news about the Wild Boars soccer team, trapped in a cave in Thailand. This paper analyzes instances of leadership in the…
Abstract
During the summer of 2018, the world was captivated by news about the Wild Boars soccer team, trapped in a cave in Thailand. This paper analyzes instances of leadership in the internationally-coordinated rescue effort. We share a lesson plan to support critical thinking in the roles of different leadership approaches and theories to apply this knowledge in a similar context. We present our methodology for developing this lesson plan and identification of leadership within the case; highlighted approaches include followership, servant leadership, situational leadership, and team-based leadership. We also pose three ethical issues that emerged within rescue operations. Educators can incorporate analysis of emergency response cases in their teaching to public sector officials to learn about various leadership styles that describe their approach. Our paper includes a risk management development plan exercise, incorporating a real-life emergency response incident.
Hanjo Hamann and Nicky Nicholls
We investigate the role of group identity in delegated decision-making. Our framework considers the impact of group identity (based on racial segregation in post-Apartheid South…
Abstract
We investigate the role of group identity in delegated decision-making. Our framework considers the impact of group identity (based on racial segregation in post-Apartheid South Africa) on decisions to appoint a representative in a trust game with delegated decision-making, where information on the race group of other players is either common or private knowledge. We test our framework experimentally on a sample of young South Africans who had never been exposed to experimental economics research. By exogenously matching parties according to their race group, we observe their endogenous trust and delegation behavior. Our results suggest that white players try to use information about group identity to increase profits, albeit unsuccessfully. This may help to explain distrust and coordination failures observed in real-life interactions.
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THERE are no motions of ultimate importance to be submitted to the Library Association Annual General Meeting this year. That which, if passed, is to provide that the President…
Abstract
THERE are no motions of ultimate importance to be submitted to the Library Association Annual General Meeting this year. That which, if passed, is to provide that the President shall be installed in office at the opening of the Annual Conference in itself is merely a domestic or internal Association matter. As we have argued in THE LIBRARY WORLD such an arrangement would give a more dramatic and dignified opening to the President's year; he would be installed by the outgoing President in the presence of the largest assembly that the members can make in body; indeed on the only occasion in a normal year in which he sees and is seen by a full meeting; instead as now rising to take charge of us and to make his most important address as unobtrusively as an ordinary member at a time when his term is almost over. It is a better entry for him and for us, as a spectacle and demonstration, than a small January induction on a cold and usually wet evening at Chaucer House attended at best by not more than a hundred members.