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This article has been withdrawn as it was published elsewhere and accidentally duplicated. The original article can be seen here: 10.1108/09685229710167980. When citing the…
Abstract
This article has been withdrawn as it was published elsewhere and accidentally duplicated. The original article can be seen here: 10.1108/09685229710167980. When citing the article, please cite: Schubert Foo, Ee Peng Lim, (1997), “Managing World Wide Web publications”, Information Management & Computer Security, Vol. 5 Iss: 1, pp. 11 - 17.
This article has been withdrawn as it was published elsewhere and accidentally duplicated. The original article can be seen here: 10.1108/02641619810369644. When citing the…
Abstract
This article has been withdrawn as it was published elsewhere and accidentally duplicated. The original article can be seen here: 10.1108/02641619810369644. When citing the article, please cite: Schubert Foo, Ee-Peng Lim, (1998), “An integrated Web-based ILL system for Singapore libraries”, Interlending & Document Supply, Vol. 26 Iss 1 pp. 10 - 20.
Ming Yin Ming, Dion Hoe‐lian Goh, Ee‐Peng Lim and Aixin Sun
A web site usually contains a large number of concept entities, each consisting of one or more web pages connected by hyperlinks. In order to discover these concept entities for…
Abstract
A web site usually contains a large number of concept entities, each consisting of one or more web pages connected by hyperlinks. In order to discover these concept entities for more expressive web site queries and other applications, the web unit mining problem has been proposed. Web unit mining aims to determine web pages that constitute a concept entity and classify concept entities into categories. Nevertheless, the performance of an existing web unit mining algorithm, iWUM, suffers as it may create more than one web unit (incomplete web units) from a single concept entity. This paper presents two methods to solve this problem. The first method introduces a more effective web fragment construction method so as reduce later classification errors. The second method incorporates site‐specific knowledge to discover and handle incomplete web units. Experiments show that incomplete web units can be removed and overall accuracy has been significantly improved, especially on the precision and F1 measures.
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The surge of interest in the World Wide Web (WWW), with its potential commercial payoff, has resulted in an explosion of information as organizations join in the fray to publish…
Abstract
The surge of interest in the World Wide Web (WWW), with its potential commercial payoff, has resulted in an explosion of information as organizations join in the fray to publish and do business on the Internet. In addition, Intranet, the private corporate WWW‐based network, has also emerged to provide cost‐effective and efficient groupware and information management solutions for organizations. As a result, the HyperText Markup Language used for constructing WWW documents has become a contender for authoring future office documents. Examines the current practices of WWW publishing and highlights its inadequacies and drawbacks. Demonstrates the need and advantages of using a hypermedia database system to manage Web publications and briefly describes the design and prototyping of the D4W3 hypermedia database system.
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The paper proposes an integrated Web‐based inter‐library loan (ILL) system to replace and enhance the existing manual‐based ILL system used by Singapore libraries. It describes…
Abstract
The paper proposes an integrated Web‐based inter‐library loan (ILL) system to replace and enhance the existing manual‐based ILL system used by Singapore libraries. It describes the system requirements that must be supported in order to make it a viable and acceptable solution to all participating libraries. Subsequently, it presents the client‐server Web‐based system architecture, database design and Java development platform that are used to implement the system. The new system exhibits a host of advantages over the manual system including the minimising of human resource by eliminating form‐filling and other forms of paper work completely, improving the access and speed of the ILL process by allowing participating libraries to update each other’s databases directly, ensuring data integrity, simplifying status tracking and supporting instantaneous status and statistical reporting.
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Dion Hoe‐Lian Goh, Khasfariyati Razikin, Chei Sian Lee, Ee Peng Lim, Kalyani Chatterjea and Chew Hung Chang
Mobile devices used in educational settings are usually employed within a collaborative learning activity in which learning takes place in the form of social interactions between…
Abstract
Purpose
Mobile devices used in educational settings are usually employed within a collaborative learning activity in which learning takes place in the form of social interactions between team members while performing a shared task. The authors aim to introduce MobiTOP (Mobile Tagging of Objects and People), a mobile annotation system that allows users to contribute and share geospatial multimedia annotations via mobile devices.
Design/methodology/approach
Field observations and interviews were conducted. A group of trainee teachers involved in a geography field study were instructed to identify rock formations by collaborating with each other using the MobiTOP system. The trainee teachers who were in the field were guided by their lab counterparts on the tasks required to identify the rock formations.
Findings
Participants were able to appreciate the fieldwork task as it augmented their classroom lessons. The system allowed them to communicate with one another in order to meet the objectives of the study. However, there were some technical difficulties in relation to the affordance of the mobile and web applications that affected the usefulness of the applications.
Originality/value
This study reports the design and implementation of a mobile annotation system that was evaluated in an actual classroom setting. The results of this work have implications for both mobile applications design and mobile learning.
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Xiaohui Wang, Dion Hoe-Lian Goh, Ee-Peng Lim and Adrian Wei Liang Vu
Human computation games (HCGs) that blend gaming with utilitarian purposes are a potentially effective channel for content creation. The purpose of this paper is to investigate…
Abstract
Purpose
Human computation games (HCGs) that blend gaming with utilitarian purposes are a potentially effective channel for content creation. The purpose of this paper is to investigate the driving factors behind players’ adoption of HCGs through a music video tagging game. The effects of perceived aesthetic experience (PAE) and perceived output quality (POQ) on HCG acceptance are empirically examined.
Design/methodology/approach
An integrative structural model is developed to explain how hedonic and utilitarian factors, including PAE and POQ, working with another salient factor – perceived usefulness (PU) – affect the acceptance of HCGs. The structural equation modeling method is used to verify the proposed model with data from 124 participants.
Findings
Results show that PAE is the strongest predictor of HCGs adoption. PU has a significant impact on individuals’ attitude toward HCGs. POQ is a salient predictor of PU and PAE, and its indirect effect on attitude is significance.
Originality/value
From an academic point of view, this study provides a good understanding of the driving factors behind player acceptance of HCGs and adds new knowledge to games with utilitarian purposes. It is also one of the first to describe the components of game enjoyment with a taxonomy of aesthetic experiences. From the practical perspective, the investigation of the specific factors behind adoption of HCGs provides specific guidelines for their design and evaluation.
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