Introducing the concept of a design domain to truss topology optimization, this paper presents an algorithm generating geometrically admissible ground structures on possibly…
Abstract
Introducing the concept of a design domain to truss topology optimization, this paper presents an algorithm generating geometrically admissible ground structures on possibly concave (or even disconnected) 3D design domains. That is a set of connections between nodal points actually respecting the geometry of the design domain. Since ground structures may be applied in other contexts the presentation does not assume any specifics of truss topology optimization. However, in the example section an application of ground structures in a truss topology optimization problem may be found.
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Heiko Gebauer, Thomas Fischer and Elgar Fleisch
The purpose of this paper is to explore the patterns of service strategy changes in manufacturing firms and indicates how each pattern is interrelated with modifications in…
Abstract
Purpose
The purpose of this paper is to explore the patterns of service strategy changes in manufacturing firms and indicates how each pattern is interrelated with modifications in organizational design elements.
Design/methodology/approach
The paper draws on a longitudinal study using a survey of 97 manufacturers of capital goods. In addition, 15 case studies have been conducted. Survey and qualitative data are obtained in 1997, 2001, and 2004.
Findings
The findings highlight four patterns of service strategy changes: from customer service strategy to after‐sales service provider, from after‐sales service provider to customer‐support service provider, from customer‐support service provider to development partner, and from customer‐support service provider to the outsourcing partner. Evidence of specific alignment between service strategy and organizational design elements is provided.
Research limitations/implications
The main limitation of this paper is the purposive sample.
Practical implications
Managers should follow the patterns of service strategy changes by extending the service offerings and modifying the organizational design elements.
Originality/value
Previous studies investigate service strategies and organizational design elements only at a specific time, which leads to a static perspective. This paper offers insights into interrelations among service strategy changes and organizational design elements.
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Ye Yuan, Gang Liu, Rui Dang, Stephen Siu Yu Lau and Guanhua Qu
The purpose of this paper is to identify the design elements of environmental features that affect consumer experience in shopping malls and develop a comprehensive understanding…
Abstract
Purpose
The purpose of this paper is to identify the design elements of environmental features that affect consumer experience in shopping malls and develop a comprehensive understanding of the relationship between architectural design and consumer experience.
Design/methodology/approach
Through the systematic literature review, 13 design elements were obtained and then verified through interviews of 30 professional designers. The obtained elements were made into a questionnaire to collect data across China from 1,016 consumers of different groups. Data were analyzed using cluster analysis, principal component analysis and difference analysis.
Findings
The results show that design elements that influence consumer experience in shopping malls are a four-dimensional construct: visual atmosphere, physical environment comfort, space structure and business planning, among which space structure and business planning play a larger role in the consumer experience. In addition, the perception differences of consumers for those elements are significant due to the individual differences.
Originality/value
This paper comprehensively investigates the architectural design elements affecting consumer experience in the Chinese mall context. Moreover, it provides unique insights about the relationship between architectural design and consumer experience by exploring the categories, weights and perception differences of those elements.
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Fabian Hunke, Gerhard Satzger and Tuure Tuunanen
This research investigates the systematic reuse of service concept elements within modular service design, aiming to offer actionable insights into effective conceptualization of…
Abstract
Purpose
This research investigates the systematic reuse of service concept elements within modular service design, aiming to offer actionable insights into effective conceptualization of services and extending methodological underpinnings to enhance the approach of service design.
Design/methodology/approach
Employing a design science research approach, this study investigates the intentional and targeted reuse of service concept elements for modular service design. It develops four general design principles and applies them in a real-world context to demonstrate and evaluate the purposeful integration of service concept elements.
Findings
This research reveals the efficacy of reusing service concept elements for modular service design, highlighting the benefits of this approach in conceptualizing new services. It theorizes generalizable design knowledge by formalizing four design principles that allow to underpin the reuse of service concept elements.
Originality/value
This research contributes to service design literature by providing actionable insights into the systematic reuse of service concept elements, particularly within the framework of modular service design. We develop and test general design principles and, specifically, apply them for analytics-based digital services.
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Rabi Narayan Mohanty and Ashaprava Mohanta
The infill design approach for heritage settings is a challenging task, and it draws the attention of design professionals and residents. The extant literature has advocated for a…
Abstract
Purpose
The infill design approach for heritage settings is a challenging task, and it draws the attention of design professionals and residents. The extant literature has advocated for a contextual design approach for new buildings in heritage sites. However, the degree of contextualism for a new building in heritage sites is subjective, and it varies between exact replication and contrast scales. This study aims to evaluate an appropriate design approach for historic precincts of Odisha, an eastern state of India.
Design/methodology/approach
Two prime eastern heritage sites (Puri and Ekamra Kshetra) are selected as cases in this study. This research methodology involves identifying key architectural elements from both sites and a questionnaire (prepared by design experts) based on interviewing 400 residents and 36 design professionals on their aesthetic preferences for the different architectural styles and elements. The questionnaire was prepared by the design experts based on the identified architectural styles and elements of both sites. Descriptive statistics and correlation analysis are used to measure the significance of design approaches and elements.
Findings
This study's outcome confirms that most of the respondents (design professionals and residents) prefer the replication design approach with traditional architectural elements of Odisha. Also, documentation of the chronological development of architectural styles and elements of heritage sites of Odisha is done in this research.
Research limitations/implications
This study has a few limitations: first, the land use characters (mixed, residential, commercial, etc.) of buildings in the heritage precinct are not considered in this research; second, this research has not included the financial aspect of infill design and last, the impact of respondents' socioeconomic factors on their aesthetic perceptions is not considered in this research.
Practical implications
The development authorities can use the outcomes of this research to implement a design strategy for infill buildings in the historical sites of Odisha.
Social implications
This research article has documented traditional architectural elements of two prime heritage sites of India.
Originality/value
To date, no quantitative research has been done on infill design approaches in any Indian heritage precincts. This is the first quantitative research on the perception of stakeholders and users on the infill design in historical settings of Eastern India. This research has identified key architectural styles, elements and materials of the heritage sites.
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Victoria Magrath and Helen McCormick
Literature concerning branding elements is vast yet sporadic. Whilst many academics focus on one or a number of branding design elements, none have yet designed a holistic…
Abstract
Purpose
Literature concerning branding elements is vast yet sporadic. Whilst many academics focus on one or a number of branding design elements, none have yet designed a holistic framework to demonstrate the variety of alternatives. The purpose of this paper is to identify the branding design elements within online fashion web sites and propose how they may be utilised within the design of mobile applications. An academic or practitioner must outline a taxonomy of branding elements before they can begin to empirically test their effects. It cannot be assumed that the online consumer is the same as the mobile consumer, and therefore research into how to design successful mobile fashion applications is essential.
Design/methodology/approach
Branding design elements are extracted from branding literature and described in the context of online and mobile utilisation. The elements are demonstrated within a holistic framework of m‐branding design elements presented for both commercial and academic appreciation. Research implications and future research avenues are additionally explored.
Findings
The paper identifies 11 m‐branding design elements classified within four key categories relating to their purpose and consistency to the brand identity.
Originality/value
Literature concerning the design of fashion mobile applications is scarce. With expectations of smart phone figures reaching 1.7 billion by 2013, it is the most lucrative time to be researching how the design of the mobile application might affect the behaviours of the mobile consumer. This paper is a first step in providing information as to the m‐branding elements available for utilisation within a fashion brand's mobile strategy.
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Donia M. Bettaieb and Reem F. Alsabban
Studies related to biophilic design (BD) have not clarified the user's role in applying its elements and features to improve quality of life (physical and mental health). This…
Abstract
Purpose
Studies related to biophilic design (BD) have not clarified the user's role in applying its elements and features to improve quality of life (physical and mental health). This paper aims to highlight the users' role (experience, practice, and advice) when utilising aspects of BD in the interior environment of modern houses (MH) in Jeddah, Saudi Arabia, as a case study.
Design/methodology/approach
A study of users' experiences was conducted through a qualitative approach by analysing semi-structured one-to-one interviews with a representative sample from Jeddah (12 heads of the family) using an adapted Biophilic Interior Design Matrix. An inductive approach was applied by extrapolating the users' role in employing BD elements in the MH's interior environment based on their experience in employing various biophilic elements.
Findings
The findings demonstrate the importance of the user's role when incorporating biophilic elements in living spaces. The levels of employment of BD elements of various kinds in the interior environment of the MH as a whole are considered high. A high percentage was observed regarding the availability of BD elements in the 40–59 years age group (87%), and a relationship was observed between housing type (villas vs apartments) and availability of BD elements. Additionally, a relationship was observed between the use of a professional designer when designing the house and the availability of biophilic elements. However, the sample did not have a grasp of several BD concepts. The application is generally made without knowing the positive impact on mental health. The user matrix was compiled as a reference that reflects the features and elements that are easily enjoyed in activating BD and enhancing the users' role in raising the level of BD in their homes. An initial classification of BD features was elaborated regarding the physical structure (PS) of a building, features regarding the user under control (UUC) and features regarding the user out of control (UOC).
Research limitations/implications
The classification was preliminarily based on PS, UUC, and UOC. Future research is required to confirm what has been communicated through advanced and in-depth research for housing analysis to confirm and enhance the user's role. This approach is a quick alternative solution to employ biophilic elements.
Originality/value
The authors focussed on the immaterial aspect of BD in interior spaces from the user's experience. BD-related studies have focussed on the physical aspect of architectural space.
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Rory Francis Mulcahy, Rebekah Russell-Bennett, Nadia Zainuddin and Kerri-Ann Kuhn
The purpose of this paper is twofold: first, to extend transformative service and social marketing practitioners’ and academics’ understanding of how gamification and serious…
Abstract
Purpose
The purpose of this paper is twofold: first, to extend transformative service and social marketing practitioners’ and academics’ understanding of how gamification and serious m-games are designed, and second, to model the effects of game design elements on key transformative service and social marketing outcomes, satisfaction, knowledge, and behavioural intentions.
Design/methodology/approach
The research adopted a two-study, mixed-method research design, encompassing focus groups (n=21) and online surveys (n=497), using four current marketplace serious m-games. Study 1 was qualitative and the data were analysed in two cycles using an inductive and deductive approach. Study 2 was quantitative and the data were analysed using PLS-SEM.
Findings
The qualitative results of Study 1 discovered a framework of five game design elements for serious m-games. In Study 2, a conceptual model and hypothesised relationships were tested at a full sample level and by each serious m-game. Results show different significant relationships for each serious m-game and moderate to high levels of explanation for satisfaction and knowledge, and low to high levels of explained variance for behavioural intentions. The findings are therefore not only robust across four different serious m-games, but also demonstrate the nuances of the relationships.
Originality/value
This research contributes to two service research priorities: leveraging technology to advance services, and improving well-being through transformative services. This research demonstrates that gamification through serious m-games is one form of technology that can be designed to create a satisfying and knowledge-creating service experience, which can also influence intentions to perform health and well-being behaviours.
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Albert E. Patterson, Charul Chadha and Iwona M. Jasiuk
This paper aims to explore the design and fabrication of meso-scale Manufacturing Process-Driven Structured Materials (MPDSMs). These are designed, architected materials where the…
Abstract
Purpose
This paper aims to explore the design and fabrication of meso-scale Manufacturing Process-Driven Structured Materials (MPDSMs). These are designed, architected materials where the prime design requirement is manufacturability. The concepts are applied to those fabricated using fused deposition modeling or fused filament fabrication (FDM/FFF), a thermoplastic polymer additive manufacturing (AM) process. Three case studies were presented to demonstrate the approach.
Design/methodology/approach
The paper consists of four main sections; the first developed the MPDSMs concept, the second explored manufacturability requirements for FDM/FFF in terms of MPDSMs, the third presented a practical application framework and the final sections provided some case studies and closing remarks.
Findings
The main contributions of this study were the definition and development of the MDPSMs concept, the application framework and the original case studies. While it is most practical to use a well-defined AM process to first explore the concepts, the MPDSMs approach is neither limited to AM nor thermoplastic polymer materials nor meso-scale material structures. Future research should focus on applications in other areas.
Originality/value
The MPDSMs approach as presented in this concept paper is a novel method for the design of structured materials where manufacturability is the prime requirement. It is distinct from classic design-for-manufacturability concepts in that the design space is limited to manufacturable design candidates before the other requirements are satisfied. This removes a significant amount of schedule and costs risk from the design process, as all the designs produced are manufacturable within the problem tolerance.
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Jie Xu, P.Y. Mok, C.W.M. Yuen and R.W.Y. Yee
To better respond to today’s volatile and changing fashion market, the purpose of this paper is to develop a web-based design support system that enables users to design realistic…
Abstract
Purpose
To better respond to today’s volatile and changing fashion market, the purpose of this paper is to develop a web-based design support system that enables users to design realistic and interesting skirts in the form of technical sketches over the internet.
Design/methodology/approach
The proposed system mainly consists of a sketch representation and composing method (SRCM), a graphic user interface (GUI) and a controller. The SRCM is implemented at the server end that generates technical sketches according to user defined parameters and features via the web-based GUI at the client side. The controller manages the workflows between the server and the clients.
Findings
To evaluate the effectiveness of the proposed system, a survey was conducted by inviting 30 subjects (professional designers or undergraduate students studying fashion design) to have trial run of the system in Hong Kong and in the USA. Positive comments and feedbacks were received, and valuable suggestions were also obtained in regard to the prototype system.
Originality/value
Compared with traditional computer-aided design (CAD) systems, the proposed system is more effective and easier to operate as users can create technical sketches in accurate proportions with simple computer operations in a few mouse clicks. Besides, the output sketches are fully compatible with most commercial CAD software. The system is developed based on web technologies, thus fashion sketches can be easily designed using any computer connected to the internet; it can be implemented on Android or iOS platform in the future.