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1 – 10 of 92This research explores the current working practices of voice coders with physical impairments and investigates their perceptions of a research prototype utilising a fixed grammar…
Abstract
Purpose
This research explores the current working practices of voice coders with physical impairments and investigates their perceptions of a research prototype utilising a fixed grammar speech coding approach.
Design/methodology/approach
Semi-structured interviews were initially conducted with seven voice coders with physical impairments to understand their development practices, followed by an exploratory user study with five disabled voice coders to obtain their feedback on a fixed grammar voice coding system.
Findings
Interviews provided new insights around the tools voice coders utilise, the need for multimodal coding approaches, as well as experiences in working within mixed ability development teams. Findings from the user evaluation elicited views around the need for distinct monosyllable voice commands, as well as other requirements to support efficient voice coding (e.g. command chaining, intuitive navigation, and custom command definition).
Research limitations/implications
The research was conducted with experienced voice coders which may have influenced perceptions of the voice coding prototype. The system was also evaluated over a single evaluation session, whereas longitudinal research with novice voice coders could also present additional insights.
Practical implications
Further research is required into customisable multimodal voice coding approaches for developers with physical impairments who may have varying levels of experience in coding via alternative methods.
Originality/value
The findings present new insights around the working practices and unique requirements of voice coders with physical impairments and highlights important new avenues for future research.
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The purpose of this paper is to provide a review of the experiences in working collaboratively with physically impaired visual artists and other stakeholders (e.g. disability arts…
Abstract
Purpose
The purpose of this paper is to provide a review of the experiences in working collaboratively with physically impaired visual artists and other stakeholders (e.g. disability arts organisations, charities, personal assistants, special needs colleges, assistive technologists, etc.) to explore the potential of digital assistive tools to support and transform practice.
Design/methodology/approach
The authors strategically identified key organisations as project partners including Disability Arts Shropshire, Arts Council England, the British Council, SCOPE, and National Star College (a large special needs college). This multi-disciplinary team worked together to develop relationships with disabled artists and to collaboratively influence the research focus around investigating the current practice of physically impaired artists and the impact of digital technologies on artistic work.
Findings
The collaborations with disabled artists and stakeholders throughout the research process have enriched the project, broadened and deepened research impact, and enabled a firsthand understanding of the issues around using assistive technology for artistic work. Artists and stakeholders have become pro-active collaborators and advocates for the project as opposed to being used only for evaluation purposes. A flexible research approach was crucial in helping to facilitate research studies and enhance impact of the work.
Originality/value
This paper is the first to discuss experiences in working with physically impaired visual artists – including the benefits of a collaborative approach and the considerations that must be made when conducting research in this area. The observations are also relevant to researchers working with disabled participants in other fields.
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Manning Li, Patrick Y.K. Chau and Lin Ge
Inspired by the dynamic changes in our daily lives enabled via quantified-self technologies and the urgent need for more studies on the human-computer interaction design…
Abstract
Purpose
Inspired by the dynamic changes in our daily lives enabled via quantified-self technologies and the urgent need for more studies on the human-computer interaction design mechanisms adopted by these applications, this study explores the value of user affective experience mirroring and examines the empowerment effect of meaningful gamification in a psychological self-help system (PSS) that aids people in work stress relief.
Design/methodology/approach
Based on an analysis of the existing systems and theories in relevant fields, we conducted mixed-method research, involving semi-structured interviews, experience sampling experiments and user bio data triangulations, to identify the benefits of user affective experience mirroring and examine the impact of visual impact metaphor–based (VIM) meaningful gamification on PSS users.
Findings
For a gamified PSS, users generally perceive VIM as arousing more feelings of enjoyment, empathy, trust and usefulness, empowering them to gain more mastery and control over their emotional well-beings, especially with relieving their occupational stress and upbringing their level of perceived happiness. Overtime, VIM-based meaningful gamification further boosts such value of a PSS.
Research limitations/implications
Weaving together meaningful gamification and psychological empowerment theories, the results emphasized that successful empowerment of user through gamification in PSSs relies heavily on whether a deeper and meaningful affective connection can be established with the users, in short, “meaningful gamification for psychological empowerment”. Such an understanding, as demonstrated in our research framework, also sheds light on the design theories for persuasive technology and human influence tactics during human computer interactions.
Practical implications
The results of the study demonstrate to practitioners how to make the best use of gamification strategies to deeply relate to and resonate with users. Even without complicated game-play design, meaningful gamification mechanisms, such as VIM facilitate the empowerment of users while gaining their appreciation, establishing a deeper connection with them and eventually generating persuasive effects on intended future behavioural outcomes.
Social implications
The effective management of work-related stress with handy tools such as a VIM-based PSS can be beneficial for many organizations and, to a large extent, the society.
Originality/value
This study proposed and empirically demonstrated the empowerment effect of meaningful gamification for PSS users. In this cross-disciplinary study, theories from different research domains were synthesized to develop a more thorough and multi-faceted understanding of the optimal design strategies for emerging information systems like this VIM-based PSS.
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Louis-Etienne Dubois and Chris Gibbs
This paper aims to expand the media-related tourism literature in a new domain of application by highlighting a connection between the world of video games and tourism.
Abstract
Purpose
This paper aims to expand the media-related tourism literature in a new domain of application by highlighting a connection between the world of video games and tourism.
Design/methodology/approach
Through deductive content analysis, this study looks at 137 online comments posted on popular gaming and travel websites that connect two popular video games (Assassin’s Creed II and Assassin’s Creed Unity) and travel motivation.
Findings
Results establish that video games share similar travel motivation elements with film and should be considered as a driver of tourism. It argues that destinations should consider video games as a platform for motivating tourists before they consider investing in virtual reality. It outlines opportunities for destinations interested in video game-induced tourism and calls for more research and case studies that link video games with destinations.
Originality/value
This is, to the authors’ knowledge, the first paper to investigate this connection. As such, it outlines untapped opportunities for destinations interested in video game-induced tourism and opens up a new line of research within media-related tourism literature.
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During the last decade of the Twentieth Century the advanced North Atlantic economies performed in a markedly profitable way seen from the perspective of corporate business. This…
Abstract
During the last decade of the Twentieth Century the advanced North Atlantic economies performed in a markedly profitable way seen from the perspective of corporate business. This has neither led, however, to the impediment of a deepening social crisis, nor to the arrest of a crisis for liberal political values and norms of citizenship. On the contrary social exclusion was exacerbated, increasingly racialized and associated with immigrants and new visible ethnic minorities. A perhaps more conspicuous, but closely related, manifestation of this crisis of welfare and political values has, within the European Union, been the upturn of new nationalist, racist-populist political movements centered on the “problem of immigration.” This change of the political spectrum, brought about by the new right nationalist-populist upsurge, may eventually jeopardize the whole project of European integration, and the current tightening up of European regimes of both immigration and the societal incorporation of immigrants obviously reflects such worries. Simultaneously, however, influential employers, politicians and public servants have, time after time, cried out for the need for continued and increased large-scale import of low- as well as high-skilled migrant labor, seen as a remedy to Europe’s imminent “demographic crisis.”
Susan Addison and Frank Mueller
The purpose of this paper is to discuss the rhetorical framings that can be discerned by applying discourse analysis to a publicly available transcript of a Public Accounts…
Abstract
Purpose
The purpose of this paper is to discuss the rhetorical framings that can be discerned by applying discourse analysis to a publicly available transcript of a Public Accounts Committee (PAC) inquiry in the UK.
Design/methodology/approach
In particular, the authors examine the discursive tactics used during the 2013 investigation by the House of Commons PAC, “Tax Avoidance: The Role of Large Accountancy Firms”.
Findings
Two opposing rhetorical framings of “tax avoidance” are analysed which the authors see developing incrementally and directly opposing each other. Metaphors are used by the PAC to exemplify the dark side of professions, including potentially transgressing the boundaries of what constitutes “tax avoidance”. This is counteracted by the Big Four portraying an alternative market-oriented/neo-liberal view of professions pursuing a societal good through dedication to promoting market competition.
Originality/value
Whilst one rhetorical framing is predicated on being able to draw a clear distinction between tax evasion and tax avoidance, the alternative rhetorical framing contests this distinction and contributes to an existing cultural account that paints the dark side of some of the professions. Extending the work of Creed et al. (2002) and Alexander (2011), the authors demonstrate the bridging between micro-level discursive acts and broader cultural accounts, at the macro level. As such the authors discuss the pertinence of this multi-level discursive contest, within post-inquiry sensemaking, for understanding the “dark side” of professions.
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“Communism has never concealed the fact that it rejects all absolute concepts of morality. It scoffs at any consideration of “good” and “evil” as indisputable categories…
Abstract
“Communism has never concealed the fact that it rejects all absolute concepts of morality. It scoffs at any consideration of “good” and “evil” as indisputable categories. Communism considers morality to be relative, to be a class matter… It has infected the whole world with the belief in the relativity of good and evil.” Aleksandr I. Solzhenitsyn, Warning to the West, 1975.
Ralph Bathurst and Chris Galloway
This paper aims to explore invitational discourse as a modality underpinning socially responsible enterprises seeking to become spiritually alert. This is carried out by focussing…
Abstract
Purpose
This paper aims to explore invitational discourse as a modality underpinning socially responsible enterprises seeking to become spiritually alert. This is carried out by focussing on a rich symbolic environment within which organizations operate.
Design/methodology/approach
This conceptual paper explores a fifteenth-century icon from the Russian Orthodox tradition to demonstrate how organizations might move from silo-based communication strategies to create open environments where information is shared. A case study of the global organization in crisis, the dairy cooperative Fonterra, is used as a case study.
Findings
Where organizations become invitational and go beyond blame to develop the two fundamental ethical qualities of forgiveness and generosity, they become more socially responsible.
Originality/value
The study takes a well-known artefact within one tradition and appropriates for a discussion about contemporary organizations as they seek to become more holistic and spiritually alert.
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Birthe Soppe and Raissa Pershina
The authors analyze how conflicting institutional demands become deployed in organizational storytelling in the context of wildlife documentaries. Documentary producers…
Abstract
The authors analyze how conflicting institutional demands become deployed in organizational storytelling in the context of wildlife documentaries. Documentary producers increasingly feel the pressure to entertain the audience, while simultaneously addressing serious environmental issues. Using a mixed-method analysis of BBC wildlife documentaries produced between 2009 and 2017, the authors identify two narrative strategies, alternation and amplification, to balance demands for entertainment and environmental conservation. Alternation switches entertaining and serious content to offset conservation concerns, while amplification uses entertainment to accentuate conservation. Emotions play a significant role in both ways of storytelling. The findings of this chapter contribute to the literatures on institutional microfoundations, storytelling, and emotions.
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