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1 – 2 of 2Akinade Adebowale Adewojo, Adedoyin Oluwatosin Esan and Abdulmalik Oyindamola Aleem
This study aims to explore the pivotal role of libraries in combating misinformation and disinformation in the contemporary information landscape, emphasizing their significance…
Abstract
Purpose
This study aims to explore the pivotal role of libraries in combating misinformation and disinformation in the contemporary information landscape, emphasizing their significance as guardians of information integrity.
Design/methodology/approach
Drawing on a review of literature and surveying librarian perspectives, this study examines the multifaceted strategies used by libraries to address misinformation and disinformation. It delves into the roles of librarians in distinguishing between different forms of false information, promoting information literacy and fostering community engagement.
Findings
Libraries serve as bastions of knowledge, curating diverse and reliable resources while actively combating false information through educational initiatives, technological innovations and community outreach. Librarians play a crucial role in empowering users with the skills to critically evaluate information and navigate the complexities of the digital age.
Originality/value
This study contributes to the scholarly discourse by highlighting the evolving role of libraries as guardians of information integrity in the face of misinformation and disinformation. It underscores the importance of libraries in promoting a more informed and resilient society, enriching public discourse with the values of truth and understanding.
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Keywords
Ismail Olatunji Adeyemi, Adedoyin Oluwatosin Esan and Abdulmalik Aleem
Gamification is a growing field of study that has not been touched by Nigerian academic librarians. This study aims to explore the awareness, perception and readiness of academic…
Abstract
Purpose
Gamification is a growing field of study that has not been touched by Nigerian academic librarians. This study aims to explore the awareness, perception and readiness of academic librarians on the application of gamification to library services.
Design/methodology/approach
This study adopts an interpretive research design and a qualitative research approach. This involves using semi-structured interviews to collect data for the study. Purposive sampling technique was used to select a sample of 20 participants but only 15 participated in the study. Participants were interviewed on their lived experience as to gamification; hence, phenomenology research method was adopted for the study. Thematic analysis was used to analyze collected data.
Findings
The findings of the study show that most of the academic librarians in Nigeria were not aware of gamification to library services. However, the few that were aware knew about the gamification of library service through their personal academic reading. It was shown that there is a link between awareness and positive perception of gamification to library services. It was found that most of the academic librarians did not have a positive perception of applying gamification to library services in Nigeria. Results show that important factors to consider in readiness towards application of gamification to academic library services in Nigeria include library management support, librarians’ technical know-how and IT compliance.
Originality/value
The findings of this study will provide insights as to academic librarians’ awareness, perception and readiness in applying gamification to library services in Nigeria and may provide insights into other developing Africa countries at large.
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